| mirtexxan |
Hello everybody,
I'm playing a Fighter. To precise I'm playing a Lore Warden 5/Monk 2, with hight dexterity and Dervish Dance.
When the adventure it's about fighting (or Roleplaying BTW) I have no problem and I feel I'm relly helping the party.
However, we are going to be in a long dungeon exploration and I fear that I don't have the tools to contribuite meaningfully. I have the chance to buy some equipment. What do you would advise me to buy if I want to help my party with trap finding, trap deactivation and general utility in an exploration environement?
Thank you very much,
Mirtexxan
CalebTGordan
RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32
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Check out Ashiel's Adventuring Guidebook for tips and tricks on how to use gear. There are some really great uses for mundane gear there.
I would also go through Ultimate Equipment and see what sparks your imagination.
| mcv |
You can never have too much holy water, alchemist's fire and oil with you.
There's lots of useful gear that weighs very little, which means that anyone can carry it. As the fighter, you're the one that can carry all the heavier stuff. You're the one with the 50 ft of rope and the grappling hook. The 10 foot pole. The climbing gear. The crowbar.
Fighters aren't exactly the best trapfinders and deactivators, but there's lots of other stuff that needs doing during exploration. You can kick in doors, break open stuff, move heavy stuff. That's worth something too.
| Bertious |
For the traps lenses of detection (3500gp) and a ring of maniacal devices (5000gp) would give you +5 to perception, +5 to disable device, and the ability to use DD untrained.
A single level of Ranger with the trapper archetype would give you trapfinding as a rogue and if you took freebooter too youd get a to hit and damage buff you can share with the party.
kinevon
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Don't forget the tanglefoot bags. Even if the target saves, they take penalties.
Shame you can't put Agile on your scimitar. But you can put either version of Dueling on it.
Eyes of the Eagle is a nice little Perception boost.
Hand of Glory gives Daylight & See Invisibility once a day apiece.
Ring of Feather Falling is never a bad thing.
If your GM allows Wayfinder/Ioun Stone resonances, and he uses Method I, a wayfinder and clear spindle Ioun Stone is a good thing for any fighter-type to have.
Air Crystals, just in case.