| Kastarr Eunson |
| 3 people marked this as a favorite. |
First of all, let me start this thread by saying this is not a feature I would envision being in place within the first year or so of launch. With that said, onwards!
My main character will be evil. He will be evil and he will be a trader. A while back, I believe that Ryan said that established settlements would attract the attention of hordes of monstrous humanoids such as orcs and bugbears who would gather on the boundaries of these settlements and threaten to invade.
My request is this: allow me as an evil trader to be able to supply the NPCs with weapons and armour. Obviously I don't mean magical armour and weapons but rather masterwork armour and weapons. Why? Perhaps the settlement they are set to invade houses one of my competitors. Perhaps I was spurned by the King when I asked for his daughter's hand in marriage. Perhaps I need to offload a wagonload of stolen merchandise and they're handy. Regardless, it would add another layer of interaction for us evil roleplayers!
| Arlock Blackwind |
| 1 person marked this as a favorite. |
I like the idea of trading with monsterous NPCs. Ideally with mass mobs or more powerful singular creatures like an incognito dragon.
My wife played an awesome DRAG-on. (cross dressing dragon polymorphed into a human) based on an idea from an old tv series. Ends up marring one of the pc's.
Well that wedding night is going to have more than a few surprises. -Facepalm
Dakcenturi
Goblinworks Executive Founder
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I think *meaningful* interaction with NPC monsters for evil characters is definitely a high point that should be looked into for the future of the game.
I mean with all the good companies that are popping up the evil guys are going to be overwhelmed unless t hey can attract other *evil* NPCs to aid them.
avari3
Goblin Squad Member
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The main and biggest reason this gets thumbs up from my hand a AND feet is because this is the type of evil gameplay we want. Yeah it's cool to do the judo thing and use gamkers hostility against them and treat them like CE barbarian hordes, but we need ways for people to be able to play evil responsibly.
| Darsch |
First of all, let me start this thread by saying this is not a feature I would envision being in place within the first year or so of launch. With that said, onwards!
My main character will be evil. He will be evil and he will be a trader. A while back, I believe that Ryan said that established settlements would attract the attention of hordes of monstrous humanoids such as orcs and bugbears who would gather on the boundaries of these settlements and threaten to invade.
My request is this: allow me as an evil trader to be able to supply the NPCs with weapons and armour. Obviously I don't mean magical armour and weapons but rather masterwork armour and weapons. Why? Perhaps the settlement they are set to invade houses one of my competitors. Perhaps I was spurned by the King when I asked for his daughter's hand in marriage. Perhaps I need to offload a wagonload of stolen merchandise and they're handy. Regardless, it would add another layer of interaction for us evil roleplayers!
I love it, let me feed both sides of a conflict haha.
GozerTC
Goblin Squad Member
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| 1 person marked this as a favorite. |
Oh me like this idea in so many ways! Evil Acquisitions Incorporated could be founded on just such an idea. :)
Honestly I agree Evil NPC players and factions should have great additions like this. Why not continue on down this line of thought by having Evil alliances so we can have our Settlements guarded by orcs/goblins and what not?
| Kastarr Eunson |
In dealing with evil-aligned creatures, I'm happy with alignment shifts. However, having a bounty applicable makes things open to abuse as it's one system for all bounties. What of a neutral trader who sells a masterwork longsword to the alt of a Player Killer? Should he suddenly be eligible for bounties? In that same example, you have no way of knowing mechanically whether the trader is aware the alt is an alt and will provide the PK with that weapon but if the system isn't applied fairly then no one will use it.
Also it's a false analogy. I'm not (necessarily ;)) providing players with weapons but predictable NPCs. At worst it will prove a strain on the opposing settlement's defences which then allows my mercenary forces to crush you utterly. Or at least destroy your trading buildings, which leaves you having to buy goods from me!
Although of course, the settlement does not condone outright violence as we are a peace-loving settlement merely looking to practice our various trades and arts in quiet.
ChaiGuy
Goblin Squad Member
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In dealing with evil-aligned creatures, I'm happy with alignment shifts. However, having a bounty applicable makes things open to abuse as it's one system for all bounties. What of a neutral trader who sells a masterwork longsword to the alt of a Player Killer? Should he suddenly be eligible for bounties? In that same example, you have no way of knowing mechanically whether the trader is aware the alt is an alt and will provide the PK with that weapon but if the system isn't applied fairly then no one will use it.
... snip
I think a system similar to what is used on these could work for this. Specificly on these boards if you hover your pointer over a poster's name it will tell you if that poster name is an alias and what the other poster name(s) are. In the MMO, I would hope that a similar feature would exist (if selling to the alt of a criminal subjected the merchant to bounties anyway). Hover other the player's name, learn a list of alts and see if any of them have been flagged.
Another thought is that the other names for the player isn't given, rather only if there are alts that are flagged.
Drakhan Valane
Goblin Squad Member
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I think a system similar to what is used on these could work for this. Specificly on these boards if you hover your pointer over a poster's name it will tell you if that poster name is an alias and what the other poster name(s) are. In the MMO, I would hope that a similar feature would exist (if selling to the alt of a criminal subjected the merchant to bounties anyway). Hover other the player's name, learn a list of alts and see if any of them have been flagged.
Another thought is that the other names for the player isn't given, rather only if there are alts that are flagged.
That simply encourages people to use separate accounts instead of alts on the same.
Nihimon
Goblin Squad Member
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I would think there's value in getting players to put all their alts on the same account. An account with many well-developed characters is much less likely to cause problems for others in the community. I would think it would even be worthwhile to create incentives toward this end, such as some benefit that accrues to all characters on the account based on total training time spent on that account.
ChaiGuy
Goblin Squad Member
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My understanding is the Mr. Dancey doesn't want to require people to get multiple accounts like EVE does. I don't think it makes sense to tie alts together as you suggest.
I can see why you would think I was suggesting this, but actually I was just pointing out that it was possible.