Whats the point of oracle powers that add armour bonuses?


Pathfinder First Edition General Discussion


Armour bonuses don't stack so why dothey waste space for those powers?

Is it just there for when your caught without armour?


Even the kobold favored oracle class ability doesn't add to it.. not that you need it if your stacking AC spells.

Oracle: Add +1/4 to the armor or natural armor bonus granted by oracle spells she casts on herself

Silver Crusade

insaneogeddon wrote:

Armour bonuses don't stack so why dothey waste space for those powers?

Is it just there for when your caught without armour?

They're for if you don't want to have to wear armor.

Think about it. If you are wearing a Breastplate, enchanted with +4, you are getting 10 armor from it.

Some Oracles can get better armor just by being Oracles and at level 19, will have +10 armor from their ability. So they can have the same AC as an Oracle who shelled out for +4 Breastplates, and not have to worry about a Max Dex penalty.


I think they can also have some nice effects, like the armor from the Wind mystery that has a built in 50% deflection rate for ranged attacks once you hit 13th level. Also helps avoid armor check penalty or reduced speed from heavy armors.

Plus, cool flavor?

Silver Crusade

^That too. Forgot about the special abilities.


If only Magical Vestment could be cast on the things...

as it stands just shellout for an adamantine breastplate and cast magical vestment.. it gets a better ac faster and DR to boot.

Silver Crusade

insaneogeddon wrote:


If only Magical Vestment could be cast on the things...

as it stands just shellout for an adamantine breastplate and cast magical vestment.. it gets a better ac faster and DR to boot.

Yes...but you don't have to waste resources on it either. Adamantine Breastplate and Magic Vestments cost money and a spell. The armor abilities don't. That means you can funnel your money into other items and don't have to memorize Magic Vestment every day. Also, the Oracle Armors gain DR as well.


No armor check penalty, no weight, and you can save your cash for other items. Plus, in most cases, rule of cool.


If you are playing a low Str Oracle you aren't going to want to be using more than your minimum load just for a piece of armor that limits your Dex and gives you an armor penalty... even with mithral...

Here's a good comparison.

lvl 13 Oracle of the Heavens.

+2 Mithral Breastplate: AC bonus 8, Max dex 5, armor penalty -1, weight 15 lbs, cost 8,200gp.

Coat of many stars: AC bonus 8, no max dex, no armor penalty, no weight, no cost, and DR 5/slashing. :D


Being an Oracle of Calistria and wearing clothes is just wrong.


If only Magical Vestment could be cast on the things...
Well they provide a armor bonus, magical vest is an enhancement bonus - to they stack.
You can cast magical vestment on your clothes. So if your affaid the revalation runs out you still have a little Ac ...


Interzone: you would be correct all the way until we factor in Muleback Cords. Even at 1.5x cost they are rediculously cheap and virtually negate any problem with carrying capacity.

- Gauss

Grand Lodge

insaneogeddon wrote:


Armour bonuses don't stack so why dothey waste space for those powers?

Is it just there for when your caught without armour?

It's this strange concept.... called flavor. So that you can have oracles that don't look like they're dressed to be Christians on Crusade.

Remember just because something doesn't fit YOUR style of play doesn't mean it won't work for someone else.


insaneogeddon wrote:


If only Magical Vestment could be cast on the things...

as it stands just shellout for an adamantine breastplate and cast magical vestment.. it gets a better ac faster and DR to boot.

Magical Vestment can be cast on armor. Oracle's ability explicitely gives them armor. You can cast it on the oracle's conjured armor.

Silver Crusade

Gauss wrote:

Interzone: you would be correct all the way until we factor in Muleback Cords. Even at 1.5x cost they are rediculously cheap and virtually negate any problem with carrying capacity.

- Gauss

Except that if you wear Muleback Cords, you can no longer wear a Cloak of Resistance.


Elamdri: I guess you missed my point about 1.5x cost. That is so you can wear Muleback cords AND a Cloak of Resistance as one item.

If your GM is ignoring the rules on combining items then just get a Muleback Cord tattoo for 2x the cost. That is slotless.

And before you comment, yes, I know you cannot combine them in PFS.

- Gauss

Silver Crusade

Ah, I did miss that. My mistake. I always forget that rule, typically never see it in play. Pretty much every game I play in/run just uses the bog standard stuff from the book, no mods.


Even if you use the standard stuff from the book with 'no mods' as you put it Magical Tattoos are slotless and 2x cost which for the Muleback Cords isnt that much.

- Gauss

Silver Crusade

Gauss wrote:

Even if you use the standard stuff from the book with 'no mods' as you put it Magical Tattoos are slotless and 2x cost which for the Muleback Cords isnt that much.

- Gauss

...yeah...I have no clue what that is, hahahaha. Is that from one of those softcovers that they sell? Cause that would probably explain it.


Inner Sea Magic

- Gauss

Silver Crusade

Yeah, that explains it, hahaha. Every game I play bans anything that isn't hardcover. Heck, my longest running group just now is allowing stuff outside the CRB.


Ahhhh. Well usually the tattoos arent worth it. Then again, I follow the rules regarding item crafting. Stacking items (at 1.5x cost) isn't the same as 'custom' magic items. It is a different section. It is what the basis for the ability score Belts and Headbands. For that matter, that section is used anytime you want to upgrade a +1 sword to a +2 sword.

- Gauss


Gauss wrote:

Elamdri: I guess you missed my point about 1.5x cost. That is so you can wear Muleback cords AND a Cloak of Resistance as one item.

If your GM is ignoring the rules on combining items then just get a Muleback Cord tattoo for 2x the cost. That is slotless.

And before you comment, yes, I know you cannot combine them in PFS.

- Gauss

I think using the magic item creation rules as written will result in some extremely broken combos. Being able to throw every cheap effect onto nice items is really strong.


johnlocke90:

Again, I am not talking about custom items. I am not talking about creating items from spell x. This is a different section.

If you mean that the section on adding new abilities is broken, I haven't seen that but your game, your rules. :)

Just so I can attach a page number here: CRB p553 Adding New Abilities.

- Gauss

Silver Crusade

I'll agree it's a handy little rule if you want to say add a Ring of Feather Fall or Sustenance affect to something expensive like a Ring of Freedom of Movement or Evasion, but at the same time, I agree with Johnlocke that there's a lot of room for abuse, and I think that's why every game I've played in has banned the rule (Expect for pre-made items like the headband and belts obviously, as Gauss pointed out).


insaneogeddon wrote:


Armour bonuses don't stack so why dothey waste space for those powers?

Is it just there for when your caught without armour?

One nice feature is being able to multiclass into arcane and get an armor bonus.

Wind Oracle / Djinni Sorcerer sounds pretty nice.

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