| Trueshots |
20 pt buy
the AP only goes to 17.
I was thinking 14 ninja and 3 fighter.
Id miss out on 2d6 Sneak Attack damage at late levels but I would gain:
med armor use at no movement speed penalty. +1 armor dex bonus, -1 skill check bonus, 2 bonus feats, +1 bravery, martial weapons(nodachi instead of the kantana)
also the 3rd party Weapon Champ is in play. So I would get -1 bonus feat but gain, +1 crit confirm, +1 attack, +1 damage also.
You think it would work? and I could still be a stealthy dude :)
Seranov
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Well, if you're going to be Strength-focused, Ninja with a Fighter is not bad at all. You're not going to do ridiculous amounts of damage (3/4 BAB and lack of anything like Weapon Training is going to hamper you a lot) but you'll definitely have a big suite of skills, plus nifty Ninja Tricks.
If you're going for mostly Sneak Attack damage, TWF is a better option.
| Trueshots |
This is what I just sent my GM, he's helping me to!
OK here what I come up with so far and Im pretty firm on most of it, maybe you can help me tweek it.
Goal: I want to be very sneaky and strike from the shadows with massive damage, That's it, that's all I want! So here's what I got so far! Both builds are for a 2 hander.
14 Ninja/ 3 fighter(weapon champion)
cons: I lose 2d6 sneak attack, 1 ninja trick, and 1 no trace
Pro's: gain 1 bonus feat, +1 crit confirm, martial weapons, med/heavy armor, full movement with med armor, +1 damage, +1 attack
12 fighter/5 Ninja
cons: Not full BAB (-2), only 1 skill point per level( already taking a -2 int so not pumping points in to get the extra skill)
Pro's: much higher BAB, lots of feats, use of Ki speed(will use extra feats to buy extra ki a few times), uncanny dodge, 3d6 Sneak attack, poison use, 2 ninja tricks(which can be used for feats basically), no trace +1
I like the 2nd option pretty well except for the lack of skills. I have to have stealth and Acrobatics. My play style will be to tumble through threatened squares to provide flanking bonuses for myself and others. also all my ki will be for Ki Speed "By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack."
I have other thoughts but this will get us started....I'm almost there!!!!btw im going Suli for race.
| Khrysaor |
The fun of using a 1d10 weapon is getting enlarged or having the impact enchantment to increase damage to 2d8.
I'm currently playing a ninja/fighter str build that fights with a totem spear Was aiming at a final fantasy dragoon type character. He wears mithral full plate and has as much acrobatic maneuverability as the parties monk minus the movement speed. Scout archetype for ninja so I get some big numbers on jumping charges right now or whenever flanking.
Elamdri
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Khrysaor wrote:If I'm not wrong an increased 1d8 weapon would be 2d6. 3 point of damage. Worth a feat? I'm not sure, specially at higher levs.The fun of using a 1d10 weapon is getting enlarged or having the impact enchantment to increase damage to 2d8.
If you can take a 1d10 over a 1d8 and maintain the 15-20x2 crit without burning a feat, you should always do so, because it's more damage.
If you have to burn a feat, it's not worth it in terms of optimization.
The damage die of the weapon is meaningless after a certain point, it's all about static damage and crit chance.
| Khrysaor |
Yes archetypes are still available to alternate classes like ninja. These are just so removed from the standard class that they received a separate entry instead of an archetype entry. The scout archetype replaces uncanny defense.
I always thought 1d8 went to 1d10 as the smaller die do until it hit 1d10 but I just double checked and you're right. 1d8 goes to 2d6.
So as was said above, never burn a feat to get 1d10 unless you want the flavor as its not optimal.