Heal Amp Hungry Ghost Monk???


Advice


Hey there, working on my monk today. Was hoping that there were items, traits, feats that increase the amount of healing my monk receives. I wanted to take Fey Foundling and use it with Life Funnel and other Hungry Ghost Monk siphoning abilities. Not really sure how to plan out the character though.

My vision is to have a melee monk pounding away on the front line while triggering small heals himself, somehow. Are there vampirism items in pathfinders that let you suck enemy's health and add to you own?

I think you guys can see where I'm going with what I want to do, so now I'll leave it to you pro's to advise what I need to do, Thanks!


Trueshots wrote:

Hey there, working on my monk today. Was hoping that there were items, traits, feats that increase the amount of healing my monk receives. I wanted to take Fey Foundling and use it with Life Funnel and other Hungry Ghost Monk siphoning abilities. Not really sure how to plan out the character though.

My vision is to have a melee monk pounding away on the front line while triggering small heals himself, somehow. Are there vampirism items in pathfinders that let you suck enemy's health and add to you own?

I think you guys can see where I'm going with what I want to do, so now I'll leave it to you pro's to advise what I need to do, Thanks!

Well first off fey foundling doesn't work with life funnel because no dice are rolled, which is a bummer. Hungry ghost monk got quite abit better with the addition of 19-20 monk weapons, which are vastly superior than fists for the HGM. Pick up your favorite one, add keen, and crit/life steal your way to victory! As for items I don't really know of any that wouldn't normally benefit a monk.

Another interesting possibly is master of many styles. Because the archetype, which can be used with the om-nom spirit brawler, gets rid of flurry, and thus the need for monk weapons. Grab a keen scimitar, or falchion depending on your choise of style feats, and go to town. I know there's a high # of attacks per round panther style build going around, but I don't know it too well.


If I use high threat range items that are NOT monk weapons, what exactly do I lose? Kinda unclear on that.


Trueshots wrote:
If I use high threat range items that are NOT monk weapons, what exactly do I lose? Kinda unclear on that.

You can only flurry with monk weapons or unarmed strikes normally, which is big for most monks. Makes it kind of a moot point what weapon you're using if you take an archetype that gets rid of flurry, like master of many styles or maneuver master.


Looking here, flurry gets me 7 attacks at lvl 20. If I went non monk weapon I would need Twf, imp twf, and gtwf. And I would get 5 attacks? So would the trade off of a 17-20 threat range with 7 attacks be better than a 15-20 crit range with 5 attacks? No clue how to do math on that.


No, more attacks is better than blowing three feats to get +10% more crits.

Quick and dirty math which only approximates this:

17-20 is worth .2 of a crit every swing.

15-20 is worth .3 of a crit every swing.

7 attacks at 17-20 is an average of 1.4 crits. 5 attacks at 15-20 is 1.5 crits. However, keep in mind that you spent 3 feats to get +.1 crit per turn.

Edit: Of course nothing says you can't have 7 attacks at 15-20 with Crusader's Flurry if you dip for a Cleric level and worship Sarenrae. Actually, if you're willing to waste a feat on Channeled Smite, that dip would allow you to go for Guided Hand and attack with Wisdom, too.


*shrugs* I said it was an interesting possibility, not that it was a good one. You'd have to try pretty hard to get it to work, but like I said there IS a build out there running around for panther style that's supposed to get alot of attacks. Again, I'm not sure exactly how it works but it looked nasty. But, yes you're right, standing there and full attacking like most monks do you're better off flurrying. And you guys didn't even factor in the BAB buffs from flurry!!


Is there another class that has an ability similar to the steal life/sipping demon ability?

Also, Would there be any point to just taking 7 or 13 monk levels to get the Life steal and Sipping Demon then taking another class for the rest? I think there are classes that you can take levels in that count as monk levels? am I correct? That way I'd get the full heal on a crit. and could possibly open up more weapon options?


Trueshots wrote:

Is there another class that has an ability similar to the steal life/sipping demon ability?

Also, Would there be any point to just taking 7 or 13 monk levels to get the Life steal and Sipping Demon then taking another class for the rest? I think there are classes that you can take levels in that count as monk levels? am I correct? That way I'd get the full heal on a crit. and could possibly open up more weapon options?

I don't know of any class that stacks with monk for those types of things, nor can I name a class that has similar ability, save for vampiric touch. I'm not the most well read pathfinder, so there might be, but I'm not aware of them. if you can't find a class that does stack then multiclassing is ill advised, as the amount you heal is based on your monk level, not mention pretty much all your other monk abilities.


Yea I saw somewhere that rogue could take a feat or something and count those levels towards monk levels.


All I can find is the ninja trick unarmed combat mastery, which you can't take till 10th and only count towards unarmed strike damage besides.


Ahh, Well thank you for all the help. I'll keep searching and try to figure out something :)


Pathfinder is a group game. As such, completely self sufficient characters that can heal while doing damage are rare. Paladin is the only one i can really think of, with self healing being a swift action

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If you choose half-orc as a race, you can pick up the Ferocious Resolve feat, which turns the normal half-orc ability Orc Ferocity into just regular ferocity. It won't increase your healing, but it will give you more conscious hit points and the ability to leech-heal yourself while you're negative.


Trueshots wrote:

Hey there, working on my monk today. Was hoping that there were items, traits, feats that increase the amount of healing my monk receives. I wanted to take Fey Foundling and use it with Life Funnel and other Hungry Ghost Monk siphoning abilities. Not really sure how to plan out the character though.

My vision is to have a melee monk pounding away on the front line while triggering small heals himself, somehow. Are there vampirism items in pathfinders that let you suck enemy's health and add to you own?

I think you guys can see where I'm going with what I want to do, so now I'll leave it to you pro's to advise what I need to do, Thanks!

Hungry Ghost Monk by itself got a good ruling recently. When you flurry with a weapon, you can use all of your attacks with that one weapon. A Hungry Ghost wielding a Keen Temple Sword is already pretty great at slurping up ki and life. Spend a point of ki for one extra attack and you'll have a full attack routine that really crits a lot. Something like this at level 10: +17/+17/+17/+12/+12 1d8+11 (17-20/x2)

Although I must say that a Cleric of Sarenrae level dip, Hungry Ghost Monk, Scimitar wielding, dervish dancer with a low-STR/high-DEX build sounds pretty awesome too:)

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