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The UnNamed Company is Open for New Recruits:
1. PvP focused company, some PvE content.
2. RP Theme: Norse / Viking (Linnorm Kingdoms PFRPG)
3. Plans for our own POI: Fort Aragon
Our primary activities will be raiding outposts, points-of-interest, and caravans of rival settlements ( those in direct competition with our settlement).
Secondary activities will be raiding targets of opportunity; combating Escalations; Crafting, Trade and Exploration.
Recruiting: Raiders, Bandits, Assassins, as well as other classes and professions.
Current Games: Eve Online, Mechwarrior Online, Defiance, Fallen Earth and Age of Conan.

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The UnNamed Company is Open for New Recruits:
1. PvP focused company, some PvE content.
2. RP Theme: Norse / Viking (Linnorm Kingdoms PFRPG)
3. Plans for our own POI: Fort Aragon
Our primary activities will be raiding outposts, points-of-interest, and caravans of rival settlements ( those in direct competition with our settlement).
Secondary activities will be raiding targets of opportunity; combating Escalations; Crafting, Trade and Exploration.
Recruiting: Raiders, Bandits, Assassins, as well as other classes and professions.
Current Games: Eve Online, Mechwarrior Online, Defiance, Fallen Earth and Age of Conan.
Bump!!

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The UnNamed Company is Open for New Recruits:
1. PvP focused company, some PvE content.
2. RP Theme: Norse / Viking (Linnorm Kingdoms PFRPG)
3. Plans for our own POI: Fort Aragon
Our primary activities will be raiding outposts, points-of-interest, and caravans of rival settlements ( those in direct competition with our settlement).
Secondary activities will be raiding targets of opportunity; combating Escalations; Crafting, Trade and Exploration.
Recruiting: Raiders, Bandits, Assassins, as well as other classes and professions.
Current Games: Eve Online, Mechwarrior Online, Defiance, Fallen Earth, Age of Conan and Rust.
Final Note: We are looking for players that are willing to sacrifice certain in game benefits to utilize meta game tactics to access other benefits that may outweigh the in game mechanical costs.
The UnNamed Company has a few main concerns. First is to have fun, and much of that will be involved with all varieties of PvP (combat, economic, political, even social and RP PvP). Secondly, we want to be effective. Goal oriented and a damn the torpedoes attitude, are a must.

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The UNC is still growing and still looking for more like minded individuals to fill our ranks.
Thanks to both The Goodfellow and to Xeen for their recruitment efforts. We hope to bring our newest recruits into EE if there is another kick starter.
In other news, we are running with two of our ideas (one old, one new):
We still plan on participating in Hobs' Guide Program and act as a training company for characters looking to specialize in raiding and banditry.
We are hoping to establish our own POI that will service the entire community wishing to learn and then practice such skills as ambush, SADs and raiding.
Whether this POI is a fort, tower or some other structure is TBD. The basis for it is from this:
Aragon: in United States Army training, a fictional opposing force "Aragon Liberation Front" is described by the US Army Ranger Handbook[2] as engaged in "ambushes" and "offensive operations". A placeholder entity for training exercises, the fictional Aragon appears to have no tie to various real places in Spain and elsewhere with the same or similar name.

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Welcoming Valtorious and Rage Fathom as out two newest members.
Valtorious has been playing with us in Fallen Earth for some time now, and has been active in the PFO Fan TS.
Rage Fathom has just applied and is out newest recruit. Hope he will join us in FE or one of our other games.
I'm currently playing eve online and the everquest landmark alpha. I would be interested in talking further on teamspeak.

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Bluddwolf wrote:I'm currently playing eve online and the everquest landmark alpha. I would be interested in talking further on teamspeak.Welcoming Valtorious and Rage Fathom as out two newest members.
Valtorious has been playing with us in Fallen Earth for some time now, and has been active in the PFO Fan TS.
Rage Fathom has just applied and is out newest recruit. Hope he will join us in FE or one of our other games.
excellent, we (Bluddwolf, Xeen, Adrian (Valtorious) ) are frequently in PFO Fan TS almost every evening.

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Look here for your PVP needs
Lol, so simple and yet so true....
Also important to note, with the recruitment of Rage Fathom, we have outright first contact with the Oceanic Time Zone. He is an Aussie, and brings with him the potential of 6 more recruits!!!
We already have a few members in GMT + 3 - + 5( Euros) and he rest of us "Americans". We are building near round the clock capacity.

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@Bludd, good to hear you're already getting a good mix of timezones. I'd expect any PvP company, but especially privateers and defenders, will be well served by having a global community, or at least people who play on a wide range of time slots. Good thing to put on your company's resume when applying for work at the settlements. ;)

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The UnNamed Company is Open for New Recruits:
1. PvP focused company, some PvE content.
2. RP Theme: Norse / Viking (Linnorm Kingdoms PFRPG)
3. Plans for our own POI: Fort Aragon
4. International ( US + Oceanic + European Time Zones) = about 18 - 20 hour activity.
5. Active and Veteran Military Friendly.( Deployments, God Speed we will be here when you get back).
Our primary activities will be raiding outposts, points-of-interest, and caravans of rival settlements ( those in direct competition with our settlement).
Secondary activities will be raiding targets of opportunity; combating Escalations; Crafting, Trade and Exploration.
Recruiting: Raiders, Bandits, Assassins, as well as other classes and professions.
Current Games: Eve Online, Mechwarrior Online, Defiance, Fallen Earth and Age of Conan.

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Looking at Titanfall, along with The Goodfellow and others. Wondering if it is as squad based FPS / 3PS as it appears.
My hope is that PFO will have elements of squad-based shooter elements in place.
Multilayered Ranged Combat; Need for Tactics; Tactics + Fire Power generally Wins the Day; etc..
I am also watching, and a complete fan boy of "Black Sails" on the Starz Movie Channel (Original Series). There are just so many representations of Chaotic Neutral and the type of character I like to play.
Bluddwolf = Captain Flint the closest, but capable of being like Charles Vane as well.

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It is planned on having specific tactics-needed combat (at least when in war-time situations) random adventuring will be more tactics-heavy than normal, but the system should remain overall the same when adventuring as apposed to the war-time situations.
If the combat system can create the desire to survive at nearly all costs, then many tactics (including military) will have applications in PFO.
A few keys features needed:
1. Death Penalty severe enough to create intimidation in the player.
2. Alpha Strikes from range
3. Terrain effects on combat (cover, bottlenecks, etc)
4. Effects of facing (flanking, from behind)
5. Some forms of CC, Roots, Disruptions, etc.
In the meta game:
1. Communication
2. Group and Skill synergy
3. Training / Practice
4. Execution
5. Constructive After Action Review

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While of course I cannot speak for the various factions and their metagame experience/prefference I do know that currently:
3. Terrain will have a major effect, or so it has been intimated in the blogs. I don't think, however, there will be many natural bottlenecks. The devs don't want to have areas where someone in-game can restrict players' access to in-game content on a daily basis. Of course, knowing your terrain and how to use it is a major key to creating such events, so who knows, and I am sure there has to be some geography leading to those types of situation.
4. Facing is going to have effect. I do not know when and how much, but it will. Once again, the combat orientated blogs delve into this subject. I know it will be included for war-time situations, but I am not sure how prevalent it will be in a skirmish/raid type situation (or a stick-up, eh?)
5. Yes. At the very least, the NPC "newb" wardens have "more powerful forms of" them so I imagine that means we as PCs will have access to those as well.
I would, in summation, plan your banditry and small time ops as the free-form things they seem to be, and your war-time ops as the rigid, formation based, tactic heavy things they ought to be. GW does not want their major PvP system to be a mindless brawl fest like it usually is. To my knowledge. Of course I'm just some punk so what do I know right ;)

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4. Facing is going to have effect. I do not know when and how much, but it will.
This may not be accurate. Ryan has mentioned several times that "Facing" doesn't make a lot of sense in a game with a 6-second heartbeat.
Here's why there's no facing in the tabletop game: How far can you turn around in 6 seconds?
For virtually everyone the answer is "all the way around". So there's no such thing as facing in a game with a resolution of 6 seconds.
If the "heartbeat" of our game is 1 second, you have to imagine how far can you turn around in 1 second?
The answer is very likely "most of the way around", which means maybe facing is meaningless, or maybe it is something like a hemisphere.
If the heartbeat is a half a second, it's probably a hemisphere.
It almost certainly won't be less than a half a second. So it almost certainly won't even be a quadrant.
This is one of those places where the "illusion" of realtime interferes with people's expectations of how they'll be playing - you might think your opponent isn't looking at you, but that's just because your client and your opponent's client are slightly out of synch.
What happens when lag interferes? Now the heartbeat might have lag spikes. What happens in that situation?
These are the reasons that most MMOs don't use "Facing" as a reliably indicator of the opportunity for one character to act against another.

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@nihimon.
Yes, but as I stated (or i thought i did... hmm...), not everything is going to be in small times that is in war-times.
In this case, flanking will, to my knowledge and the blogs i've read thus far, be implemented on a tactics (war) based level, with a slight possibility for small (skirmish) based level.
Facing will, to my knowledge, be fully decided upon later, but it will generally be a no. Given that these are going to be fast paced combats outside formation/war, it would just be rather hard to implement. That said, I could see them adding it in at some point after the MVP, and again it should be possible to see it on a tactics level.

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BrotherZael wrote:4. Facing is going to have effect. I do not know when and how much, but it will.This may not be accurate. Ryan has mentioned several times that "Facing" doesn't make a lot of sense in a game with a 6-second heartbeat.
Ryan Dancey (Tab-Targeting) wrote:Here's why there's no facing in the tabletop game: How far can you turn around in 6 seconds?
For virtually everyone the answer is "all the way around". So there's no such thing as facing in a game with a resolution of 6 seconds.
If the "heartbeat" of our game is 1 second, you have to imagine how far can you turn around in 1 second?
The answer is very likely "most of the way around", which means maybe facing is meaningless, or maybe it is something like a hemisphere.
If the heartbeat is a half a second, it's probably a hemisphere.
It almost certainly won't be less than a half a second. So it almost certainly won't even be a quadrant.
This is one of those places where the "illusion" of realtime interferes with people's expectations of how they'll be playing - you might think your opponent isn't looking at you, but that's just because your client and your opponent's client are slightly out of synch.
What happens when lag interferes? Now the heartbeat might have lag spikes. What happens in that situation?
These are the reasons that most MMOs don't use "Facing" as a reliably indicator of the opportunity for one character to act against another.
There is a difference between facing and tab targeting. One does not render the other unnecessary
If PFO is going to have a consistent instance of hitting targets behind you, it is goung to be labeled a buggy mess, and rightly so.
I'd rather here what plans for facing are going to be from an actual developer. Lee Hammock had a decent system in Fallen Earth, which used both Tab Targeting and Facing and even directional targeting which differentiated hit location (head shots did more damage).
.

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Not even status effects for a backstab as far as we know. In fact your thief would have issues because after he's stepped through someone he's granting them Opportunity. So he grants Opportunity and gets no benefit (other than perhaps being physically out of the way so that the enemies pay less attention to him).

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The UnNamed Company is Open for New Recruits:
1. PvP focused company, some PvE content.
2. RP Theme: Norse / Viking (Linnorm Kingdoms PFRPG)
3. Plans for our own POI: Fort Aragon
4. International ( US + Oceanic + European Time Zones) = about 18 - 20 hour activity.
5. Active and Veteran Military Friendly.( Deployments, God Speed we will be here when you get back).
Our primary activities will be raiding outposts, points-of-interest, and caravans of rival settlements ( those in direct competition with our settlement).
Secondary activities will be raiding targets of opportunity; combating Escalations; Crafting, Trade and Exploration.
Recruiting: Raiders, Bandits, Assassins, as well as other classes and professions.
Current Games: Eve Online, Mechwarrior Online, Defiance, Fallen Earth and Age of Conan.
We have an upcoming game of interest: Titan Fall which is being released on March 11. We have also joined with a guild in Book of Heroes and will be looking to spark their interest in PFO, if they are not already aware of it.

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Greetings, the Viridian Circle would like to make it known that we would be willing to work with you on a semi-regular basis. Since banditry is a useful tool in limiting the spread of rapacious settlements, we would be willing to provide intelligence, aid and assistance when our interests overlap, and even join in the fun from time to time.

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Greetings, the Viridian Circle would like to make it known that we would be willing to work with you on a semi-regular basis. Since banditry is a useful tool in limiting the spread of rapacious settlements, we would be willing to provide intelligence, aid and assistance when our interests overlap, and even join in the fun from time to time.
We look forward to working with other denizens of the wood. It is not expected that our interests would conflict often, if at all, with Druids.
We would gladly work by your requests against strip miners and slash and burn harvesters.