| ziojoe |
So I am in a party that has some time off and want to craft some items. Unfortunately, the people with the feats can't create all of our items in the time we have off, so I want to have an NPC craft the items for me. So the question is what would the fee be just for the services.
Extra Info.
Upgrading Comp Long bow from +1 to +2 and 1D6 Shock damage and a Breast plate +1 to +2
Based on the payment for a craft skill check, I assumed around 10-15 per week would be fair, but somehow this seems low.
| magnuskn |
Dude, the NPC gets half the final price as a reward, that's 500 GP per day at the very least. Why the hell would he drive away a potential costumer with additional fees?
| magnuskn |
Well, the price per pound of adamantine is 300gp ( as per Ultimate Equipment, p. 93 ), so you can extrapolate from the weight of your desired armor how much the crafter makes.
Hm, that would make crafting a full plate very non-profitable for any master blacksmith, though ( because 50 pounds x 300 GP = 15.000 gp, which is the total price of making a heavy armor made of adamantine already ). ^^
| Gilfalas |
OK,
So let me add this, I have the materials, eg. We salvaged adamantine and rather than pay to make my armor adamantine and buy the adamantine, I just need someone to do the work, so what would you pay someone?
Under crafting I beleive it says that material costs of mundane items (even mastercrafted) are usually one third the market priceo of the finished product, so try using that as a guideline.
| magnuskn |
ziojoe wrote:Under crafting I beleive it says that material costs of mundane items (even mastercrafted) are usually one third the market priceo of the finished product, so try using that as a guideline.OK,
So let me add this, I have the materials, eg. We salvaged adamantine and rather than pay to make my armor adamantine and buy the adamantine, I just need someone to do the work, so what would you pay someone?
I was thinking about giving that same advice, but then again if the raw cost per pound of adamantine is way higher than one third of the total cost/pound of the finished armor, how do you reconcile that?
Even if you say that 1/4 of the total weight is supporting materials ( surcoat, chainlinks, leather straps and so on ), its raw material cost is still way higher than what one third of the total cost would be.
Other less weighty armors may work out better, of course.
| Blueluck |
(I feel like a spam-bot when I ask this, but it always matters.)
What level is your party? What character classes are in it?
Also, what kind of armor do you want crafted? What size/type of city are you in?
For example, if you've got a 9th level wizard, just have him cast Crafter's Fortune on himself, then Fabricate, and POOF! Armor!
The part you actually asked about, however, "Upgrading Comp Long bow from +1 to +2 and 1D6 Shock damage and a Breast plate +1 to +2" isn't impacted. You pay regular price.
Diego Rossi
|
You can't make a magical armor adamantine, you have to enchant a adamantine armor.
About the adamantine cost/cost of a adamantine armor that magnuskn raised my interpretation is that the armor is made in a alloy of adamantine so you only need 5.000 gp of adamantine (the +15.000 gp of the price of a adamantine armor divided by 3 to get the material cost). That it the fluff to explain the cost.
Rule wise adding the adamantine cost for all the different armors would have used up to much space and Paizo used an average cost in the CRB.