Need a Character Idea


Advice

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Okay, so I have to make a level 4 character for a Shattered Star Campaign. We are starting off on the second book and the creation guidelines are as follows: 4th level character, 3rd level wealth, core and featured races, and basically any Paizo material out there.

I was looking into a character that grapples a lot but then thought that might be a little limited. Then I was thinking about making a character that excels at a number of Combat Maneuvers or maybe a character that uses a net or whip. Honestly, I have no idea what I want to do anymore, so I would like some suggestions.

Also, I have no idea what the rest of the party will be but I'm really not that interested in a full spellcaster. I'm trying to think of something that is powerful but out of the box (in terms of using mostly Combat Maneuvers or something like that) and I'm just drawing a blank.

So throw some interesting ideas at me and we will see what sticks!


Not a full spellcaster but a Kensai Magus could be nice.

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Azaelas Fayth wrote:
Not a full spellcaster but a Kensai Magus could be nice.

Interesting, I will look into that. Any suggestions on weapons? Also, any other ideas out there?


Whip.

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Take Whip Mastery, Weapon Finesse, and Improved Whip Master and that could be an interesting build.


And if you can use the Agile Enchantment with it...

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Maybe a Hex Crafter with a Whip... That could be fun because I could hit them with a Hex, get within range, Spell Strike next round, and then Cackle.


That does sound fun... Make him a Worshiper of Calistria.


Given what you described, I'd take a close look at the Lore Warden fighter archetype. It's an interesting melee character, working with intelligence and combat maneuvers, definitely not your typical fighter type.

Another possibility is the Maneuver Master monk.

If you want magic with your maneuvers, a Battle Oracle can be a good option.


Second battle oracle. Samsaran Battle Oracle w/ Holy Sword or lead blades, et al.

EDIT: Samsaran isnt a featured race =(

Ive always wanted to roll a hobgoblin.


Try to build a Bene Gesserit.

I recommend Bard or Monk as the classes which should tweak to the concepts/foci of the group most easily, but you could work with nearly any class if you are willing to put forth the effort.

If you want a CMB beast, you can do that with monk.

a straight Fighter focused on the flail weapon group can get down-right nasty-mean with battle-field control combat maneuvers.


hustonj wrote:
Try to build a Bene Gesserit.

This! I find some mix of Bard (with Detective archetype) and Monk works best. Either multiclass or swap some class abilities.

I also did a Duncan Idaho type character with one level of Flowing Monk and the rest Lore Warden.

The Exchange

Tetori Monk is a great Grappler, and since you come in at 4th you get some of his cool abilities.

Plus, as a side note, you can pull things off like this...

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Wow, these are all really good ideas. Thats why I love coming to the forums for help, when I hit a road block I can get a flood of ideas.

The Exchange

I know, right?

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After thinking about it I think I am going to go with a Lore Warden with a flail or a HexCrafter with a whip. Then I'll make a Monk or a Bard in the event that my first character dies.


Why not try a defiler build? It is a hexcrafter magus that dips into white haired witch to get its unique natural attack. The hair natural attack for that archetypes has several special features:
1. It does INT to damage
2. It can start a grapple as a free action on a successful hit
3. The above grapple also uses INT instead of STR, and you do not gain the grappled condition. (so spells are totally an option.
4. It can not be sundered or targeted separately from the user.

After that, the guide was mostly about finding a lot of ways to add a ton of debuffs into a single standard attack through spellstrike and creative uses of magic and feats. The use of magical lineage and rimed metamagic on the frigid touch spell seemed particularly effective, since it entangles and staggers without any saves plus a decent 4d6 cold damage. With spell strike, you can also grapple, and possibly do things like demoralize if you use cornugon smash.

The goal of the build is to shut down opponents so that the rest of the party can just do cleanup. Witch hexes through hexcrafter magus are just a nice bit of frosting on the cake. The curse spells added to the magus spell list are nice too. I think it will do well since you are starting around the level when this build starts to get good.


Or make all of them and choose which one you like best to start off with.

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