PFS Sylvan Sorcerer Companion ideas


Advice

Liberty's Edge

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I've always wanted to make a sorcerer in PFS with a pet (like an arcane druid) and now that I am, I find that I have no idea what will work as an effective one.

At first I was going to make it a wolf, but at 7th it becomes large and therefore won't always be viable/usable so I was considering other options.

In any event, I want a pet who can deal at least some damage whilst being able to survive. My main guy is going to be a bit of a buffer/battlefield controller so the pet will be my #1 source of damage and as such I am willing to change whatever is needed in order to make my pet better. (I am already taking Boon Companion)

The best thing that I could come us with on my own was the Deinonychus but I can't help but think that there must be better.

Any help will be appreciated, thank you. :)

Sczarni

You don't have to increase in size. There is a specific rule in the AC verbiage that allows it to stay with a specific stat mod.


I really don't think the large size is going to be that big of a deal.

I'd recommend the giant mantis.


Fo large-sized companions, there's always reduce animal.

You could also invest in a hosteling haramaki or a mithral hosteling buckler to house the large companion in town, at parties in aristocratic houses, and so on.


A roc with a small sized sorceror


large cat with dragon style and feral combat training

if you are a medium sized sorcerer just buy a +1 hosteling tower shield to carry around for those hallways that are too small.

i have a large cat in pfs that does 200+ damage on a pounce at level 12, if the target is evil, with all attacks being +20 or better to hit. all with just 1 buff spell on him. kind of hard to beat that.

Liberty's Edge

First off, thank you guys very much for the quick response. I didn't think that anyone would post so fast, lol.

Shfish wrote:
You don't have to increase in size. There is a specific rule in the AC verbiage that allows it to stay with a specific stat mod.

Can you tell me where that rule is? (ie page number and book) I haven't seen anything like that, but if I could find it this may help me. :)

asthyril wrote:

large cat with dragon style and feral combat training

if you are a medium sized sorcerer just buy a +1 hosteling tower shield to carry around for those hallways that are too small.

i have a large cat in pfs that does 200+ damage on a pounce at level 12, if the target is evil, with all attacks being +20 or better to hit. all with just 1 buff spell on him. kind of hard to beat that.

That does sound like a great reason to go with a large cat... however I don't think that they can use that feat as natural attacks are considered armed weapons. At least, not for the 1 1/2 STR part.

I still might go with a tiger though, that does sound rather cool. :) But what is this hosteling tower shield that you mentioned? I was just looking at the Pathfinder SRD and I couldn't find anything like that. Without some way for me to handle the not always being able to use a large creature thing, I'm thinking that a medium "pouncer" still makes the most sense...

Also, in response to "hairy old lady" I have found in past PFS games (with past characters) that there are quite a bit of situations wherein a large creature just can't press forward. That's why I asked for help on here in the first place as it seemed to me that all of the more "better" combat pets went large.

Silver Crusade

You could always be a gnome with a giant frog mount.

Just because it's cool to ride a frog.

Scarab Sages

Remember, a Large Wolf can fit anywhere a medium humanoid can, he may just need to squeeze.


An Idea I have is to buy an armor for the animal companion. With armor spikes and dazzling display the animal companion can demoralize several enemies, That is a -2 to their saves.

Grand Lodge

There's absolutely nothing that prevents you from changing animal companions when you desire.

Grand Lodge

hairy old lady wrote:

I really don't think the large size is going to be that big of a deal.

I'd recommend the giant mantis.

Sylan Sorcerers have to use the standard list. That does not include vermin.

Scarab Sages

LazarX wrote:
There's absolutely nothing that prevents you from changing animal companions when you desire.

Other than the required 24 hour ritual in an environment where the new companion typically lives.


Gonn wrote:
Can you tell me where that rule is? (ie page number and book) I haven't seen anything like that, but if I could find it this may help me. :)

core rulebook pg 53 under 'animal choices'

Gonn wrote:


asthyril wrote:

large cat with dragon style and feral combat training

if you are a medium sized sorcerer just buy a +1 hosteling tower shield to carry around for those hallways that are too small.

i have a large cat in pfs that does 200+ damage on a pounce at level 12, if the target is evil, with all attacks being +20 or better to hit. all with just 1 buff spell on him. kind of hard to beat that.

That does sound like a great reason to go with a large cat... however I don't think that they can use that feat as natural attacks are considered armed weapons. At least, not for the 1 1/2 STR part.

natural attacks are natural attacks. read the feral combat training feat i mentioned, it is specific for using unarmed strike abilities with natural attacks. i guarantee you you can do what i described.

Gonn wrote:
I still might go with a tiger though, that does sound rather cool. :) But what is this hosteling tower shield that you mentioned? I was just looking at the Pathfinder SRD and I couldn't find anything like that.

hosteling is a new magic armor/shield enhancement from ultimate equipment.

Hosteling 7,500g
description:

A suit of armor or shield with this special ability hides living
animals within its iconography to keep it safe. The wearer can
speak a command word to magically store an animal to which he
is bonded, such as an animal companion, a familiar, or mount.
The stored animal appears as a symbol emblazoned upon the
armor or shield, either one that mimics the appearance of the
animal or that is more symbolic and abstract.
While stored, the animal is sleeping and provides the
wearer no benefit (such as a familiar’s skill bonus). The size
of animal that can be stored depends on the type of armor or
shield. A suit of light armor, medium armor, or a light shield
or heavy shield can store one animal up to the wearer’s
size. A suit of heavy armor or a tower shield can store one
animal up to one size category larger than the wearer. A
second command word releases the stored animal from the
hosteling armor or shield. A released animal immediately
awakens, appears in a space adjacent to the wearer, and can
take actions on the round it appears.
Because the stored animal is sleeping rather than in
suspended animation (or even hibernating), it ages and gets
hungry at the normal rate while stored. A hosteling armor or
shield automatically releases a stored animal 24 hours after
it was stored inside.
This armor special ability still works on bonded magical
beasts that were once animals, but not outsiders, oozes, or
other exotic companion creatures.

Liberty's Edge

asthyril wrote:
Gonn wrote:
Can you tell me where that rule is? (ie page number and book) I haven't seen anything like that, but if I could find it this may help me. :)

core rulebook pg 53 under 'animal choices'

Gonn wrote:


asthyril wrote:

large cat with dragon style and feral combat training

if you are a medium sized sorcerer just buy a +1 hosteling tower shield to carry around for those hallways that are too small.

i have a large cat in pfs that does 200+ damage on a pounce at level 12, if the target is evil, with all attacks being +20 or better to hit. all with just 1 buff spell on him. kind of hard to beat that.

That does sound like a great reason to go with a large cat... however I don't think that they can use that feat as natural attacks are considered armed weapons. At least, not for the 1 1/2 STR part.

natural attacks are natural attacks. read the feral combat training feat i mentioned, it is specific for using unarmed strike abilities with natural attacks. i guarantee you you can do what i described.

Gonn wrote:
I still might go with a tiger though, that does sound rather cool. :) But what is this hosteling tower shield that you mentioned? I was just looking at the Pathfinder SRD and I couldn't find anything like that.

hosteling is a new magic armor/shield enhancement from ultimate equipment.

Hosteling 7,500g** spoiler omitted **...

Ahhh, thanks for clearing that up. :) I had in fact only read the one feat and thus I missed that other ruling.

Also, I forgot about squeezing, so that could help a bunch too. :)

I was also looking at the Dazzling Display idea and I really like it except that I can't get Weapon Focus until after 4th when I up the INT to 3, so he can't use it until level 7.


weapon focus is on the list, just take weapon focus:claws at 1st or 3rd level


Let me point you towards a guide I wrote on just that topic: https://docs.google.com/document/pub?id=1ucWfFId04lNYLrJTh_E_keRTk3X-Ouchgy %20SE--2udr4

Scarab Sages

KutuluKultist wrote:
Let me point you towards a guide I wrote on just that topic: https://docs.google.com/document/pub?id=1ucWfFId04lNYLrJTh_E_keRTk3X-Ouchgy %20SE--2udr4

You should link that up man, like this.


Muchas gracias.

Scarab Sages

KutuluKultist wrote:
Muchas gracias.

de nada

Liberty's Edge

KutuluKultist wrote:
Let me point you towards a guide I wrote on just that topic: https://docs.google.com/document/pub?id=1ucWfFId04lNYLrJTh_E_keRTk3X-Ouchgy %20SE--2udr4

Hey thanks, that's not too bad. :)

LazarX wrote:
Sylan Sorcerers have to use the standard list. That does not include vermin.

Which list would that be? Also, where are these lists located? I've never heard of them, but I thank you for bringing them to my attention.


Gonn wrote:
LazarX wrote:
Sylan Sorcerers have to use the standard list. That does not include vermin.
Which list would that be? Also, where are these lists located? I've never heard of them, but I thank you for bringing them to my attention.

sylvan sorcerers can choose any animal companion a druid can choose, and any druid can choose the vermin animal companions from ultimate magic. so this is incorrect, you may choose a vermin if you wish.


Yes, like a Giant Mantis!


At level 7, go with a big cat for the pounce + rake, which will melt faces.

At around level 12 (which is also around when the tiger's AC may start becoming a liability), switch to a BEASTLY animal companion, one with strong AC and attacks, like a t-rex or an ankylosaurus and use Antimagic Field on it. It'll tear up just about anything, and if you go ankylosaurus, you get a daze/stun attack with that. With a t-rex, you get to use 2x your strength bonus. Or you can use Form of the Dragon and/or Transformation if that's your thing.

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