Help me creep out my friends and devour the party's fighter!^^


Advice


I'm going to play a campaign with my friends in which there will be enough downtime to do some research/crafting/house building in between adventures. We will go from level 5 all the way to 20.
I wanted a class to take advantage of this and since we already have one fighter, one cleric and two wizards I decided to go with a Neutral Evil Vivisectionist Alchemist. I am thinking of being a clone master as well, the DM said it was ok despite the fact that both archetypes replace the bomb feature, but more on that later.

Now I first thought of this character as a regular Mr Hyde build using Weapon Finesse and an Agile Amulet of mighty fists to do damage in melee. However there is an idea that have been growing in the back of my mind.

My character is portrayed as a beautiful young woman with a thick French accent and an affinity for dressing in large and expensive looking furs (which are actually for covering a Tumor Familiar and a tentacle). She refuses to ride and travels by the means of a permanent floating disk filled with pillows. Her name is Vivianne and she smiles like THIS.
This coupled with the Savagery of her fighting style makes for a very fun character both to roleplay and to fight with. We've only had one session of character introduction but already I'm getting some very odd stares from my friends.

Now here are the two things I need help with:

1. I want to use my downtime to create Simulacrums(sp?)of various exotic creatures and then use Skinsend on them to create a living, wearable ensemble to aid me in combat and freak out the other party members, looking absolutely smashing while doing so. ;)

2. One of my goals is to murder one of the players, a burly fighter that rubs my character the wrong way in every sense of the word. Thing is that while he's not a great grappler he does know that he can overpower my character pretty easily that way and he has implied that he'll do something much worse to her following that. Yeah. :/

So I was thinking of killing him off in the most humiliating way possible: Swallow whole. I'm going to wear a skin that will devour him should he ever annoy my char. And I probably will do it anyway at some point.

There is a big problem with that though: Skinsend shrinks the monster's strength down to a pathetic 3. That is a huge problem when I want to grapple someone, even if the form has other advantages.

Does anyone have a good idea for how I can remedy this without having to spend a lot of spells/extracts buffing the skin all the time? Technically I think it's legit for the skin to wear rings and other items, or at least benefit from them, but I'm not sure.

There are also some other questions I am having trouble figuring out.

* I can't see it in the description but I wonder what the skins of these creatures weigh. I guess it is quite possible to have them prop up themselves or to carry them around in portable holes, but it feels like something important to know.

* Is it worth it to become a Clone Master as well as a Vivisectionist? Some of the abilities, like making clones of yourself, seem great but I see very little reason to want to have simulacrum as an extract when I'm planning on having the Alchemical simulacrum three as it is a lot more economical in the end.

Yeah that's it basically. I appreciate whatever answers you guys can provide. :) Toodaloo!^^

Silver Crusade

If the strength is 3, the best thing I can think of is, don't be concerned with winning the grapple. Make the simulacrum with Rake attacks, or with Constrict, both would let it execute attacks while having the grappled condition, doesn't have to be winning. I'm a fan of Con or Str (or choose any stat you know his character has that is low, once it hits 0 he's knocked out) debilitating poisons, obviously delivered via the attacks. Or paralyzing if you can get it - either way it helps you bypass the items need to win the grapple. As an Alchemist, poisons shouldn't be so tuff to acquire.

The other option to consider is letting him 'think' he's won. A trap or second simulacrum placed on your body - lets say infront of a sensitive area - attached to a 'belt' or 'undergarment' could not only humiliate him further, but give you the chance to coup de grace or swallow whole as desired.

I normally don't endorse PvP behavior, but it sounds like this player (and game) have different attitudes towards it, so I see no issues in defending yourself to your fullest.

I'd be interested in learning how this pans out, please keep us infromed.

edit: I know virtually nothing about Alchemist archtypes, so I'll let other more informed people help you out there =D


Dot.


Hit him where he lives. Use a Rust Monster or one of those Puddings that dissolves things.

You'll hurt him far worse than merely killing him.


as an alchemist, try looking into contact poisons. It would be hard without immunity, maybe a skin you make is immune? Use dragon bile for best results.


Thanks for the help. :)

Booksy: We usually don't do PvP either but this guy deserves it.

Having read through your guys posts I have begun to form a plan. I'll dress Vivi up in skins that have Level Drain attacks to wear him down first and then finish him off when he's too weak to defend himself properly. I'm thinking Succubus and vampire should I be able to get them.

There is a new development btw: My DM and I don't know what difference is between Greater Alchemical Simulacrum and the regular version of Simulacrum.

I mean the casting time and material cost is clear as day, but it's the last line from Greater Alchemical Simulacrum that is confusing: "The created simulacrum is a creature, not a supernatural effect."

What in the world does that actually mean? James Jacobs answered this question in regard to the regular version of the spell:

Ravingdork wrote:
(9) Can a simulacrum be destroyed via Dispel Magic or similar spell? I think it seems overwhelmingly that the answer is no, because the spell is instantaneous and Dispel Magic clarifies:

Quote:
"The effect of a spell with an instantaneous duration can't be dispelled, because the magical effect is already over before the dispel magic can take effect."

Still, if a magic item can be suppressed, can a magic creature? The fact that it is an Illusion spell really gets me hung up, because it suggests that without ongoing magic, the simulacrum couldn't exist at all.

A simulacrum is not a real creature; it's a PARTIALLY real creature. It's more accurate to say it's a magical creation (this has no impact on the creature's type, though—that's set by the original creature). It's an illusion, but it's of the "shadow" type, which means that it's partially real as well. In any case, dispel magic clearly says that spells with a duration of instantaneous can't be dispelled, and in the case of simulacrum, that's exactly what it's duration is.

...But he didn't touch upon the Greater Alchemical Simulacrum version. I'm really confused as to what that actually means. Does anyone have a clue?

Silver Crusade

Okies, when you mentioned energy drain, my brain tickled me. This would solve both grapple and strength issues. Wight, Monk They are CR 6, so you'd need some planning to get one yourself. But probably easier than a succubus or vampire.

This gets very silly, cause if the fighter initiates the grapple, a Monk Wight simulacrum can let him win, then Flurry, possibly draining 3 levels. Also have Stunning Fist and so many feats...see if your GM will let you customize a bit for your situation.


Booksy wrote:

Okies, when you mentioned energy drain, my brain tickled me. This would solve both grapple and strength issues. Wight, Monk They are CR 6, so you'd need some planning to get one yourself. But probably easier than a succubus or vampire.

This gets very silly, cause if the fighter initiates the grapple, a Monk Wight simulacrum can let him win, then Flurry, possibly draining 3 levels. Also have Stunning Fist and so many feats...see if your GM will let you customize a bit for your situation.

The GM plays a world shattering wizard in a campaign where I am the GM so he'll probably let me have some leeway. ;)

One possibility that I didn't mention is that while these things grapple I'm still free to take my own actions. I can probably wear him down with poisons and sneak attacks (Vivisectionists trade bombs for SA) as well.


Skinsend against a PC? isn't that an easy way to die?
You're saying you're using skinsend on other creatures? how are you going to do that when skinsend is a personal spell? Infuse extract? I also don't really see the point to have skinsend on them — that will half their HD again (and of course set their str to 3, which is not buffable since it's of a simulacrum)

In my opinion best way to kill a PC would probably be poison (even if you want to swallow whole, just do it after the poison). The fact that it's expensive won't matter because the GM will likely kill you off in the near future anyway, and the problem of things like having to ingest some poisons isn't much of a problem with PCs.

That, or could do it while they're sleeping, no?

Grand Lodge

Maybe a tumour familiar based off this little guy.

Makes for a nasty last line of defence.


It's not nice to pick on fighters.


Joesi wrote:

Skinsend against a PC? isn't that an easy way to die?

You're saying you're using skinsend on other creatures? how are you going to do that when skinsend is a personal spell? Infuse extract? I also don't really see the point to have skinsend on them — that will half their HD again (and of course set their str to 3, which is not buffable since it's of a simulacrum)

In my opinion best way to kill a PC would probably be poison (even if you want to swallow whole, just do it after the poison). The fact that it's expensive won't matter because the GM will likely kill you off in the near future anyway, and the problem of things like having to ingest some poisons isn't much of a problem with PCs.

That, or could do it while they're sleeping, no?

Oh don't worry, he won't be killing me anytime soon. ;)

Yes I'm aware of that Skinsend is a personal spell but, like you said, infusion takes care of that. While Skinsend does weaken the creature significantly, and also grant a few perks, but the biggest bonus is in the surprise factor/fashion statement of wearing what appears to be flayed monsters. The biggest asset though is that my "Wardrobe" of monsters are secure in my secret lair where my personal staff takes care of the Simulacrum(s) while the body is left behind.
If the skin dies the creature there is still safe and I'll have them send me a fresh one ASAP. I plan on wearing a bunch of them together as well so I think it's a substantial weapon in my arsenal. :)


So, you force the clones to drink the potions, but can't the clones dismiss the spell as a free action and reassemble itself?


The Fool wrote:

The biggest asset though is that my "Wardrobe" of monsters are secure in my secret lair where my personal staff takes care of the Simulacrum(s) while the body is left behind.

If the skin dies the creature there is still safe and I'll have them send me a fresh one ASAP. I plan on wearing a bunch of them together as well so I think it's a substantial weapon in my arsenal. :)

If a skinsend dies, the creature dies too; They'd need to use their standard action to leave their skin before they die; At high levels and for a creature with 1/4 it's HD, it seems like it could die in one round without notice.

Even if it did return it's consciousness to it's body it would be difficult to heal without a wondrous item for lackeys to use (I don't know how much a heal item would cost, do any exist?)


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What ever happened to working as a party ?

Silver Crusade

From what The Fool has posted, he is not the instigator here. His PC has been blatently threatened in cruel gruesome detail how his character will be brutalized, victimized and then killed by another PC - in game. I see no issues in him being prepared to defend himself, and doing it in such a stylish way that it'll disuade others in the future. For those that disagree with this module of thinking, I recommend reading "Ender's Game".


Booksy wrote:
From what The Fool has posted, he is not the instigator here. His PC has been blatently threatened in cruel gruesome detail how his character will be brutalized, victimized and then killed by another PC - in game. I see no issues in him being prepared to defend himself, and doing it in such a stylish way that it'll disuade others in the future.

Maybe I misunderstood or misread, but from what I gathered, The Fool was planning a reactive/"defensive" (at best) assassination, not just "being prepared". Maybe I was mistaken. "One of my goals is to murder one of the players" doesn't sound like a defensive sort of thing to me.


Redchigh: They can dismiss it, but I think that is a standard action. I could be wrong in this, though. The Simulacrum is completely subservient to me though and won't go against my orders.

Joesi: You're right, I had actually missed that part. I'l probably have to rethink the idea of using them in melee. Fortunately enough they only cost me 100 gp per HD and 24 hours to grow so I can replace them more cheaply than some consumables.

However I think I need to rely more heavily on spell slinging skins. The Melee ones can be used for delivering the finishing blow.

Tony: That Fighter did.

Booksy: Quite right, It's to defend my character, which I kind of like, and to send a message of sorts to the other player.

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