Does anyone know of a way to mitigate the damage taken by a viscous weapon?
I still want to take the damage, I just want to be able to recover from it as fast as possible with as little effort as possible.
Any idea is welcome as long as it stays within pathfinder, 3.x stuff is a no go.
Regeneration, fast healing, Channeling, and Cure spells are the fastest way to get the HP back. Nothing prevents the damage from Viscous as the item is designed to hurt you for the extra damage and the game designers specifically added language to prevent being able to reduce it.
I don't really want to prevent the damage I just need an easy and fast way to recover from it.
I really want to take a shot at that typo, but since no one else has in half an hour...I might as well let it go. I'm pretty sure you mean Vicious, OP.
Something that would grant temporary hit points eating up vicious backlash. Maybe an item that can be used to cast false life or vampiric touch?
Petty Alchemy wrote: I really want to take a shot at that typo, but since no one else has in half an hour...I might as well let it go. I'm pretty sure you mean Vicious, OP. It's because I'm such a genius I can't be held back by such trivial things like spelling.
Drejk wrote: Something that would grant temporary hit points eating up vicious backlash. Maybe an item that can be used to cast false life or vampiric touch? Vampiric touch intrigues me, Is there a way to apply that to a weapon ability
I had a player with a Kensai Magus who had Spell perfection Vampiric Touch and a vicious weapon. The Yo-yoing hitpoints were a pain for him to keep track of but it was rather effective.
Not in pathfinder.
- and spell storing with vam touch. But I'm not sure who will benefit from the temp HP, the caster, the wielder or the weapon (ability says: Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires.)
Be a syntesist with a viscious amulet of mighty fist. You'll have enough HP..
Spell storing weapon quality. Requires recharging after combat by someone capable of casting vampiric touch.
Or for very hardcore magic item: intelligent vicious longsword capable of casting reach vampiric touch at will as its special purpose power (with special purpose "defeat everyone except the current wielder"). It would cost a not-so-small fortune, however...
Drejk wrote: Spell storing weapon quality. Requires recharging after combat by someone capable of casting vampiric touch.
Or for very hardcore magic item: intelligent vicious longsword capable of casting reach vampiric touch at will as its special purpose power (with special purpose "defeat everyone except the current wielder"). It would cost a not-so-small fortune, however...
Fantastic idea Ill have to run this by my GM but I think I can get this pretty easily
Okay after looking through the intelligent item rules, I noticed that the caster level for an intelligent items spells is equal to the items caster level but I can't find were it says the items caster level.
The items caster level is where you set it at, with the minimum being that neccessary to cast the spell, OR 3x the Enhancement bonus.
There is no COST to making a magic weapon CL20...the only thing is making the spellcraft check of 30 or so.
==Aelryinth
huh...Well thanks , you've all helped me conclude my question you are all much appreciated.
personally, i always wanted too give a damage based pally a vicious weapon so he can lay on hands as a swift action too counter effect the sue of the weapon. lol.
Um viscous weapon, as in a weapon that is of a thick syrupy consistency? I guess you smear it on bread?
Hama wrote: Um viscous weapon, as in a weapon that is of a thick syrupy consistency? I guess you smear it on bread? Yes, I need to figure out how to avoid getting it stuck to myself
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Behold, my +1 Molasses Bastard Sword!
blackbloodtroll wrote: Behold, my +1 Molasses Bastard Sword! Does it cast Slow on hit?
MrTheThird wrote: blackbloodtroll wrote: Behold, my +1 Molasses Bastard Sword! Does it cast Slow on hit? Heh, No but it's a Rimed Vampiric Touch Bastard Sword of Molasses ...
My GM ruled that my Barbarian's DR /- could stop the damage. And since I had a natural 6 DR /- I could use one all the time and not take any damage from it. Then again, my DR is the only thing I have going for me, as my character is level 14 and regularly drops himself to sub 15 AC while fighting.
hah, IMO Dr/- should stop it too.... or that's how i would rule it.
I killed my barbarian in DDO when I discovered thats NOT how the MMORPG ruled it
At one point our anti-paladin (with negative energy affinity) discussed it with the DM and they determined it was negative energy that harmed the user, so he was, in fact, healed by the damage (mainly because the craft requirement is enervation, a negative energy spell). However, that is probably bending the rules a smidge and is in no way RAW.
as Vicious is "disruptive energy" would it not ignore Damage reduction as is is a Magic energy damage. as in you would require energy resistance "Disruptive" to stop it...
As this dose not exist you cannot stop it from hurting you.. I do note that the spell required to create it is enervation. so you best bet is to find a way of attaining Plenty of Temporary hit points.. i.e summoning a Lantern Archon to cast aid on you every round.
If your GM allows things to be imported from D&D 3.5 I would recommend the Vampiric weapon property. Sadly this does not seem to be in PF. Also the lifesurge ability combined with false life/aid might be interesting, though it seems like it will be a bit expensive to make work.
Peet
Magus using spell strike and vamp touch, Inquisitor with Healing judgement, Battle oracle casting swift cure spells (takes two spells for one.), Quickened sure spells, Paladin that can self lay on hands as a swift action.
This is all that comes to mind atm.
It depends on the character, there are several ways to spread the damage.
Psionicists can use share pain.
Have someone else cast shield other on you.
Higher level casters can use unwilling shield to foist half the damage it deals onto whomever they cast the spell on.
merciful + vicious means it only does non-lethal damage to you, if you happen to be a creature that is immune to non-lethal damage that's just win :)
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