| brad water |
I am going to play a lvl 7 alchemist with average loot for level and i love the idea of a alchemist creating mundane items for help around the battlefield since we have a lack of full sorcerers and crowd controllers. Is their a way for a alchemist to make mundane items like, alchemist fire's tindertwigs,and smokesticks without having to take a week to make it. Our charecters do not have the time to take the week so is it possible is it possible to make items in around 4-8 hours a day?
| brad water |
The Master Alchemist feat is your friend.
I just read that feat and i got jumbled in the whole rule set now i cant figure out how long it will take to make a item with the extra dc 10 craft for quickness the feat and the equation to find out how many minutes it took you to craft it.
| Rynjin |
Isn't it a day per 1000 gold for crafting?
Half that for alchemical items because of Swift Alchemy.
So he can create 2000 gp worth of Alchemist's Fire in lessee...20 gp per vial, so he can make 100 Alchemist's Fire in 24 hours, so he can make 1 Alchemist's Fire in .24 hours which is roughly 15 minutes.
If anybody wants to check my math on that feel free.
Wait, sorry, 20 gp to buy, but only 10 to make if it follows the normal rules. So halve that. He can make 200 AF in 24 hours, which is .12 hours per vial. So roughly every 7 minutes he can crank out one AF.
Illeist
|
Isn't it a day per 1000 gold for crafting?
Those are the rules for magical crafting, not the rules for mundane crafting.
To the OP, let's see if we can't make things a little easier. Here's the basic formula, where t = time in fraction of a week, p = price in gold pieces, d = craft DC, and c = craft skill result:
t = (p*10)/(d*c)
Now there are some pretty easy ways to speed up the process. As a 7th level Alchemist, you have Swift Alchemy, which halves the time in which you make alchemical items. Let's also add in Master Alchemist, which uses the item's price in gold pieces, not silver pieces. And you can accelerate the crafting by adding 10 to the DC.
Using these options, our formula looks like:
t = (p)/(2*(d+10)*c)
Next, let's look at ways to boost your Craft check.
+7: 7 Alchemist levels
+5 luck: Crafter's Fortune
+2 competence: Masterwork Tools
+2: Master Alchemist
+2: Someone using Aid Another to help
+5: Assuming 20 Int
+7: 7 skill ranks
+3: Class skill
-------------------------------------
+33 Craft (Alchemy)
Finally, let's plug it all in. Let's make Alchemist's Fire and take 10. The formula pans out like so:
t = 20/(2*(20+10)*43)
or
t = 1/1290
If your campaign is in Golarion, you're on a 10 day week, so let's divide this by ten, giving us:
t/10 = 1/129
In other words, you can make 129 vials of Alchemist's Fire in an 8 hour working day, or ~16 vials an hour.
There you go! Hope that helps.
| Grizzly the Archer |
Price 12,000 gp
Tools of this type always appear to be of the highest quality and wrought of the finest materials, most often mithral, darkwood, and adamantine. In the hands of a casual wielder, these items simply appear to be magically enhanced masterwork tools for a specific Craft skill (determined randomly), granting a +4 circumstance bonus on such skill checks. However, in the hands of a craftsman with 6 or more ranks in the selected Craft skill, the greater power of the amazing tools of manufacture becomes apparent. The wielder may use the tools to create items using the Craft skill much more surely and quickly. The wielder may take raw materials with a value equal to half the price of an object to be crafted, and produce a finished object in as little as 1 hour for an item with a final cost of 2,000 gp or less. For objects with a final cost of more than 2,000 gp, the wielder can perform 2,000 gp worth of work in a single hour, but only once each day. Only a single skill check is required to successfully complete the item, made on the last day of crafting and gaining the +4 circumstance bonus granted by the tools.
The best set of tools for crafting yet. +4 circumstance bonus, so it stacks with other circumstance bonuses, as well as 1/day in 1 hour/2000 gp progress. Although there is an issue with them, time wise, which is being discussed here.
Also, a cauldron of brewing provides a +5 competence bonus, which is different than th stacking circumstance bonuses from the amazing tools of manufacture and crafting masterwork tools.
Next, let's look at ways to boost your Craft check.
+7: 7 Alchemist levels
+5 luck: Crafter's Fortune
+2 circumstance: Masterwork Tools
+2: Master Alchemist
+2: Someone using Aid Another to help
+5: Assuming 20 Int
+7: 7 skill ranks
+3: Class skill
+5: competence: cauldron of brewing
+4: circumstance: amazing tools of manufacture
----------------------------
New total: +42 craft alchemy check
Bold parts are my additions/changes.