Eldrith heritage for martial (besides orc bloodline)


Advice


For a martial class, wcih bloodline could be a good choice for the eldrith heritage feats?


Abyssal is a good one - it gives the strength bonus of orc and magical claws (it also makes sense as a source of magical power, unlike the decidedly unmagical orcs). Draconic gives magical claws too, and natural armor or a breath weapon.


I'm fond of Serpentine for the poison effect and the fact you can use the natural attack easily. If you go to the next tier, you'll have the option of either bonuses to natural armor or a viper familiar and snakespeech.

For theme I've been working on a Gnome Barbarian build with the Spirit totem that goes into the Undead bloodline. Nothing says the spirits are angry like a raging Gnome with skeletal hands reaching out of the ground!

You'll want to check if it's okay with your GM to take the Wildblooded as feats. Things can get pretty crazy down that road. (Animal companions? for two feats? Say what?) My GM doesn't allow it. Your's may.

Verdant and Deep Earth (Kn Nature and Dungeoneering respectively) offer combat maneuvers at range as their first level ability. Verdant gets you three maneuvers at a 15 foot range, while Deep Earth only gets you trip, but at a 30 foot range. If you have the greater version of the associated maneuvers... well...
You won't be using your normal CMB, but you should get the +4 bonuses from the feats if you have them. And maybe you even provoke with Greater Trip? That's probably the case, but YMMV.


Protean is pretty cool. Entangle foes out to 30 feet, and gain resistances to acid, polymorph, petrification, and transmutation effects. If you keep going it gets really cool. Ranged attacks get 20% concealment, melee attacks get penalties, foes don't get 5-foot steps and move at half speed... all within 10 feet of you. That's all from one power. The last power is crazy. Black Tentacles and Dimension Door simultaneously once per day. Not necessary, but still pretty darn cool.


Shadow could be useful, since the second eldrith feat basically would give you the benefits of shadow dancer or a high level assassin. Basically, you can do stealth even if someone is watching if you are within 10 feet of an outside source of shadows. I know you said martial, but stealth is great for everyone. Plus, you can switch places with an ally within 60 feet in an area of darkness or dim light. Or switch two allies at level 13 (15 for you). Could be useful, but very situational. Might be more useful if you want to guard a caster, and your group has access to darkvision and darkness spell.


I was thinking about fey bloodline. The Laughing Touch seems great in a grapple, then later greater inisibility as a swift action.

those two abilitie are worth 3 feats?


@Nicos: if your CHA score isn't high enough to make the DC worthwhile, then no, they aren't worth it.
A familiar (who can do so much more) can also apply Dust of Disappearance to you.
The Dust is better than Greater Invisibility any ways.


Quandary wrote:

@Nicos: if your CHA score isn't high enough to make the DC worthwhile, then no, they aren't worth it.

A familiar (who can do so much more) can also apply Dust of Disappearance to you.
The Dust is better than Greater Invisibility any ways.

laughing touch has no save.

but the familiar is much better.


Stormborne is also nice, the 1st power is giving you a scaling/upgrading boost to your attacks, and you can later get both See-Thru-Fog and a Flamestrike-like (Electricity/Sonic) attack that would be useful vs. Swarms, which are otherwise very tough for Martials to deal with. Plus Electricity/Sonic Resistance and you treat Wind effects as 1 step lower.

Boreal is similar, with a weapon-enhancing effect for the 1st level power, and Snow Shroud combines seeing thru Fog and 20% concealment vs. all attacks (presumably this is a Fog effect) and 'Cold Shield' aura (ala Fire Shield) AND bonus to Stealth in snowy or icy areas. Plus Cold Resist stuff to boot.


Lumiere Dawnbringer wrote:
laughing touch has no save. ...but the familiar is much better.

Ah, my bad... That IS the kind of thing to watch out for on the many BLs that DO have Saves for their abilities...

If you aren't a CHA-based Caster, or at least a CHA-heavy class like Paladin, then those aren't going to be very impressive.

But yeah, I love Familiars, even for fully Martial types of characters.
If you can get one with Reach (Improved Familiar: Pseudodragon/Faerydragon FTW!),
they can even be Flanking buddies with you, netting an extra +2 to-hit on top of their other uses.


Lumiere Dawnbringer wrote:
Quandary wrote:

@Nicos: if your CHA score isn't high enough to make the DC worthwhile, then no, they aren't worth it.

A familiar (who can do so much more) can also apply Dust of Disappearance to you.
The Dust is better than Greater Invisibility any ways.

laughing touch has no save.

but the familiar is much better.

The familar is a great companion, (and a lirakyen would be helpful against exahustion) but I have done it before I would like something else.


I've found that the Starsoul and Voidtouched bloodlines are handy if you're only going partway into the feat chain.

They give a 1d4+1/2 caster level area effect fire (Starsoul) or cold (voidtouched) 5' area spell. DC is caster-stat/caster-level based, but your primary use for it is destroying evidence, dealing with swarms, and nailing creatures that for whatever reason you don't want to close to melee with.

Never having to buy a bottle of alchemist's fire again is nice. Skill Focus (Knowledge Nature) is useful for fighter/rangery types.

For one more feat at 11th level, you get get fire resistance 5, cold resistance 5, low light vision and never having to breathe....all of which are wonderful for a martial character.


Quandary wrote:
Lumiere Dawnbringer wrote:
laughing touch has no save. ...but the familiar is much better.

Ah, my bad... That IS the kind of thing to watch out for on the many BLs that DO have Saves for their abilities...

If you aren't a CHA-based Caster, or at least a CHA-heavy class like Paladin, then those aren't going to be very impressive.

But yeah, I love Familiars, even for fully Martial types of characters.
If you can get one with Reach (Improved Familiar: Pseudodragon/Faerydragon FTW!),
they can even be Flanking buddies with you, netting an extra +2 to-hit on top of their other uses.

i would love a Young Succubus Familiar with reduced hit dice and a high use magic device. i was thinking, reduce it down to 4 hit dice, and instead of dropping size, add the young template. call it a lesser succubus if you wish.

Grand Lodge

Lumiere Dawnbringer wrote:
Quandary wrote:
Lumiere Dawnbringer wrote:
laughing touch has no save. ...but the familiar is much better.

Ah, my bad... That IS the kind of thing to watch out for on the many BLs that DO have Saves for their abilities...

If you aren't a CHA-based Caster, or at least a CHA-heavy class like Paladin, then those aren't going to be very impressive.

But yeah, I love Familiars, even for fully Martial types of characters.
If you can get one with Reach (Improved Familiar: Pseudodragon/Faerydragon FTW!),
they can even be Flanking buddies with you, netting an extra +2 to-hit on top of their other uses.

i would love a Young Succubus Familiar with reduced hit dice and a high use magic device. i was thinking, reduce it down to 4 hit dice, and instead of dropping size, add the young template. call it a lesser succubus if you wish.

Loli Succubus for the win!


blackbloodtroll wrote:
Lumiere Dawnbringer wrote:
Quandary wrote:
Lumiere Dawnbringer wrote:
laughing touch has no save. ...but the familiar is much better.

Ah, my bad... That IS the kind of thing to watch out for on the many BLs that DO have Saves for their abilities...

If you aren't a CHA-based Caster, or at least a CHA-heavy class like Paladin, then those aren't going to be very impressive.

But yeah, I love Familiars, even for fully Martial types of characters.
If you can get one with Reach (Improved Familiar: Pseudodragon/Faerydragon FTW!),
they can even be Flanking buddies with you, netting an extra +2 to-hit on top of their other uses.

i would love a Young Succubus Familiar with reduced hit dice and a high use magic device. i was thinking, reduce it down to 4 hit dice, and instead of dropping size, add the young template. call it a lesser succubus if you wish.
Loli Succubus for the win!

i agree. it would have ranks in profession (library assistant), profession (maid), or profession (cabin girl) and i would name her Koakuma.

Grand Lodge

Astarotte for sure.


blackbloodtroll wrote:
Astarotte for sure.

her too.


Dot.


infernal's pretty neat. no-save-half-your-level-minus-two-duration shaken touch attack, hellfire (or scaling con bonus, if your dm allows wildblooded EH choices), and wings.

oni's got a multi-round nonlethal touch (also for level-2 duration, seems great for annoying mages), change shape, gaseous form, and conditional fast healing/stabilization to choose from are pretty nifty.

also, destined bloodline. just destined bloodline.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Depending on the campaign, taking the arcane bloodline's Arcane Bond with the warrior's primary weapon may have the best long-term benefit. They can customize/improve their bonded weapon "as if he has the required item creation feats." For barbarians, cavaliers, fighters, and gunslingers this lets them spend one feat instead of two (Master Craftsman in Craft (Weapons) and Craft Magic Arms and Armor), although it's limited to a single item instead of all weapons.

If the warrior is a paladin or a ranger, that extra (spontaneous) spell can be extremely useful, as well. A paladin or ranger can also benefit from the New Arcana bloodline power. A paladin will even have high Cha to qualify for the feats.


The Pit-Touched bloodline is actually pretty nice. Its a variant of the Infernal. You keep the melee touch (no save) that gives the shaken condition for 1/2 you level (-2 in this case) rounds and get a total + 6 to Con. A step farther and you get bat wings. Potential downsides are that you have to take Skill Focus: Diplomacy to start, and that any creature shaken by the touch radiates evil. But depending on the character concept a easy intimidate a few times a day, 3 hit points per level, and 60 ft flight (avg) ain't too shabby.


Sloppycrane wrote:
The Pit-Touched bloodline is actually pretty nice. Its a variant of the Infernal. You keep the melee touch (no save) that gives the shaken condition for 1/2 you level (-2 in this case) rounds and get a total + 6 to Con. A step farther and you get bat wings. Potential downsides are that you have to take Skill Focus: Diplomacy to start, and that any creature shaken by the touch radiates evil. But depending on the character concept a easy intimidate a few times a day, 3 hit points per level, and 60 ft flight (avg) ain't too shabby.

I'm pretty sure you can't do this RAW, because access to the mutated bloodlines requires the Wildblooded archetype, something you can't do via the Eldritch Heritage feats.


was just thinking of a drow-descended half-elf crossblooded sorc (pit-touched infernal/draconic)/paladin/DD with EH for orc.

grab a robe of arcane heritage (doesn't work on EH, since the feats only grant the powers, not add a bloodline, iirc) and watch it go INSANE.

also, do half-elves/-orcs count as human from the elf-blooded feature (so could they take racial heritage and such)? it says they count for any effect related to race, so would that apply?

The Exchange

I like the Boreal bloodline. It's not so good for non-Frozen North campaign, but the flavor is beyond awesome. Plus, if you go against an Ice Mage, then you get to melt their face with your attacks!(Pun intended!)


Pathfinder Adventure Path Subscriber

Celestial Bloodline if you go with Improved Arcane Heritage will get you wings to fly with (plus some minor untyped blasty/healing power)

Improved Arcane Heritage can get you what is basically an innate fortification power (negation of crits) and Greater can get you SR.

Boreal allows you to add the frost weapon ability to your weapon, eventually going into the frost burst

If you're a stealty warrior type (example: the Cad fighter), Improved Arcane Heritage can net you darkvision and/or Hide in Plain Sight.


I love the one that gives a Familiar and getting say a Small Familiar to use for flanking in emergencies.

Especially handy for a Rogue.


Azaelas Fayth wrote:

I love the one that gives a Familiar and getting say a Small Familiar to use for flanking in emergencies.

Especially handy for a Rogue.

I think a rogue is better off doing this with rogue talents, not feats. Feats are worth more to them.


Oh yeah I forgot they could get a familiar without a feat...

I really need to play Rogue a bit more...

Liberty's Edge

Arcane for the familiar.

You get a little buddy that grants you a two free feats to make up for the ones you invested in the feat tree to begin with!


Feral wrote:
You get a little buddy that grants you a two free feats to make up for the ones you invested in the feat tree to begin with!

Mind explaining how that works? Cause I must be missing something.


Well, you get Alertness when the Familiar is near by... I guess the minor-side benefit of non-Improved Familiars could be worth a Feat if you get the Compsognathus with the equivalent of Improved Init (most are +3 to one skill/HP, not Feat-equivalent). But Alertness is not a Feat you take as a Martial trying to min-max, and if you wanted Improve Init you should just take it up-front, so the whole concept is kind of flawed IMHO. I'm not saying don't get a Familiar via Eldritch Heritage, but those are not really good reasons.


I say get it for the extra flexibility of a Small Familiar. Though a Weasel (Weasels on the Face!) could be fun. So could a squirrel.


If you have the Feats to afford Improved Familiar, some of them can have normal Reach as well, including the Pseudodragon (whose Tail is basically a Reach Weapon with a level-scaling Sleep Poison) and the Imp can Polymorpb into a Wolf I believe. Normal Reach lets them Flank with you, as well as Aid Another for Attack/AC more easily. The Improved Familiars tend to have nice Immunities and Senses like Blindsense or the ability to See Invisible/ BE Invisible. Even if you can't See directly, your Telepathically-linked Familiar knowing where enemies are is a pretty useful thing... Just take Blind-Fight/Imp-Blind-Fight and go to town!


Without Imp. Familiar you can get a Dodo or a Goat.

Grand Lodge

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Or a miniature giant space hamster!


Andrew Kennedy wrote:
Or a miniature giant space hamster!

What?


The Pestilence bloodline is kinda useful...if icky.

The 1st power allows you to sicken a creature with a touch attack for a number of rounds equal to your 'sorcerer' level. So your level minus 2. If you're moving into position and can't get off a full round attack this might just be wroth it more than a single blow. And you can do it three times plus your charisma bonus!

And the 9th level power, for Improved Edlritch Heritage, you get a scaling natural armour bonus 'cos you're covered in so many bugs they protect you (OK...that's nasty) and as a bonus if you step into a swarm you can command it!


Azaelas Fayth wrote:
Andrew Kennedy wrote:
Or a miniature giant space hamster!
What?

Minsc!

"Eeevvulll meet Sword, Sword meet Eeevvulll!"


Oh wow... how did I miss that...


dot

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