Visectionst 1 / alchemist 1


Rules Questions


My visectionist 1 is thinking about taking a level of alchemist to get the bomb feature back. This would be at 2nd level. The visectionist for the first level just replaces the bomb feature, and is still an alchemist class level, so would I just add the bomb feature along with the other perks at 2nd level alchemist (discovery, poison resistance +2, and Poison use along with caster level increase). I understand that I wouldn't be counting this level to increase the die on my sneak attack damage for visectionist, just to the bomb damage which would be 1d6 + int then another d6 in 2 levels.


You can't take a base class and one of its archetypes, nor can you take two archetypes of the same class.

Edit: That is, two archetypes as separate classes. Sometimes archetypes can be stacked if they do not overlap in what features they replace.


Your levels in vivisectionist are actually alchemist levels as well, so you can't be "vivisectionist 1 / alchemist 1". You'd be "vivisectionist alchemist 2". This means that you can't get the bomb feature back from the alchemist class, as you permenantly gave it up when choosing the vivisectionist. There are a few other archetypes that give bombs though, like the arcane bomber for the wizard.

The Exchange

You're taking the class Alchemist, but adding and removing a few things as part of the Archetype. If you take another level of Alchemist, then it'd automaticly be redone as the archetype. It falls under the same rule of "You can't multiclass with the same class ie Ranger/Ranger or Fighter/Fighter."

EDIT: Ninja'd!


Whale_Cancer wrote:
You can't take a base class and one of its archetypes, nor can you take two archetypes of the same class.

To clarify that second point, Whale_cancer means that if two archetypes replace the same features, you can't progress independently in both. So if the Awesomologist archetype for alchemists replaced bombs, you couldn't be a vivisectionist 1 / Awesomologist 1. It'd be one or the other.

You absolutely can take multiple archetypes at once, so long as they don't modify, replace, or glance suggestively at the same class features.


Whale_Cancer wrote:
You can't take a base class and one of its archetypes, nor can you take two archetypes of the same class.

You can take two archetypes of the same class as long as you qualify for both. Meaning if both archetypes affect completely different abilities and never replace the same ability.

For instance, you can be both a Sniper (targets trapfinding and trapsense) and a Scout (targets uncanny dodge and improved uncanny dodge).

Advanced Player's Guide, pg 72 wrote:
Characters may take more than one archetype if they meet the requirements.

Sovereign Court

Cheapy wrote:
You absolutely can take multiple archetypes at once, so long as they don't modify, replace, or glance suggestively at the same class features.

I think he meant you can't take Archetype A at character level 1 and Archetype B at character level 2 if they have the same base class.


Please Don't Kill Me wrote:
Cheapy wrote:
You absolutely can take multiple archetypes at once, so long as they don't modify, replace, or glance suggestively at the same class features.
I think he meant you can't take Archetype A at character level 1 and Archetype B at character level 2 if they have the same base class.

Then he's absolutely correct.


Please Don't Kill Me wrote:
Cheapy wrote:
You absolutely can take multiple archetypes at once, so long as they don't modify, replace, or glance suggestively at the same class features.
I think he meant you can't take Archetype A at character level 1 and Archetype B at character level 2 if they have the same base class.

That's what I thought as well. Guess I didn't get it across 100% though.

Sovereign Court

Cheapy wrote:
That's what I thought as well. Guess I didn't get it across 100% though.

After rereading your post, you did. Thats what I get for scanning through the responses while tiered.


Cheapy wrote:
You absolutely can take multiple archetypes at once, so long as they don't modify, replace, or glance suggestively at the same class features.

I actually don't agree that they can't modify the same class feature, as long as they aren't modifying the same exact thing. For instance:

A Bushwhacker Gunslinger modifies Grit to be WIS-1 instead of just WIS. So, the new Grit says your grit pool is equal to your WIS modifier-1.

A Mysterious Stranger Gunslinger modifies Grit to use CHA instead of WIS. So, the replaced WIS-1 would now become CHA-1.

Or something. Since I can't find RAW that states you can't do it.


Thanks for quick replies. It did seem a little wierd to be able to do what I wanted, which is why I asked.


Cheapy wrote:
Whale_Cancer wrote:
You can't take a base class and one of its archetypes, nor can you take two archetypes of the same class.

To clarify that second point, Whale_cancer means that if two archetypes replace the same features, you can't progress independently in both. So if the Awesomologist archetype for alchemists replaced bombs, you couldn't be a vivisectionist 1 / Awesomologist 1. It'd be one or the other.

You absolutely can take multiple archetypes at once, so long as they don't modify, replace, or glance suggestively at the same class features.

In my haste I forgot to make that distinction. Edited it so that if anyone else looks at this thread it doesn't cause confusion.


Barry:

UC archetype rules wrote:
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as another alternate class feature

There are no qualifications for "alter the same class feature", so it's just if they both alter it, it's a no-go. :)

It's not an unreasonable house rule, but for PFS it's definitely against what they had intended. They wanted it to be ironclad so that there wouldn't be wiggle room and so the GM wouldn't have to keep on making decisions on if archetypes could stack.


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Barry Armstrong wrote:
Cheapy wrote:
You absolutely can take multiple archetypes at once, so long as they don't modify, replace, or glance suggestively at the same class features.

I actually don't agree that they can't modify the same class feature, as long as they aren't modifying the same exact thing. For instance:

A Bushwhacker Gunslinger modifies Grit to be WIS-1 instead of just WIS. So, the new Grit says your grit pool is equal to your WIS modifier-1.

A Mysterious Stranger Gunslinger modifies Grit to use CHA instead of WIS. So, the replaced WIS-1 would now become CHA-1.

Or something. Since I can't find RAW that states you can't do it.

PRD wrote:
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature.


Yep. Finally found it. Ultimate Combat, pg. 23, final paragraph. I guess you really can't cross the streams, Dr. Venkman.

I'll have to ask my DM if I can houserule my Bushwhacker/Mysterious Stranger build, then.

:(

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If you still want bombs, you could multi-class into the Arcane Bomber wizard archetype. You can't modify them with discoveries, but it's something.


RainyDayNinja wrote:
If you still want bombs, you could multi-class into the Arcane Bomber wizard archetype. You can't modify them with discoveries, but it's something.

Wow. Vivisectionist/Arcane Bomber has some nice potential.


Yes, this falls into the "I have this delicious cake in my stomach and yet it is also still sitting pristine on my plate" category.

Man, don't worry about bombs. I play a Vivisectionist and trust me, your rounds will either be spent buffing up or just straight up eating bad guys.


It's just that our party doesn't really have a ranged attacker, also dr is sort of a pain for us. I looked over the arcane bomber archtype and it states that

Quote:

This ability stacks with the alchemist bomb ability to determine the level of bomb damage, but an arcane bomber that becomes an alchemist does not gain that class’s bomb ability, nor does an alchemist that becomes an arcane bomber gain this bomb ability.

so I don't think I could use that archtype to get the bomb ability.

Sovereign Court

Kahn Zordlon wrote:

It's just that our party doesn't really have a ranged attacker, also dr is sort of a pain for us. I looked over the arcane bomber archtype and it states that

Quote:

This ability stacks with the alchemist bomb ability to determine the level of bomb damage, but an arcane bomber that becomes an alchemist does not gain that class’s bomb ability, nor does an alchemist that becomes an arcane bomber gain this bomb ability.

so I don't think I could use that archtype to get the bomb ability.

What that means is that an Alchemist 1/Arcane Bomber 1 has an effective Alchemist level of 2 for determining his bombs (1d6), rather then the features stacking to give you bigger bombs (2d6) at a lower level. Since you gave up the bomb class feature you should gain bombs by becoming an Arcane Bomber.

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