Druid 6 / Sorc 1- Blaster Druid


Advice


Okay, just wondering what other people's thoughts on this were, I'm playing in a fairly goofy campaign and to my knowledge there's only one thing house rules-y about this build, but that's just using a 3.5 wondrous item.

So my goal here is to play as a tiny monkey (wild shape lvl 6) that rides his raven familiar while using the fire domain to sling fireballs like it's nobody's business.

20 point buy, +2 wis from race, +1 wis at lvl 4, +2 wis from headband
Human
Druid 6/Sorc 1 Saves; Fort +6; Ref +4; Will +11

Str 7 Int 13
Dex 14 Wis 22
Con 13 Cha 11

Wild Shape 2/Day :Tiny Animal (monkey, lowlight vision and 30ft climb spd)
Crossblooded: Draconic (fire)/Arcane

Feats: Spell Focus (Evocation), Greater Spell Focus (Evocation), Heighten Spell, Preferred Spell (Fireball), Natural Spell, (hopefully empowered Spell at lvl 9)

Taking a trait that allows your caster level to be 2 higher so I might pick up one level of something else at some point but probably stick back to druid for level 8+.

So I'm fairly sure the save for fireball right now is DC 23, which seems good. And I'm not sure what kind of penalty's apply to riding a raven.

So, for people that play spellcasters more often then me (I don't play them that often) does this seem like a decent build?


I'm not sure exactly how good the build is since I've never played one like this...

But I think the concept is VERY VERY cool and hilarious.
It seems solid, too :)

I always thought that there wasn't any way to cast domain spells more than once/day but re-reading the Preferred Spell text it seems to work..


You might take the trait (Magical Lineage) that allows you to modify the metamagic of a single spell and reduce the penalty by 1. Right now, the feat you are looking at is a magic trait, so you would have to get GM permission to allow 2 feats from the same group.

But then if you take selective spell (much more party friendly) or elemental spell (and then you don't have to rely only on fire for your fireball), and then all those use only a 3rd level spell!


I do like the idea behind elemental spell- but what non fire spells do I have that I could use change the element to fire? Guess I'm not too familiar with the druid spell list.


you dont change TO fire... you change to.. acid lets say ..
than thr fireball is acid ball...
with the right trait it stays level 3


If you could convince your GM to let your druid use the Words of Power variant, that would open up your blasting potential even more; the Words of Power druid spell list has a fire blasting spell and a cold blasting spell at level 2 and an electric blasting spell at level 3. And you can choose whatever shapes you want for those (line, cone, ball). The cold blast even staggers your opponents on a failed save!

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