| Chris P. Bacon |
Not really that I know of, I'm afraid. The only similar feats that come to mind are Giant Killer (which requires a ton of feats, and is only for dwarves), Large Target, which gives you a damage bonus against larger creatures but only applies to attacks with slings, and Risky Striker, which similarly gives a damage bonus on melee attacks against larger creatures, but also requires you to be a halfling.
Maybe you could try dipping into Ranger to get Favored Enemy?
EDIT: Oh, there's also Strike Back, which allows you to ready an action to attack a creature that attacks you, even if it is outside of your reach. It could be handy for fighting giants, or really any monster that is significantly larger than you. However, your Evade Reach ability will probably make the feat obsolete eventually.
| Rycaut |
If your character has Varisa affinity there is a great feat Big Game Hunter:
http://www.d20pfsrd.com/feats/local-feats/big-game-hunter-local
Benefit: You gain a +1 bonus on attack rolls and a +2 bonus on weapon damage rolls against Large or larger creatures.
Of particular note it is a general Weapon Damage bonus and works whether you are using ranged or melee weapons - so quite good for a lot of characters - especially any builds that have multiple attacks. All in all a fantastic feat for lots of builds - basically Weapon Focus + Weapon Specialization combined into one feat (and which stacks with those feats!)
Also a very rare and desirable means of gaining additional damage bonuses on a ranged attack (weapon specialization, weapon training (if fighter) and deadly aim being almost the only other means of adding damage to a ranged attack reliably).
If I go with a fighter concept (or ranger) for our RotR campaign which is starting next week I'll definitely consider building a Varisian character in part to qualify for this feat eventually.
[update] however this is from the early 2007 players guide to Rise of the Runelords so if you are playing with the recent rerelease it may not be available. However there is a Giant Killer trait which is in the current player's guide which is also quite decent (+1 trait bonus to hit and damage against Giants plus some skill bonuses against them - not bad for a trait). Not as generally applicable or useful as Big Game Hunter but still decent and a trait not a full feat.
| Ravingdork |
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Play a halfling. You get +1 attack and AC, which is awesome. Their Low Blow and Underfoot alternate racial traits work well for helping you kill things bigger than yourself too. The first gives you a +1 bonus on critical confirmation rolls on anything larger than you while the second gives you a +1 AC bonus against anything larger than you (as well as a bonus on saves against trample attacks).
You can also get the Risky Striker halfling feat, which can grant you a substantial damage boost against large or larger creatures at higher levels (and a decent boost even at lower levels).
The Big Game Hunter feat shown above is also an amazing choice.
Take the Giant Slayer trait if you can. It grants you a +1 attack and damage against giants.
Take a single level of barbarian and pick up the Titan Mauler archetype in order to gain the Big Game Hunter class ability, which nets you another +1 attack and AC against creatures larger than you.
Giants, and any creatures larger than you really, will come to absolutely fear your halfling fighter. All of those extra bonuses to hit will allow you to take advantage of things like Power Attack AND Combat Reflexes while still maintaining an attack routine comparable to that of a standard fighter. You'll not only be piling on the damage, but will be quite an effective tanks as well.
Skorn
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Its a lot of feats, but I have always liked Spring attack to avoid the AOO from giants IF you must go toe to toe with them. Anyone Remember the 3.5 giant feat Large and In Charge? Basically it allowed the giant to knock you backward as part of an AOO so that you could never close with them.
In open spaces Ride by Attack could work well.
| Chris P. Bacon |
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I was looking at my what to do with my lore warden, and it kind of seems like they're not that good at grappling. If you're fighting one giant, anyway.
Dwarves get the +4 dodge against them - that can't hurt.
Favored enemy is probably the best thing.
Lore Wardens can be amazing at grappling. Be human and dump your favored class points into the human fighter option that grants a +1 CMD against any two maneuvers - pick Trip and Grapple and you're in business.
My favourite build involves getting feats like Binding Throw to first trip opponents and grapple them while they're suffering from penalties for being prone (essentially a +8 on your grapple checks!), and Hamatula Strike to essentially gain Grab when using a piercing weapon, such as armor spikes or cesti. With those feats, plus Greater Trip, Greater Grapple, and Rapid Grappler, you can trip a foe, stab them with armor spikes as an AoO and start a grapple as a free action, use your move action to grapple them again and pin them, and then grapple them a third time as a swift action to hogtie them.
I know that tripping giants doesn't sound so easy, but it can be. A wand of enlarge person will let you trip huge opponents. And yes, they have big CMDs, but with Fury's Fall and a high dex, plus a good enhancement bonus on your weapon (you can trip with any weapon), your trip CMB should be high enough to deal even with giants.
| jerrys |
oh, i meant that the GIANT doesn't look that good at grappling. Compared to the lore warden. So if you're fighting one giant you can just put him in a headlock and wait it out. But that probably doesn't work when you're fighting two. :)
So this is sort of a derail ... but what does it mean when you have a medium sized guy who's pinning a huge guy? I notice that the rules explicitly prohibit you from tripping (and some other things - bull rushing?) a guy who is two sizes larger than you. But that prohibition seems to be missing from grapple. it seems a little silly though, pinning the kraken and such.
| Chris P. Bacon |
Oh! Yes, it's surprisingly easy to grapple creatures far larger than yourself. This became a problem with a halfling tetori a friend of mine played who wound up pinning and tying up an 18-foot-tall athach. It wasn't easy to describe exactly how a 35 pound halfling was pinning a 5,000 pound, three-armed giant tall enough to peer into a third-story window (nevermind that he only needed like a 5 or better to succeed on his initial grapple check). By the rules there's nothing wrong with it.
And fighting multiple creatures isn't that bad. Just quickly pin and tie one up, then work on the second. A good grappler should be able to hold his or her own against a single target of their own CR, even solo, and so any two creatures that are of a roughly equivalent CR should be cake. The only problem is casters with Freedom of Movement, though the Tetori can get around that.
Sorry to anyone if this feels derailed; we sort of went from a specific example of a character who wants to fight giants into a discussion of giant-wrangling in general.
| Butch A. |
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Hello all I was wondering if there were any general feats for killing a giant? I thought I saw one that required power attack but cannot find it for the life of me. I am currently in RoTRL and currently playing a Titan Mauler. Any help would be appreciated and hope you have a great day!
Well, it would use the reviled Vital Strike feat tree, but Death or Glory, combined with Power Attack and Vital Strike/Improved Vital Strike/Greater Vital Strike, allows you to do a large amount of damage with a single blow. The bonuses from Death or Glory even make it more likely to hit.
Using that, plus some of the Barbarian Rage powers, like Surprise Accuracy, Powerful Blow, and Reckless Abandon, you can get a very accurate single attack, with fairly large bonuses.
Again, you are using the universally reviled Vital Strike feats, but it's a way to have a very reliable massive damage strike.
| Pharmalade |
Seconding the Death or Glory and Vital strike machine. It's hilariously fun to use even if it is not the most functional. A nice big keen greatsword against an even bigger opponent will have your roll crazy numbers of dice.
All the better if you have things like Dazing/Stunning assault, wherein the plusses from DoG cover the minuses from Assault and you don't get struck back if they take the condition.
It doesn't require an opponent to be large than you, just large, so you can get Enlarge person cast on you and then go to town on someone your own size with a large dice pool of damage. And if you crit threat, odds are you will critical hit.
Freaking hi-larious!
What sucks about it? It takes a full round action, and allows the opponent to hit you back. It takes other feats to mitigate the drawbacks.
What rocks about it? It's fun and flavorful as all get out.
| Shalafi2412 |
Oh! Yes, it's surprisingly easy to grapple creatures far larger than yourself. This became a problem with a halfling tetori a friend of mine played who wound up pinning and tying up an 18-foot-tall athach. It wasn't easy to describe exactly how a 35 pound halfling was pinning a 5,000 pound, three-armed giant tall enough to peer into a third-story window (nevermind that he only needed like a 5 or better to succeed on his initial grapple check). By the rules there's nothing wrong with it.
And fighting multiple creatures isn't that bad. Just quickly pin and tie one up, then work on the second. A good grappler should be able to hold his or her own against a single target of their own CR, even solo, and so any two creatures that are of a roughly equivalent CR should be cake. The only problem is casters with Freedom of Movement, though the Tetori can get around that.
Sorry to anyone if this feels derailed; we sort of went from a specific example of a character who wants to fight giants into a discussion of giant-wrangling in general.
The halfling got the atach's thumb, lol.