Norgrim Malgus
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I enforce it as a rule. Wizards are a very powerful class once they get their feet, enforcing spell book use encourages the player to take care of it. If it's lost or destroyed, then that character has all the spells he/she still has memorized and that's it.
It's the arcane version of the American Express card, don't leave home without it.
Stalarious
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well as a player I follow it cause if you dont use your spell book. then your a OP sorcerer, and Like norgrim stated if your book is lost or stolen then your spell list just turned into gold and your not going to use them.
And aslo i like the idea of the books cause you can get spells for free by spell swapping. Overall it is a very fun idea IMO.
Stalarious
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true however how many wizards have that kind of time? In games I played in you get little time to scrib spells cause the other toons (divine and melee) can up and go pretty easy so it takes a long time to scrib into your primary books let alone create duplicates and then finding a bank you trust to deposit it into. and then if you lose your book you gotta go back to that town and if you are along ways away that in and of itself brings up its own troubles.
Thats why I like the tattoo wizard spellbook? why i got skin! lol
LazarX
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Now here is something for you guys spell books state that its a page per lvl right. whats the page size, cause a halfing book is a heck of a lot smaller and less weight then a human book. So if you are using spellbooks do you allow for the difference in size? can a human use a halfling spellbook?
As far as I'm concerned, halfling and human spellbooks are the same size. Just like the Red Book written by Bilbo, Frodo, and Samwise in "Lord of the Rings" is the same size as a Human written book. Apparantly halflings and humans focus at around the same comfort distance for reading vision.
I go by the spellbook rule as written, but I allow flavor variations as suggested in the Gamemastery Guide, although most such flavor variations will generally add either volume and/or encumbrance.
| DeafenedBard |
Stalarious wrote:Now here is something for you guys spell books state that its a page per lvl right. whats the page size, cause a halfing book is a heck of a lot smaller and less weight then a human book. So if you are using spellbooks do you allow for the difference in size? can a human use a halfling spellbook?As far as I'm concerned, halfling and human spellbooks are the same size. Just like the Red Book written by Bilbo, Frodo, and Samwise in "Lord of the Rings" is the same size as a Human written book. Apparantly halflings and humans focus at around the same comfort distance for reading vision.
I go by the spellbook rule as written, but I allow flavor variations as suggested in the Gamemastery Guide, although most such flavor variations will generally add either volume and/or encumbrance.
Yeah I don't think size differs for races. I'm sure it COULD, but not by default. I don't see how people keep up with spellbooks without slowing down the game and everything.
Norgrim Malgus
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Most of the time DeafenedBard, spellbooks don't even enter into the equation outside of memorization of spells for the day, which most just default to that characters downtime and done. When copying a spell or two into the spellbook there is the matter of cost to do so which increases based on spell level. Although the core book doesn't specify what the costs are associated with, a GM can say that the gold cost goes towards special inks or certain quills used in writing spells into a spellbook. All that is done on a characters downtime when those resources are available, usually back at a city or town. Finally, these costs are only for those spells that fall outside of the two a wizard gets for free per level gained.
A lost/stolen/destroyed spellbook is another matter, but can create some interesting RP opportunities now that the wizard cannot or should not cast their spells without serious considerations again due to the fact that what they have memorized is all they have until they get their book back. As Iantzkev stated, a wizard should have a copy made and located at a safe place for such an occasion.
Stalarious
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Well you gotta prepare before hand what I do is grap a notebook and write down all spell down that I have in my spell book with the book they come from and what page. Then add short discript with base idea (e.g magic missile 1d4 +1per 2cast lv phb pg ...) and it would be written under lvl 1spells red book. It takes time but in the end you created a index spell book for yourself.
| Banecrow |
There is a wonderfull little item in the Ultimate Equipment guide for wizards. I Honestly forget the name and maybe someone can help me out here (at work atm so cant look it up). But basically it is a little metal name plate you can attach to a book (even hide it in the binding). Then once per day you can summon that book to you. This magic item only costs 1000 gold to buy also (500 to make). VERY handy for a wizard, I would almost say a must have for their spell books.
Norgrim Malgus
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There is a wonderfull little item in the Ultimate Equipment guide for wizards. I Honestly forget the name and maybe someone can help me out here (at work atm so cant look it up). But basically it is a little metal name plate you can attach to a book (even hide it in the binding). Then once per day you can summon that book to you. This magic item only costs 1000 gold to buy also (500 to make). VERY handy for a wizard, I would almost say a must have for their spell books.
You piqued my interest with that item, looked it up and it's called Bookplate of Recall. Thanks for pointing that out and i would agree that it would be a must have for the wizard. The price isn't so great that they shouldn't take extra precautions like this.
| Ravingdork |
What's so great about it if you can't send it back to its hiding place a thousand miles away? Sure it might foil a thief's attempt to abscond with your spellbook, but any manner of other spells and traps will manage that as well.
| Banecrow |
What's so great about it if you can't send it back to its hiding place a thousand miles away? Sure it might foil a thief's attempt to abscond with your spellbook, but any manner of other spells and traps will manage that as well.
So make yourself a 1/day item that casts stone shape and a 1/day item that casts wood shape. Stone shape market price should only be 6000 gold (3000 to create)and wood shape should be market price 2400 gold (1200 to create).
Encase your spell book in the nearest tree or rock each day after you memorize your spells and the next day just summon it to you.
| Ravingdork |
Ravingdork wrote:What's so great about it if you can't send it back to its hiding place a thousand miles away? Sure it might foil a thief's attempt to abscond with your spellbook, but any manner of other spells and traps will manage that as well.So make yourself a 1/day item that casts stone shape and a 1/day item that casts wood shape. Stone shape market price should only be 6000 gold (3000 to create)and wood shape should be market price 2400 gold (1200 to create).
Encase your spell book in the nearest tree or rock each day after you memorize your spells and the next day just summon it to you.
Now that's more like it! Though I would just use a spell slot and not bother with custom items that the GM might not allow anyways.
| Peter Stewart |
The only wizard I ever played had 3 spellbooks, one for traveling and 2 backups he kept in relatively secure locations in case his traveling book was lost, stolen or destroyed.
The bookplate of recall sounds like a wonderful option to place on the back up spellbooks.
That sounds like it could get really expensive really quickly.
My 14th level wizard has been trying to get the money together for a backup for some time, but its the sort of thing that will likely run into the 20,000+ range. Not a small investment, especially since we rarely find giant piles of coins.
| Banecrow |
Dust Raven wrote:The only wizard I ever played had 3 spellbooks, one for traveling and 2 backups he kept in relatively secure locations in case his traveling book was lost, stolen or destroyed.
The bookplate of recall sounds like a wonderful option to place on the back up spellbooks.
That sounds like it could get really expensive really quickly.
My 14th level wizard has been trying to get the money together for a backup for some time, but its the sort of thing that will likely run into the 20,000+ range. Not a small investment, especially since we rarely find giant piles of coins.
There are plenty of things you can do if your GM lets you make your own magic items.
Perminant resist fire/acid, endure elements and there is that spell i belive it is called air bubble (creates a bubble of air around your head when you are underwater so you can breath). Just enchant your spell book with create wonderous item feat. Makes the book practically immune to fire/acid and with air bubble it never gets wet in water.
Think outside the box. I am a huge crafter in my games when I play a wizard. I tend to make our partys magic items for us and I hate only using cookie cutter stuff from the books, I try to come up with some interesting items when I can.
Illeist
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Dust Raven wrote:The only wizard I ever played had 3 spellbooks, one for traveling and 2 backups he kept in relatively secure locations in case his traveling book was lost, stolen or destroyed.
The bookplate of recall sounds like a wonderful option to place on the back up spellbooks.
That sounds like it could get really expensive really quickly.
My 14th level wizard has been trying to get the money together for a backup for some time, but its the sort of thing that will likely run into the 20,000+ range. Not a small investment, especially since we rarely find giant piles of coins.
If you're looking at spending that much money, just buy a Blessed Book for 12,500 gp. The first 1,000 pages cost nothing in scribing costs to fill.
| Banecrow |
Peter Stewart wrote:If you're looking at spending that much money, just buy a Blessed Book for 12,500 gp. The first 1,000 pages cost nothing in scribing costs to fill.Dust Raven wrote:The only wizard I ever played had 3 spellbooks, one for traveling and 2 backups he kept in relatively secure locations in case his traveling book was lost, stolen or destroyed.
The bookplate of recall sounds like a wonderful option to place on the back up spellbooks.
That sounds like it could get really expensive really quickly.
My 14th level wizard has been trying to get the money together for a backup for some time, but its the sort of thing that will likely run into the 20,000+ range. Not a small investment, especially since we rarely find giant piles of coins.
Yep and that book is also water proof, just further enchant it with protection from fire/acid and throw in the bookplate of recall and you have an awesome spellbook.
| spalding |
Dust Raven wrote:The only wizard I ever played had 3 spellbooks, one for traveling and 2 backups he kept in relatively secure locations in case his traveling book was lost, stolen or destroyed.
The bookplate of recall sounds like a wonderful option to place on the back up spellbooks.
That sounds like it could get really expensive really quickly.
My 14th level wizard has been trying to get the money together for a backup for some time, but its the sort of thing that will likely run into the 20,000+ range. Not a small investment, especially since we rarely find giant piles of coins.
Just how many spells do you have that it's going to take you two blessed books to make a back up? You know you don't need scrolls for that right?
| Peter Stewart |
Peter Stewart wrote:Just how many spells do you have that it's going to take you two blessed books to make a back up? You know you don't need scrolls for that right?Dust Raven wrote:The only wizard I ever played had 3 spellbooks, one for traveling and 2 backups he kept in relatively secure locations in case his traveling book was lost, stolen or destroyed.
The bookplate of recall sounds like a wonderful option to place on the back up spellbooks.
That sounds like it could get really expensive really quickly.
My 14th level wizard has been trying to get the money together for a backup for some time, but its the sort of thing that will likely run into the 20,000+ range. Not a small investment, especially since we rarely find giant piles of coins.
I meant if done conventionally.
I can do a count later, but before this adventure arc - where I recovered the spellbooks of 4 powerful wizards that the party defeated - I had 374 pages of spells. Thankfully PF changed the formula to make copying them less expensive (3.5 - 37,400gp, outch!) but it still runs quite a bit.
| Ravingdork |
52,405gp (viewing cost of all core spells) + 12,500gp (for crafting two blessed books to fit them all in) = 64,905gp to know every core wizard spell in the game.
Copy all of them again and again for just 12,500gp per two-volume set.
That's dirt cheap considering what you're getting out of it (especially since those numbers doesn't account for the many spells you get from your class levels for free). Makes item-based arcane bonds that much more awesome.
| Banecrow |
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You don't pay per page, you pay per spell:
Spell level - cost
0 5 gp
1 10gp
2 40gp
3 90gp
4 160gp
5 250gp
6 360gp
7 490gpSo I agree not too cheap but that still seems high to me. Have you considered just using the... recovered spellbooks as you back ups?
What do you mean not cheap? This price is frigging fantastic to us old school wizards. Remember the days when scribing a spell cost you 100 gold PER page, and each spell used 1 page per level. A 0 level spell cost you 100 gold, first level spell 100 gold, second level spell 200 gold.
HangarFlying
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Just for S&G, I decided to throw some numbers into an excel spreadsheet to see what I came up with. I ran under the assumption that the wizard had an 18 INT at 1st level (thus 7 free 1st-level spells). I also assumed that the free spells he received per character level were used to get the highest spell-level he could cast (so 9 free 1st-level spells, 4 free 2-8 level spells and 8 free 9th-level spells). This is only using the spells from the core rule book.
In all, a 20th-level wizard will have spent 89,720 GP to write all of the core spells into his spellbooks. It would require the use of 17 additional spellbooks (beyond the free one at 1st level) for an additional 255 GP. It would take him a total of 1,740 hours to write all of those spells into his books (this doesn't include the 17 hours it would take to copy his 0-level and the 7 1st-level spells he gets at character creation).
If he wanted to copy all of those spells into a second set of books, it would cost 52,525 GP (including the cost of 18 new spellbooks) and would take him 878 hours and 30 minutes to complete the task.
The total investment to have every spell in the core rule book plus an extra copy for safe keeping would be 142,500 GP and 2,618 hours and 30 minutes of his life.
Granted, there are other magical things the wizard could acquire that would mitigate some of these numbers, but I wasn't taking those into account. (I would also like to take this opportunity to state that it's possible I could have miscounted the total number of spells per spell-level, but I think I got pretty close.)
| Banecrow |
Just for S&G, I decided to throw some numbers into an excel spreadsheet to see what I came up with. I ran under the assumption that the wizard had an 18 INT at 1st level (thus 7 free 1st-level spells). I also assumed that the free spells he received per character level were used to get the highest spell-level he could cast (so 9 free 1st-level spells, 4 free 2-8 level spells and 8 free 9th-level spells). This is only using the spells from the core rule book.
In all, a 20th-level wizard will have spent 89,720 GP to write all of the core spells into his spellbooks. It would require the use of 17 additional spellbooks (beyond the free one at 1st level) for an additional 255 GP. It would take him a total of 1,740 hours to write all of those spells into his books (this doesn't include the 17 hours it would take to copy his 0-level and the 7 1st-level spells he gets at character creation).
If he wanted to copy all of those spells into a second set of books, it would cost 52,525 GP (including the cost of 18 new spellbooks) and would take him 878 hours and 30 minutes to complete the task.
The total investment to have every spell in the core rule book plus an extra copy for safe keeping would be 142,500 GP and 2,618 hours and 30 minutes of his life.
Granted, there are other magical things the wizard could acquire that would mitigate some of these numbers, but I wasn't taking those into account. (I would also like to take this opportunity to state that it's possible I could have miscounted the total number of spells per spell-level, but I think I got pretty close.)
You do realize that those 2 "free" spells you get every level are just that....free. You do not have to pay to inscribe them in your book. It is only when you copy spells into your book that are NOT the ones you get every level that you have to pay for them.
| Zog of Deadwood |
Just for S&G, I decided to throw some numbers into an excel spreadsheet to see what I came up with. I ran under the assumption that the wizard had an 18 INT at 1st level (thus 7 free 1st-level spells). I also assumed that the free spells he received per character level were used to get the highest spell-level he could cast (so 9 free 1st-level spells, 4 free 2-8 level spells and 8 free 9th-level spells). This is only using the spells from the core rule book.
In all, a 20th-level wizard will have spent 89,720 GP to write all of the core spells into his spellbooks. It would require the use of 17 additional spellbooks (beyond the free one at 1st level) for an additional 255 GP. It would take him a total of 1,740 hours to write all of those spells into his books (this doesn't include the 17 hours it would take to copy his 0-level and the 7 1st-level spells he gets at character creation).
If he wanted to copy all of those spells into a second set of books, it would cost 52,525 GP (including the cost of 18 new spellbooks) and would take him 878 hours and 30 minutes to complete the task.
The total investment to have every spell in the core rule book plus an extra copy for safe keeping would be 142,500 GP and 2,618 hours and 30 minutes of his life.
Granted, there are other magical things the wizard could acquire that would mitigate some of these numbers, but I wasn't taking those into account. (I would also like to take this opportunity to state that it's possible I could have miscounted the total number of spells per spell-level, but I think I got pretty close.)
Okay, first, as others have noted, any wizard using books should be using workarounds like Blessed Books to cut costs.
Second, every page filled in spellbooks counts against WBL, the only example of which I am aware in which class abilities do this.
Third, although it is possible that a 20th level wizard has all core spells, I think it unlikely. Any PC would obviously want to have all spells, but as spells ARE the wizard's class abilities, at some point having more must be unbalancing. However, it is hard to say what that point would be, as I have never once seen a guide for GMs or players on how many spells it is appropriate for a wizard to have at any given level. I've looked for one, too.
HangarFlying
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You do realize that those 2 "free" spells you get every level are just that....free. You do not have to pay to inscribe them in your book. It is only when you copy spells into your book that are NOT the ones you get every level that you have to pay for them.
Yes, I do realize that. Otherwise the cost would have been 104,510 GP instead of 89,720 GP.
Okay, first, as others have noted, any wizard using books should be using workarounds like Blessed Books to cut costs.
Second, every page filled in spellbooks counts against WBL, the only example of which I am aware in which class abilities do this.
Third, although it is possible that a 20th level wizard has all core spells, I think it unlikely. Any PC would obviously want to have all spells, but as spells ARE the wizard's class abilities, at some point having more must be unbalancing. However, it is hard to say what that point would be, as I have never once seen a guide for GMs or players on how many spells it is appropriate for a wizard to have at any given level. I've looked for one, too.
Yeah, I did mention that my calculation didn't take into account any of those workarounds.
I wasn't making a WBL argument. Just doing a fun exercise to see how much it would cost to have all of the core spells written into your own spellbook.
Ravingdork mentioned the cost to copy the full compliment of CRB spells. I was merely expanding on his calculations to the extreme.
Regarding wizards being able to have all core spells:
Granted, PCs may not have this level of accessibility during EVERY campaign they participate in. But it certainly isn't a stretch of the imagination that situations might arise that allow them carte blanche with regards to spell availability.
Dust Raven
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The total investment to have every spell in the core rule book plus an extra copy for safe keeping would be 142,500 GP and 2,618 hours and 30 minutes of his life.
For a 20th level character, that's a magnificent price and relatively insignificant investment of time! Other classes will have easily spent 2-3 times that on their weapons alone, let alone armor and other accoutrements a wizard need not waste his gold on. To think you can use some additional magic items to cheat the cost a bit is just icing on the cake.
Ascalaphus
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Don't forget that writing spells into the Blessed Book is free. If you're going to fill it up, it's extremely cost-effective.
In fact, since spells cost [level] pages, but [level]^2 * 10gp to write, the blessed book becomes more cost-effective with higher level spells.
Does anyone else find it weird that higher-level spells use linearly more pages, but quadratically more ink?
LazarX
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That's why you leave a few slots open throughout the day. Fifteen minutes and you can be ready for anything, less with feats and abilities.
I will tell you that in playing Pathfinder Society, there will be a lot of times where you don't have 15 minutes to contemplate your spellbook or your navel. Which is one of the reasons I love the item arcane bond option for wizards. It's the ultimate Shrodinger maneuver.