lantzkev
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Racial Heritage
The blood of a non-human ancestor flows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.
I'd say it's more of a stretch for this to let you qualify than for a half-orc to qualify.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race
I've felt that you are in fact both races, but it's far from exactly clear if effect means pre-reqs for classes etc, or just feats and spells etc (like ignite blood will affect a half orc.)
| Darkwolf117 |
This thread title made me think this was totally about something else.
Anywho, it might just fall to whether or not the GM feels a half-orc would count for the racial requirement.
Racial Heritage definitely does do it per RAW, but despite them having the same wording, Half-Orcs/Elves either don't count or it's simply unclear.
Which is awfully weird in my opinion and I would think they ought to count. But there you go.
| Darkwolf117 |
I would agree, without a doubt. RAW however, it's not definitive, unfortunately.
Here's another thing to consider, saying that Racial Favored Class options of their other types are not available to Halfbreeds, which would kind of suggest that the Racial Archetypes would likely also be out.
Like I said, seems like a weird situation to me, but there seems to be some varying info about it.
lantzkev
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no, favored class options are specific to each race, the two are not related at all. There has never been a hint that anyone can pick from others racial favored class options.
Specifically since there are no pre-reqs for them it's just part of the race. There would be no reason to think that it should even be a option, or something to factor into this argument.
| Darkwolf117 |
Well, considering traits, feats, and archetypes as part of Racial Heritage, I wouldn't find class bonuses to be a far stretch.
I really just bring that up as it was mentioned in in one of the other threads too. Like I said, it's under a bit of debate. Personally I think the half races should be fine taking archetypes, but there's no exact ruling to say that's the case.
| Ender730 |
Just make sure he's aware to tone it down a bit, because the Scarred Witch Doctor is absolutely nuts.
Can you explain why you think this is? Does having high hit points and Fort save make the witch that much more superb? I realize that it's definitely better than a "normal" witch, but I was trying to see if maybe I'm missing something else entirely. I've never seen one in play, so it's all just theoretical to me.
Seranov
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Seranov wrote:Just make sure he's aware to tone it down a bit, because the Scarred Witch Doctor is absolutely nuts.Can you explain why you think this is? Does having high hit points and Fort save make the witch that much more superb? I realize that it's definitely better than a "normal" witch, but I was trying to see if maybe I'm missing something else entirely. I've never seen one in play, so it's all just theoretical to me.
Pretty much everything about the character is completely focused on Constitution.
He has ridiculous HP, Fort saves (generally weaknesses of full spellcasters) in addition to sky-high save DCs (on Hexes and spells) and lots of spells. The fact of the matter is that all you need is tons of Constitution and you're a super strong character. Normal witches are fantastic, but this is just taking a normal witch and cranking it up to 11.
lantzkev
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if by broken he means loses a familiar for a paltry bonus, and gets to use con as it's casting stat and loses 1st lvl hex for a 1/2lvl natural ac bonus, then I guess it's broken, but then I guess most archetypes are broken, specially things like empyreal sorcerer and any other bloodline or archetype that lets you use a stat for something you don't normally.
| Alex Cunningham |
| 1 person marked this as a favorite. |
From the title I thought this was about the Wicked Witch of the East and her reaction to a bucket of water....
Agreed.
Whatever these guys are talking about, it's not as interesting as the "Afraid Witch" that the OP originally suggested. Imagine if she had prehensile hair, but it really freaked out her familiar...
Kyros Deun
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The Scarred Witch Doctor is a paradox (alongside blood god disciple)in that a core part of the archetype is something you'd never use (ex: why does an arcane spellcaster who can't wear armor have 19 CON and have 10 hit points, alongside a 12 AC with +1 DEX?) And the blood god disciple has the ability to enter rage when he dismisses his eidolon and can feed foes to his eidolon in exchange for evolutions (instead of summon monster spells.) I'm not saying these archetypes are broken, I just think it's odd.
Seranov
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if by broken he means loses a familiar for a paltry bonus, and gets to use con as it's casting stat and loses 1st lvl hex for a 1/2lvl natural ac bonus, then I guess it's broken, but then I guess most archetypes are broken, specially things like empyreal sorcerer and any other bloodline or archetype that lets you use a stat for something you don't normally.
No one called it broken. It's just a very, very good archetype.
Being able to focus entirely on Constitution as a spellcaster helps alleviate a lot of survivability issues.
Seranov
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Because he spends his entire apprenticeship to an older Witch Doctor, carving himself full'a awful makings. Makes him tough, not smart or wise or charming or whatever.
Orcs view strength, tolerance to pain, endurance and things like that as signs of power. That's why their stuff is all based around raging, eating the dead and generally being tough bastards.
| Sunshine Rat! |
Quote:Racial Heritage
The blood of a non-human ancestor flows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.I'd say it's more of a stretch for this to let you qualify than for a half-orc to qualify.
It's been FAQ'ed.
lantzkev
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It's been addressed alreadylantzkev wrote:It's been FAQ'ed.Quote:Racial Heritage
The blood of a non-human ancestor flows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.I'd say it's more of a stretch for this to let you qualify than for a half-orc to qualify.
12:20 AM
This thread title made me think this was totally about something else.
Anywho, it might just fall to whether or not the GM feels a half-orc would count for the racial requirement.
Racial Heritage definitely does do it per RAW, but despite them having the same wording, Half-Orcs/Elves either don't count or it's simply unclear.
Which is awfully weird in my opinion and I would think they ought to count. But there you go.
I would assume that since the wording of racial heritage is so close to half-elf/orc that half anything count as both too.