Catfolk inconsistency


Lost Omens Campaign Setting General Discussion

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I knew it. Catfolk opened a can of worms. Soon there will be an invasion of halfhumans descended from zoophiles or some sort of twisted mage order in all animal shapes. Spiderfolk, Rhinofolk (joining the ratfolk to close the "Wizardry 1-8 circle"), different races of dogfolk like Doberfolk, bernadinerfolk, huskyfolk. Of course then there had to be some emancipation and we need wolffolk.

Only Pandafolk would have to stay outside, because someone else is already having them on a misty island.

Probably everything with a Were- in its name is pretty obviously distinguishable from everything else in its wereform, except the else is cursed or otherwise inflicted too.


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Quote:
Spiderfolk

Already done. Araneas for surfacers, Driders for the Drow.


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Dogfolk would just be a single group. Canines don't have that much difference. Wolffolk might could be used to represent the Larger Breeds of Canine as well as Wolves.


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Technically if you're willing to work with 3.5 stuff there's Wolffolk as well - the Lupin from Dragon Compendium.

They, Araneas, a lion-like variant of Catfolk, Ratfolk, Tengus, Naga (the Oriental Adventures style version of humanoid torso with arms and snake tail instead of legs rather than standard PF head-on-snake-tail format), metamorphic bug-folk, and fey-touched elven-descended bird-folk (loosely based on 3.5's Races of the Wild's Raptorans) are all prevalent races in my own homebrew world. I like more fantastical races in my fantasy and a little less focus on humans with slightly different features.


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Orthos I have similar Races with the Addition of a 4e Dragonborn-Esque Race. I chose 4e's simply do to the design is better for a stand alone race rather than 3.5's Template Race thing.

I have a Yuan-Ti style race, Centaurs, Battleforged(redesigned Warforged), and a few other races.

I also have Final Fantasy Ivalice Alliance Race Stats as well. Heck, I have an entire Final Fantasy Setting complete with Spells for both Pathfinder and 4e. The 4e even has Classes. It is amazing how well they intermix. To represent MP I use a Modular Spell Slot System.

I really need to go in and actually Digitize all the information.


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That sounds pretty interesting actually. Send me a PM of it if you ever get anything online =) Mostly cause we're getting a little off-topic >_>


Well to get back on topic. I actually am working on Final Fantasy XI & XIV's Races. The Cat Like Race in XIV is odd compared to PFRPG's Standard Catfolk.

And the Multiple Ethnicity Groups per Race are interesting as well. Like one of the XIV "Catfolk" are more towards Sorcerer while the Other are more towards Wizard or Cleric.


Orthos wrote:
That sounds pretty interesting actually. Send me a PM of it if you ever get anything online =) Mostly cause we're getting a little off-topic >_>

The same for me too!

(I'm all about the FFT).


I am actually Planning a Thread on it. Though it will focus on the Pathfinder XI/XIV Stuff First. Though you will see a few other races and such as well. Now I should note that I am adding my own twists and Names on the Races and such as well. Mainly so that they can be put up without any Legal Issues.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Two options come to mind...

B3/ARG/SS catfolk are all catfolk, they're just the Blacks/Whites/Asians of the catfolk (no not linerally, just geographic like)

B3 are from Mars, ARG are from Venus. They statistically are the same, but are different species.


So different Ethnicity Groups... Nice thought there.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Azaelas Fayth wrote:
So different Ethnicity Groups... Nice thought there.

That's the word I was looking for!

<gauntlet>Hermit needs caffiene, badly</gauntlet>

Now I'm thinking of divisions as one group thinks of the other as more 'animalistic' or 'frail'


ARG are the "Savage", B3 are the "Displaced", and SS are the "Civilized".

10 Points if you get the category references.


I don't get the reference, but really i think the Shattered Star version is really just an attempt at te B3 style that didn't nail it 100%.


In Darkworld's Setting every race has 3 Types.

Savage: The version of that race that is from the Darkworld.
Civilized: The version from the Light World
Displaced: The version that is from the Lightworld but was trapped and adapted to life in the Darkworld.

Darkworld is a Parallel World in the Setting that is feral and untamed. Survival of the Fittest to the extreme.

Lightworld is this Pseudo-Utopia where nearly everything is perfect.

Though I might have the Displaced and Civilized backwards...


Lol cat folk fun today.

The cat folk character that was supposed to introduced into the group was in a jail cell.
the players would liberate it.

The building she was in the encountered 10 zombies in a stair well, the druid, for whatever reason ALWAYS runs from zombies. While the barbarian held them off, the other players bailed out a window.

Evntually the barbarian got out of the building too,

"Burn it down the barbarian said"

So they began to burn the building down, and set them selves up to shoot anything that came out of the flames.

Eventually they shot several zombies that werent consumed in the flames.

the cat folk, locked in the cellar, was able to pick the lock (she's a rogue) and escape, at which point in time, with poor perception checks they shot at her too,

Dont shoot she cried!

Woah... it's a talking cat zombie... I dont recall there being a cat zombie...it's not a zombie, oh... EEk it's a talking cat.

No one agreed to have the cat in the party... it freaked them out.

Time roll another character.

Bwahahaha. So much for "cat folk"


Easter morning search of my campaign reveals eight 'cat races'. Starting with a Small race inspired by Puss-in Boots for a friend's daughter (I'm a sucker for kids) which is just a re-skinned Halfling, to a race stolen from another plane as warriors against a necromantic kingdom (panther-men who specialize in fighting undead, worshipers of Bast). there were 'more', kidnapped from other worlds, but most can interbreed and long ago morphed into a catch all race. The remaining seven all are distinct enough to have my reserve their 'niche' for story-lines and flavor. None are common.


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Varthanna wrote:
Pendagast wrote:

It occurred to me, how would one easily tell the difference between a catfolk and a rakshasa?

I mean I know the outsider has backwards hands and all, but a failed perception check and a failed knowledge check (easy to do at lower level) and we have a party running for their lives in a dungeon after encountering a cat folk.

Also couldnt a catfolk with a high bluff and some minor sorcerory skill also pull off posing as one?

Seems too close to eachother IMO. Thats pretty much why I dont like chewbaccas in my millenium falcon.

I always think of rakshasa as looking more like Kilrathi (Wing Commander), so I want my catfolk to be different enough to tell them apart... but you're right. Why so many overlapping creatures? Id rather see an zero HD "lesser" rakshasa, if you want to make them playable.

You might want to check this out.


Orthos wrote:
I like more fantastical races in my fantasy and a little less focus on humans with slightly different features.

Same here, less humans, elves, and dwarves, and more everything else.


Being that I'm a big Elder Scrolls fan and personally prefer the ARG's khajiit-esque catfolk, and essentially use catfolk as a standin for khajiit in my homebrew, the way I work around the different appearances is simple; I use The Elder Scrolls' own explanation.

In TES, khajiit's physical appearance is determined by the phase of the moons when it's born. They can vary between looking just like wood elves with cat ears, to the forms we see in Morrowind, Oblivion, and Skyrim, to oversized tigers the other forms use as mounts, to intelligent house cats that are powerful spellcasters.

So my homebrew, catfolk vary in appearance based on the phase of the moons when they're conceived.


That works. It's be fun to play a super powered housecat spellcaster.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

KingmanHighborn wrote:
That works. It's be fun to play a super powered housecat spellcaster.

Tangent:

Spoiler:
Back in 2e/3e I had a Kara Tur merchant clan of hengeyokai. Most of them were psionic, and what they'd do is use their cat form to 'check out' a town while goods were being loaded/unloaded. Use of speak with animals from being hengyokai and detect thoughts to 'listen in' while prospective buyers were looking around or talking. Less scrupulously, using various powers to sabotage others details. Telepathic suggestion to offend your host, anyone?


There is a 3.x Expansion called the Noble Wilds or such that allows that apparently...


FormerFiend wrote:

Being that I'm a big Elder Scrolls fan and personally prefer the ARG's khajiit-esque catfolk, and essentially use catfolk as a standin for khajiit in my homebrew, the way I work around the different appearances is simple; I use The Elder Scrolls' own explanation.

In TES, khajiit's physical appearance is determined by the phase of the moons when it's born. They can vary between looking just like wood elves with cat ears, to the forms we see in Morrowind, Oblivion, and Skyrim, to oversized tigers the other forms use as mounts, to intelligent house cats that are powerful spellcasters.

So my homebrew, catfolk vary in appearance based on the phase of the moons when they're conceived.

M'aiq wishes you well.

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