| Widjit |
OK, for a Magus it seems like Magical Lineage with Shocking Grasp is the way that most people go. However, has anyone looked at taking Two World Magic and taking the Wizard Cantrip Touch of Fatigue? This would make it a cantrip on the Magus's spell list and allow him to use Spell Stike every round with Touch of Fatigue.
Worth it as a replacement for Magical Lineage? Or pointless?
Opinions?
| AdAstraGames |
Anything that expands your spell selection is useful. And Touch of Fatigue is an interesting option.
One of the great secrets of the Hexcrafter Magus is that you get the Brand cantrip and can spell combat with it - and it actually does an extra point of damage.
I am, in general, a fan of Magical Lineage for a low level spell, but I'd use it for Toppling Magic Missile instead, even with a Magus.
I've also gotten a lot of mileage out of Magical Lineage applied to second level spells (Scorching Ray for my Arcane Bloodline Fighter/Sorcerer/Eldritch Knight, using Still Spell with it, Cure Moderate Wounds for an Archery-Inquisitor.)
ProfPotts
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Touch of fatigue would be a great choice for a Magus - fatigue is an excellent de-buff (assuming the target isn't immune), and the cantrip scales in power (the duration gets longer), unlike some. You'd want a Magus with a fairly high Int to keep the save DC as relevant as possible as you level, naturally, but since it's basically spamming the cantrip for the extra attack anyway, the chance of a good de-buff instead of a tiny bit of extra damage (as you'd get with a ray of frost cantrip modified by the Close Range Arcana, or have a chance of with a Hexcrafter using brand) seems like a really strong choice. IMHO anyway. ;)
The only real downside is Two-World Magic taking up your one permitted Magic Trait... but it strikes me as a great choice, especially for lower levels of play where the Magus's useful adventuring day can seem really short if the player isn't careful...