Unusual Assassin Build Ideas


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More reason for me to go with my monk/magus, I'd just only do magus a few levels


I have a Two-Handed Fighter who uses a Maul(Earth Breaker) and is still pretty stealthy.


Well, there is always the character with 4 levels of rogue(scout) and 10 levels of barbarian with beast totem. Pouncing with a great sword and sneak attack. Makes me think of Jason Voorhees.


lemeres wrote:
Well, there is always the character with 4 levels of rogue(scout) and 10 levels of barbarian with beast totem. Pouncing with a great sword and sneak attack. Makes me think of Jason Voorhees.

Consider this stolen.

I just realized I have a lot of builds that are stealthier than I gave them credit for...


Uhm what about an Alchemist (Vivisectionist) / Assassin?? both use sneak attack and poison.. cognatogen to bump up death attack dcs.. interesting rpg solutions and some funny effect with alchemist low level spells..


Barry Armstrong wrote:
Rynjin wrote:
Could I suggest just taking Ninja instead of Assassin? So far as I can tell the Assassinate Master Ninja trick effectively obsoletes Death Attack (it's 1 round vs 3, has a similar DC based on Cha, and isn't limited to melee) and provides a lot of other goodies that Assassin just doesn't.

The good thing about the Assassin ability is it's re-use. A ninja cannot target a failed Assassinate target for 24 hours. The Assassin only has to reaccomplish his 3 round study.

But this thread is more about creating "Assassins" without having Ninja, Rogue, or Assassin levels. Ways to kill people professionally that are "outside the box".

Ohhhhhh, I've been wracking my brain tryin' to find the downside, I must've missed the obvious. I thought Death Attack had the same restrictions.

But yeah it is. I'm kinda tapped out ATM on Unusual Assassin ideas that haven't been mentioned already.

Maybe a Ranger/Horizon Walker, Archery Combat Style with Favored Enemy: Human? Start taking the Elemental Planes Terrain Dominance abilities so you get Fly 3 + Wis per day and Tremorsense at the least, pump Survival so you can track people who run (that's your job right there, you specialize tracking down people who are hard to find) and take something like Urban, Forest, Plains, and Swamp for your Favored Terrains since they're probably the most common areas.

No escape from you, and if they wander into any of your terrains (easy) they'll never see you coming and you'll have bonuses to hit and damage out the wazoo.

Sczarni

Inquisitors get to declare Bane on any creature type they want (and if they know who it is they're being paid to kill, they'd know what type of creature to name). They also get plenty of decent spells, including a good selection of SoS and Invisibility for sneaking up on targets.


Named Bullet.

Gives a whole new meaning to Bullet with a Name on it.


Azaelas Fayth wrote:

Named Bullet.

Gives a whole new meaning to Bullet with a Name on it.

S'not exactly new really.


Rynjin wrote:
Azaelas Fayth wrote:

Named Bullet.

Gives a whole new meaning to Bullet with a Name on it.

S'not exactly new really.

Yeah I know.


Wizard traveling merchant with a donkey familiar. Casts protection feom elements on his donkey and goes to "check the back" then boom, necklace of fireballs goes off in your face.


Haskul wrote:

Wizard traveling merchant with a donkey familiar. Casts protection feom elements on his donkey and goes to "check the back" then boom, necklace of fireballs goes off in your face.

Who needs a necklace? He can just fire off his own.


Alchemist with Delayed Bomb discovery.


One I've always enjoyed was a Tengu Cleric/Shadow dancer with Channeling Smite. Either evil or neutral with the ability to channel negative energy of course.


1 monk and 11 summoners shadow caster archetype, you do it right you able to sneak up on somebody stunning fist and then Eidolon right after that sits there and coup de grace with sneak attack damage and a feat that let's you coup de grace on cowarding or stunned target


Sorry to Necro the thread, but I just built a somewhat Assassin's Creed inspired character:

Inquisitor (Heretic Archetype)
Heresy Inquisition
Wisdom in the Flesh Trait

Wisdom in the Flesh Trait gives you your choice of Strength, Dex, or Constitution based skill based off your Wisdom. For this I picked Stealth.

Heresy Inquisition gives you Wisdom modifier on Bluff and Intimidate, and at level 4 you get "roll twice and take the better" for Bluff, Diplomacy, and Stealth

Heretic Archetype gives you bonus Wisdom modifier to Bluff and Stealth, in addition to your normal modifiers.

Put all this together and you are talking twice Wisdom modifier to both Bluff and Stealth, and "roll twice and take better" on both a number of times equal to your Wisdom mod. This build makes Dex completely redundant (except for AC, but just pump armor) and Charisma only useful for Diplomacy (if you want it), making them both dumps.

Make Strength your second highest stat and slap a massive two handed weapon in your hands, combine that with Bane and your judgements, and you can deal massive amounts of damage to a target that never knew you were there. Ultimate assassin.


No need to necro this thread. You can make a new thread about it.


Cathulhu wrote:

look... I think everyone knows a ninja or rogue makes a typical, stealthy assassin. But, like someone said earlier, you don't need to be stealthy to kill people. you just need to accept gold in for killing someone.

SO lets think outside the box okay?

i would definitely say an enchanter, especially if they are going to be working as a group. You need someone to charm the guard, erase some memories or drop the occasional Aura of the Unremarkable.

Probably the most fun I ever had with a non-Rogue Rogue-type character was a Halfling Opportunist. So many opportunities to get creative there.

Another option would be a Witch (Death patron) who viewed their role in life as reaping those who's time had come. Slumber+Scythe=painless, blissful death and you get a number of interesting Necromancy spells without being the classic 'Necromancer' type character. Had a player once whom, after a significant killing, would use Speak with Dead to find out if his victim had any unfinished business and would then try to honor that final wish.


My Self wrote:
No need to necro this thread. You can make a new thread about it.

I have GOT to start looking at OP dates...


Well, now that the thread is up and about again:


Warpriest has a Red-Mantis-theme archetype that'd be a fun entry into the prestige class. I'm pretty sure there at least one more Mantis archetype on some class.


4 levels of Storm Druid with Shaping Focus, crossed with Lore Warden. High dex and Dervish Dance scimitar. By level 8, use Shaping Focus to turn into a medium Air Elemental for hours/day, keeping your scimitar for airborne attack; use the properties of Air Elemental for absurd stealth and mobility - perhaps even use a Glamered (glass) weapon.

As well, pick up grappling feats - Agile Maneuvers, Improved Grapple, Grabbing Style (no penalty for 1-hand grapple), Greater Grapple, eventually Rapid Grapple. Pick up the Rime metamagic feat, and cast Rime Frostbite on yourself ahead of time (no material component, elemental can do V/S, no listed duration on Frostbite). Your Frostbite hand automatically inflicts fatigue and entanglement with your airborne Lore Warden dex-grab. Proceed to murder your hopelessly snared target from above with your high-damage scimitar.


Monk. Grappling monk with a garrote.
Inquisitor with infiltrator archetype.
Gunslinger with sniper gun.
Illusionist Wizard with Veil PrC and a focus in Phastasmal Assassin.
Bloodrager or magus with some invisibility spells.
A master of disguise, maybe bard.
Swashbuckler flying blade with poisoned daggers.


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Appropriate that such dire necromancy be performed on All Hallow's Eve.

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