| Eric the Cleric! |
Hello Super Friendly, Knowledgeable and Helpful people of Paizo.com!
I'm playing my first Pathfinder campaign and need some advice on my build. I'm playing an evil cleric in an evil campaign. We have five PCs plus the DM. I want to play/my plan is to play a tankish cleric.
Some info about our group;
My group has mostly played WFRP, the game we're taking a break from has been going on for about two years. We have experience with D&D 4.0 and Paranoia. The DM and the human fighter have years of experience with Pathfinder and some earlier iterations of D&D. This is our DM's first time DMing a multi session campaign (Wish her luck, our group is usually pretty ridiculous and difficult to DM {Speaking from personal experience}). We are using Microscope to build a world. The party lives on the closest planet to the sun, Dildania, an evil planet (because the human sorcerer is a perv). There are five planets. The outermost planet is Christmas themed. The sun is half black.
The party make up is as follows;
Frogman Ranger(Don't know if he is ranged or dual wield)
Human Sorcerer (CE he worships a clown god who sent yoyo to Dildania)
Human Fighter (The guy with Pathfinder experience)
Centaur Magus (CE)(This is the guy who likes to break things.)
And ERIC THE CLERIC!! (Human, ME!)
At Level 1:
Str: 13 +1
Dex: 11 +0
Con: 12 +1
Int: 13 +1
Wis: 17 +3
Cha: 13 +1
I get to start ERIC THE CLERIC!!! at level 6!
Eric is lawful evil and has the Death domain. The other one is up in the air (originally it was Destruction, because I had to pick something and it fit the lyrics of the Exploited song). He worships Balsdep a disembodied cross dressing litch demigod that unlives on the throne of an evil cannibalistic empire. (She also likes to dance) His ultimate goal is to somehow destroy the entire world (solar system?, galaxy?, universe?).
So what should I do???? Here are my big Qs.
- It looks like the oracle and holy vindicator prestige class are both good. Which should I pick? What is the right mix between those and Cleric?
- I get to pick my second domain, which is the best to complement my party, character?
- What should be the weapon of choice for Balsdep? Is a double handed weapon or a single handed weapon and shield or a polearm better (I like Naginatas, Bastard Swords, Double Handed Weapons and Maces. More or less in that order..... but overall DPS is most important.
| Bearlock |
If you want a truly tankish/fighterish cleric I would suggest a Battle Oracle. You gain revelations that help in combat, not to mention heavy armor and martial weapon profs. You lose out on domains though.
If you stick with cleric, the other domain would normally be dependent on what your deity's domains are. Destruction wouldn't be too bad, you have two other melee fighters plus you in the mix, the aura ability at 8th level could be useful. Evil would also be appropriate.
If you can pick whatever weapon you want, from a metagaming standpoint pick something ridiculous since you get free proficiency, spiked chain could be thematically appropriate, not too sure on this one. Whatever you want, your god.
EDIT: I am also confused by your ability scores. What method or point buy did you use?
| Eric the Cleric! |
quotes;
That guide lookse pretty interesting. Using a glaive as a naginata would be pretty sweet but that build looks a little too out there for my first cleric. When looking at the feats I liked the idea of a clic that could lock down an area. I will look closer at it.
IejirIsk;
More con? I thought more Cha might be the way to go but my buds told me to just dump all my ups into Wis. I was thinking I'd toss my forth level point into Cha or maybe Int to up my bonus. Will Wis only help the DC for enemies to resist my spells?
Bearlock;
Tankish is probably not exactly the right idea, the other guys have the big guns. APC is more what I'm after. Super tough, impossible to kill healer with a side of damage. Originally I was going with destruction. Since we're making up the world I get to pick the domains as long as they make sense. The two I looked at closest were evil and destruction. With evil my party could end up all mounted on T Rexes with a little finesse. Destruction just looks better overall, I could use harm and inflict critical wounds to heal myself if I end up going undead at some point. As far as weapon I think warhammer if I use a shield or gave if I go two handed. But those probably aren't ridiculous enough...
We did our scores by rolling 3 d6 8 times. Since someone rolled really bad we got to keep the top two and roll six more. I kept the first go since that was better.
| Bearlock |
How high you want to take your wis depends on what you cast. If you are mostly buffing and healing and not worried about DC's, all you need is 19 wis total. A reach weapon on a cleric can be a good thing, you survive from maximizing your reach and not being hit in the first place. Also don't get hit, or take Toughness as a feat, you already only have a d8 hd and a small con bonus.
| Piccolo |
Yeesh, evil characters? That doesn't make much sense, since you'll be nailing each other in short order. Evil PC's are a prescription for PvP.
You don't need prestige classes in Pathfinder, even the base classes are just fine. If you are new to the game, stick with the basic Cleric.
Instead of building your PC with some massive combo in mind, try something a bit more survivable: Play it by ear. Build your PC in response to what the DM throws at you.
For example, ditch one of your feats and take Lightning Reflexes. This helps negate the fact that you have a crappy Reflex save. Adventuring is lethal. Plan on surviving. The low levels suck, so think defensively when feat choices are made.
Your Strength sucks, as does your Dexterity. That is bad. As a cleric, you will either need a decently high Strength or a high Dexterity. Strength allows for heavier armor and melee combat, Dexterity makes for a stealthier character and missile combat. Choose one; you can't have both.
Yes, a high Wisdom is essential for Clerics, but if you want to be good at healing or turning/controlling undead, grab a high Charisma. Intelligence is not on your wish list. Constitution isn't either, since you can heal yourself.
| nate lange RPG Superstar 2012 Top 32 |
for melee clerics i'm a big proponent of destruction and strength[ferocity] (in your case i'd suggest [torture] for the destruction domain), wielding a two-hander (preferably with reach); for feats take channel smite (bonus dmg), guided hand (wisdom bonus to attack rolls), and power attack- and up your Charisma. decent chance to hit, decent damage output, get 'free' hits from attacks of opportunity so you can cast spells without giving up damage...
that said, your campaign is not standard, by any means... maybe you should take 1 or 2 levels of monk (and work on keeping your wisdom high)- then instead of armor you could just wear bondage gear. you could still take a reach weapon, but you'd threaten adjacent squares with your unarmed strikes. torture would still be a good domain choice but tyranny or slavery might be more thematic second choices, or you could talk to your GM about creating a new domain for that world (it would be easy to put together a reasonably balanced one by mix-and-matching appropriate powers from existing domains and making up a spell list from cleric spells with a couple wizard/druid/witch/etc spells thrown in at +1 to their normal spell level- for example, throw in Black Tentacles as a 5th level spell).
| Tristan27 |
I'm playing my first Pathfinder campaign and need some advice on my build. I'm playing an evil cleric in an evil campaign. We have five PCs plus the DM. I want to play/my plan is to play a tankish cleric.Some info about our group;
The party make up is as follows;
Frogman Ranger(Don't know if he is ranged or dual wield)
Human Sorcerer (CE he worships a clown god who sent yoyo to Dildania)
Human Fighter (The guy with Pathfinder experience)
Centaur Magus (CE)(This is the guy who likes to break things.)And ERIC THE CLERIC!! (Human, ME!)
I get to start ERIC THE CLERIC!!! at level 6!
Looking at that list of characters, you'll be the 4th least effective combatant...or the 5th if the Sorcerer has combative spells. My advice is not to try to out-fight-the-fighter by playing a cleric. You're not going to dish out handfuls of damage with a cleric.
You're also only going to get a few feats, so accentuate your strengths and do not try to use 3 or 4 feats to 'catch up' to the fighting prowess of other classes. You'll never be as good as they are in 1-to-1 combat.
You can't be a Vindicator at 6th level cleric, not enough BA. What are the strengths of the cleric? Charisma, Diplomacy, Channel Energy, Undead control/destruction, decent hps, and ecclesiastic connections. By the description you gave us, perhaps Channel Energy and Undead minions are the way to go. Extra Channel and Undead Master feats are the way to go along with Spell Focus Necromancy and Elemental Channel (both needed for Vindicator). You get Animate Dead as a 3rd level spell. You need to spend a few feats just to get that Prestige class at 8th level.
Just my two cents.
| asthyril |
you are going to be worshipping an evil god, so you will be channeling negative energy. focus more on charisma instead of wisdom, just have a high enough wisdom to cast spells, try to have a 16 or higher charisma and selective channeling.
with the death domain you will be able to heal yourself at the same time you channel when youre 8th level. purchase a phylactery of negative channeling by that time and get the quick channel feat at level 5, and you can dish out 12d6 damage in one round at 8th level to every living thing within 30 feet of you(excluding your allies with selective channeling), and also heal yourself for the exact same amount at the same time.
you will also dominate any undead you come across if you choose to take the command undead feat