TheDarklord
Goblin Squad Member
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So does anyone know what Social Organisations will be possible during Beta? I read this Blog and it mentioned that each part would be released step by step, but it is also quite old, is it still the current plan?
IE, will we have to wait till late in or even after Beta to make guilds and such?
We're going to design Pathfinder Online so that each level of social organization arises when the game is ready for it. Slowly adding these increasing levels of sophistication will allow the society of the game to ramp up gradually and with good cohesion. As new players join, they'll always have ways to become a part of that process. By the time the first kingdoms form, there will be a pyramid of smaller group structures for players to participate in, ensuring lots of content for everyone.
Cheers,
Daniel.
Psyblade
Goblin Squad Member
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So does anyone know what Social Organisations will be possible during Beta? I read this Blog and it mentioned that each part would be released step by step, but it is also quite old, is it still the current plan?
IE, will we have to wait till late in or even after Beta to make guilds and such?
LFG BLOG wrote:We're going to design Pathfinder Online so that each level of social organization arises when the game is ready for it. Slowly adding these increasing levels of sophistication will allow the society of the game to ramp up gradually and with good cohesion. As new players join, they'll always have ways to become a part of that process. By the time the first kingdoms form, there will be a pyramid of smaller group structures for players to participate in, ensuring lots of content for everyone.Cheers,
Daniel.
the $500,- pledge says you can form your guild and hand your name for approval. So I would say it would be possible (hoping it is from day 1) but it is going to happen.
AvenaOats
Goblin Squad Member
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A rough sketch: I think that eg a party will be in either from the go or near enough. And Chartered Companies following with essential features (ie likely short of the full feature set intended) and eventually on to player structures. I think player Settlements won't be anywhere near release for certainly the first 7 months (seem to remember that being said previously), and again I expect not fully fleshed out when they are available initially.
Valkenr
Goblin Squad Member
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Here't the rundown
At early access release:
Chartered Companies, this is the 'guild' you get to reserve
-Chartered companies must be sponsored by a settlement, you can be sponsored by an NPC settlement, and change your sponsorship, but player settlements will probably carry a larger benefit.
-Groups of chartered companies, or just lots of players, will be able to create settlements a while down the road, probably around the time settlements become a factor in character advancement
-Groups of settlements can form kingdoms.
@Blaeringr
Being part of a settlement =/= being part of a company.
Being part of a company == being part of a settlement.
Nihimon
Goblin Squad Member
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You will definitely be able to form Chartered Companies right away. The next social organization you'd be able to form is a Settlement, but those likely won't be available until 6 months into Early Enrollment or so.
Of course, nothing is stopping you from creating a social organization outside the game. In fact, I expect that's what most larger organizations will do. I know that's what we're doing at The Seventh Veil; we'll likely have a number of Chartered Companies.
Valkenr
Goblin Squad Member
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And if I am not "part of a settlement", but can still enter the settlement, and this takes me back to my original question, what benefits will I miss out on?
Obviously the political benefits of governing a settlement, but what about the "access to better crafting areas, shops, etc."?
It will probably depend on the settlement. I'm guessing most people will keep their markets open for the most part. I'm guessing the crafting/refining/training buildings will not have unlimited access, there will probably be 'slots' and you have to reserve a time. With that I would expect settlements either to require you to be a tax paying member, or charge you a very high price if you aren't.
I would expect to see people who don't join companies/settlements to have a more expensive and possibly dangerous advancement.
Blaeringr
Goblin Squad Member
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No, you got that part right, the part you got wrong was to think that I was only asking the question on behalf of people who would choose a playstyle that leads to rock bottom reputations. Since we've been told that low reputations will keep you out of settlements, and my question included "but can still enter the settlement", that leaves me to wonder how you got your interpretation.
Let's have some fun with this game of yours though: can you now try to answer the question as though it were asked by a purple giraffe with a killer handlebar mustache who intends for their character to be a caravan guard?
Blaeringr
Goblin Squad Member
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Now you are asking the why of the what that I was asking. As far as dialogs go, let's just stick to you coherently answering the one about the purple giraffe with the killer handlebar mustache for now.
All I'm curious in knowing is how will the game mechanics treat person A differently from person B where, ceteris paribus, person A belongs to a chartered company and person B does not.
It's ok if there isn't an official answer yet. It's ok if there's just speculation. I wasn't hurling a veiled insult at Valkenr when I pointed that out.
Nihimon
Goblin Squad Member
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I didn't think you were insulting anyone. Should I have?
To the best of my knowledge, there are four ways to think of Characters when considering their relationship to a Settlement.
1. Characters can be Residents of a Settlement. I expect a Character can only be a Resident of a single Settlement.
2. Characters can be Members of the Settlement Social Organization. Not all Residents will be Members, but I believe all Members must be Residents.
3. Characters can be Members of a Sponsored Chartered Company. Company Members may or may not be Residents, and may or may not be Settlement Members.
4. Characters can be none of the above, although I expect these Characters will be able to be Visitors in the Settlement.
I am not aware of any official announcement about how any of that impacts a Character's ability to utilize the Settlement's Facilities.
Blaeringr
Goblin Squad Member
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So essentially you've read the same limited points I have.
So either GW has something more or less planned out in addition to what we know, and we can guess, or they are still in the planning phase and we can try to encourage them in one direction or another.
So now to alter my question: do the other players think there should be game coded benefits to joining a company? What about for being a citizen of a settlement vs just being allowed to enter (and pay taxes through transactions) said settlement?
Forencith
Goblin Squad Member
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I have not read anything that suggests all (or even any) members of a CC sponsored by a settlement have to be residents of that settlement. So, I think I have to agree with Blaeringr on this one.
I would really like clarification on this point because it has huge organizational implications.
To answer your questions Blaeringr, I do not think there should be basic mechanical advantages. I hope there are options available to allow the greater organization to create/set benefits such as tax breaks, storage options, housing options, contract access, etc for official members only as a means of incentive to get people to join...as the greater organization sees fit.
Summersnow
Goblin Squad Member
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Assuming they do somethign similar to eve the company leader will need to train skills to allow him to form a company and continue increasing the skill to add more & more people.
I would assume they will also need to train skills to set up settlements, build structures, etc.
I thought I had read a blog that indicated each individual member would also have to train a skill to be able to join a compay.
DeciusBrutus
Goblinworks Executive Founder
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Without more information, I think we can only speculate about the scraps that we have.
And speculate we shall!
My guess is that only members (who also contribute to alignment, pay taxes, and other unstated effects) can use training facilities of the settlement or run crafting jobs in settlement-owned buildings. Those limits may be alterable by abilities that the settlement leader possesses.
Valkenr
Goblin Squad Member
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I would like settlement charters(SC's) to be able to determine who can use what.
If there are 'slots' for anything like crafting in EVE, I would like SC's to be able to reserve a certain number of slots for groups in their charter.
So If There are 100 slots, and I have 50 members in my settlement, I can reserve 50 of the slots for my members only, and rent out the others to the public.
I would like to be able to set up time schedules for how much it costs to train in my facilities, so i can turn up the prices during peak hours, or on weekends and holidays.
I want to be able to go in and control which people have access to which facilities at what times and how much they pay.
I want it to be easy to set up and run well, but have a ton of more advanced options to really refine what you want. Kinda like PhPbb3, quick to get started, but you can do a lot with it when you go into the more advanced details.
Ravening
Goblin Squad Member
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@Nihimon/Blaeringer
You aren't fooling anyone, sir.
+1
In relation to visitors to a settlement. I got the impression that a settlement will be able to restrict access to a settlements based on a characters alignment, known criminal record, and possibly reputation. I assume this would be done via the NPC guards that would be manning the gates. I suspect that a settlement will want to improve their guards so that they are better at identifying who is and isn’t allowed within a settlement. I also wouldn’t be surprised if an assassin would train in skills that would allow them to slip into a settlement without being noticed. LG community may have an advantage in this area as they could have NPC paladins as their gate guards, thus making it more difficult to infiltrate by assassins and other ne’er-do-wells.
V'rel Vusoryn
Goblin Squad Member
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I would like settlement charters(SC's) to be able to determine who can use what.
If there are 'slots' for anything like crafting in EVE, I would like SC's to be able to reserve a certain number of slots for groups in their charter.
So If There are 100 slots, and I have 50 members in my settlement, I can reserve 50 of the slots for my members only, and rent out the others to the public.
I would like to be able to set up time schedules for how much it costs to train in my facilities, so i can turn up the prices during peak hours, or on weekends and holidays.
I want to be able to go in and control which people have access to which facilities at what times and how much they pay.
I want it to be easy to set up and run well, but have a ton of more advanced options to really refine what you want. Kinda like PhPbb3, quick to get started, but you can do a lot with it when you go into the more advanced details.
I agree that settlement leaders should have this level of flexibility in governing their settlements. The options should allow for a settlement to completely shut itself off to outside entities, disallowing them use of its facilities sum total as well as entrance (by having guards attack on sight; sneaky types should still have a chance sneak in and do their thing based on skills).
A settlement should be allowed to be as closed as that, or as open as anyone and everyone can enter and make use of facilities.
I think it important to have have those filters cover alignment, reputation, CC membership, CC's alignment and Reputation, Criminal record, Settlement residency, Settlement's Alignment and Reputation (if character is from another settlement) and any other Social Status qualifiers that can be used gate entrance.
| Arlock Blackwind |
so what about a walled community (community that does not allow any visitor or sections of the city visitors may not enter). kind of like that island no one knows about with the big gold dragon.
Any idea just how big a hex will be? Pathfinder stolen lands say a hex is 12 miles acros so it's just under 150 square miles. this canot be accurate in a game world. I can see maybe 2miles across or around 5000square feet. give or take obviously. We can safly assume there will be maybe 200 hexes after 2-3 years of gameplay.
there is also the idea of having multiple buildings outside your city/settlement. guard towers, river stations, lumber mills, mines, dungeons, monster lair, walmarts, bandit camps, forgotten keeps, wind mills, farms, so much other possibilities.
Drakhan Valane
Goblin Squad Member
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Any idea just how big a hex will be? Pathfinder stolen lands say a hex is 12 miles acros so it's just under 150 square miles. this canot be accurate in a game world. I can see maybe 2miles across or around 5000square feet. give or take obviously. We can safly assume there will be maybe 200 hexes after 2-3 years of gameplay.
Here's an answer. It looks like an 11x12 mile area will be broken into 256 hexes.
Nihimon
Goblin Squad Member
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Kakafika wrote:+1@Nihimon/Blaeringer
You aren't fooling anyone, sir.
As silly as it is, there's a spiteful little part of me that hopes it gets under Blaeringr's skin just a little bit. :)
[Edit] For those who haven't been spending the entire last year on these forums, Blaeringr was one of the people I got into pointless and petty arguments with when I first started posting here. I've learned a lot since then about how to let it go, and most importantly that if it's just me and one or two other people posting over and over on the same topic, I should really just stop. I wouldn't say we're friends now, but we're probably not going to make people groan and ignore a thread because we're going back and forth anymore.
Blaeringr
Goblin Squad Member
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| 2 people marked this as a favorite. |
Blaeringr wrote:Let's have some fun with this game of yours though: can you now try to answer the question as though it were asked by a purple giraffe with a killer handlebar mustache who intends for their character to be a caravan guard?LOL
I so want a picture of this guy!
Done
link: picture
Jameow
Goblin Squad Member
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| 1 person marked this as a favorite. |
Tetrix wrote:Blaeringr wrote:Let's have some fun with this game of yours though: can you now try to answer the question as though it were asked by a purple giraffe with a killer handlebar mustache who intends for their character to be a caravan guard?LOL
I so want a picture of this guy!
Done
link: picture
Best
ImageEver
Blaeringr
Goblin Squad Member
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Blaeringr wrote:Nice. What set of runes does your 'æ' rune come from? I don't think I've seen that one before.
link: picture
The futhark (proto-norse Sweden). It may be that you've seen it as ' ï ', but it transliterates into English better as 'æ' or just 'ae'.
Keovar
Goblin Squad Member
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Keovar wrote:The futhark (proto-norse Sweden). It may be that you've seen it as ' ï ', but it transliterates into English better as 'æ' or just 'ae'.Blaeringr wrote:Nice. What set of runes does your 'æ' rune come from? I don't think I've seen that one before.
link: picture
Ah, thanks. I've used a few versions of Futhark runes, and I guess you're right; it just didn't click, seeing eiwhaz in that context. I suppose I need to brush up, it's been too long.
Why not use ingwaz (ng) in your name?