| Ckorik |
Also not true, barring special abilities, since Aid Another is a standard action - you only get one per round, and if you used it to aid the trip you can't use it to Aid an AoO.
Missed that - thank you :)
Even assuming the Magus had this on a scroll (we know he didn't have it prepared), there's a Fort half which the half-dragon paladin was almost guaranteed to make with his +17, so you're probably looking at only a -1 penalty to things with this spell. Nice, but not a game-changer.
Yeah at the time of posting I didn't know what kind of magic they had other than 'no level 2 spells yet' - I used that as just an example of the kind of magic that helps against 'can't hit this guy' type of thing. When you are looking at moving him from 'only hit on a 20' every -1 helps.
You can disarm on an AoO, but you cannot trip as an AoO when someone is standing up from prone. Also, unless someone in the party has Improved Trip/ Improved Disarm you'll provoke an AoO for trying and the damage dealt is subtracted from your trip attempt, so good luck with that. Maybe if you get him to take his AoO earlier in the round on someone who was maneuvering into flanking position? Maybe?
Well I was thinking that ideally you'd take the pain with setting up the sticky bomb and flank and eat the AoO to trip him - once he's prone do the disarm on the inevitable stand up - because of prone the disarm has a much greater chance of working (at least that's what I was thinking).
If you can disarm him on the 'stand up' ideally action economy would kick in and at least *someone* would have the ability to grab his sword and run off - and then you can trip/grapple/whatever because he's now unarmed and thus doesn't threaten.
To the OP...
Assuming we had all of these things and assuming he didn't make the DC 15 reflex save, and at +7 all he has to do is roll an 8. and even if that didnt work he could break free with a str check of 11, which is doable
The save is to keep from being stuck - as long as you make the *touch* attack to hit - he's entangled and thus has the 'suck' penalty - the 'stuck' is really just a 'might get lucky' against a big bad - the awesome thing about the tanglefoot bag is the entangled condition that you *can't* save for and *can't* get rid of with a strength check - that's only for the stuck part.
Weirdo
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Well I was thinking that ideally you'd take the pain with setting up the sticky bomb and flank and eat the AoO to trip him - once he's prone do the disarm on the inevitable stand up - because of prone the disarm has a much greater chance of working (at least that's what I was thinking).
If you can disarm him on the 'stand up' ideally action economy would kick in and at least *someone* would have the ability to grab his sword and run off - and then you can trip/grapple/whatever because he's now unarmed and thus doesn't threaten.
The problem is that the trip itself provokes without Improved Trip. So you have to tempt the guy into using his AoO against someone who is moving into position or someone who is chucking a tanglefoot bag, because if he takes that AoO against the tripper your chances of tripping him go from decent to horrible.
Yeah at the time of posting I didn't know what kind of magic they had other than 'no level 2 spells yet' - I used that as just an example of the kind of magic that helps against 'can't hit this guy' type of thing. When you are looking at moving him from 'only hit on a 20' every -1 helps.
True, but does it help enough? This guy killed two PCs in three rounds. My overall opinion is that while there are a number of tactics that might have given this group a chance of surviving this encounter, that chance was still not good and it was not appropriate to expect the PCs to defeat this enemy in melee combat.
Though it would be a really rood idea for the OP and his party to stock up on consumables for the next such fight. Scrolls and wands will make sure you have spells besides Shocking Grasp, and the tanglefoot bags and smokesticks would really have helped in this situation.
And talk to your GM and let him know that if you're dirt poor you should be facing lower CR enemies until you get back on track!
| SheepishEidolon |
What kind of campaign do you have in mind?
What kind of players do you expect? Especially when it comes to their amount and previous experiences (Pathfinder, D&D, other systems, computer RPGs)?
How much experience did you gain as a GM so far? It's ok if the answer is "none", the question is to narrow down what's helpful for you.
Personally I profited a lot from reading through the official GameMastery Guide. You can find some of its advanced contents online, but for the basic stuff you are better off with the book IMO, whether printed or as PDF.
| Sysryke |
i need advice and/or and co dm to help me with a pathfinder 1e game every Wednesday at 6 PM EST. if anyone can help please let me know as soon as possible.
Hi. I'm still relatively new to the forums myself. You'll probably get a lot more responses and help if you start a new thread under advice. This one is over 7 years old, and truly on a completely different topic. I'm not one for online DMing, but good luck to you.