Any one starting a Kingmaker PbP?


Recruitment

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"Sunny" wrote:

Well...I does prefer th' more fittin' term 'Gill-person' but aye, I be hopin' t'have somat behind this avatar in time. I've already missed out on one game I was applying for due to me having no life. :P

Seriously, working twelve hours in 30+ Degrees (Celsius) in 70+% humidity suuuucks! (-_-)

*collapses and tries to recover so that they can get up and do it all again...and again...and again...until the weather changes....*(-_-)

Well, gillman are gillman, just as humans are humans. ;)

Also, get cracking on your character fishboy!

Sunset and I have known each other for a few years and they've played in a Kingmaker pbp I used to run. Don't worry, it died because I wasn't able to afford home-based internet for a while. :(
That's all fixed now, so no worries there.


Lady Zaldane wrote:
Okay a Gesalt Tengu Rogue Swordmaster/Fighter weapon master

Looking to make a Sword Scion?


Baelin Orlovsky: I just noticed, you have the Noble Born trait. As an aasimar, you can not be a member of the Orlovsky's unless you have the Adopted trait, selecting Noble Born, or by having the Bastard trait.
Also, your profile has your name as Marcus Ironskin in the spoiler.


Morrin wrote:
Just making sure everything with my Summoner is approved. I figured it would be, considering almost everything is pretty much Core or APG, nothing fancy.

Sorry, I somehow missed this earlier. Yes, you look good to go. However, please include a breakdown of Mokai's evolutions in its SQ line, and move pounce to Special Attacks, please and thanks.

Edit: What do the two of you look like?


tomtesserae wrote:

Here is Kazremek the Cavalier/Magus. Everything is from the PRD. I didn't find the starting gold for the Cavalier so I used 175 (like the paladin). Is this appropriate? If not, I'll be happy to change it since I will probably look over the gear again. If I left out any information you need or if something isn't clear don't hesitate to ask.

You have a total of 540 gp starting wealth. Spend it however you like, as long as whatever you purchase is in the Pathfinder Reference Document.


Korren Blake wrote:

Greetings!

MisterLurch here. I need to pick another trait, and type in the background. Most of the numbers are done. Am I missing anything?

Ref should be +5 (base +2, +3 Dex)

CMB should be +3 (Base Atk +1, +2 Str)
Intimidate can be used untrained, so you should go ahead and factor Stern Gaze into it, even though you have a net modifier to Intimidate of +0. I find it's best to keep track of all numbers involved with a character.

Aside from this, I don't see anything really missing aside from another trait and background.


Here I am with those changes you requested. Not sure why Hero Lab doesn't put the Evolutions on the sheet...


Oh, and here is Mokai. This will be fun. Already feel these two got some great character and potential for some fun roleplaying. Will be fun playing Andrei and Mokai if I get chosen. :)


Hero Lab.... *shakes head*


Eh, find it useful to quickly make characters when not doing anything custom. And for a good format for the most part. I usually use TheOneSheet for custom and higher level characters. Took me hours though to get my level 23 mystic/theurge character in the RL campaign I was in for 7 years. So much stuuuuuuuff!


Black Fang wrote:

Baelin Orlovsky: I just noticed, you have the Noble Born trait. As an aasimar, you can not be a member of the Orlovsky's unless you have the Adopted trait, selecting Noble Born, or by having the Bastard trait.

Also, your profile has your name as Marcus Ironskin in the spoiler.

Ah, I was thinking with Aasimars being humans who's celestial heritage awakens it would be ok, but I can be adopted not a problem. Thanks.


ok, fixed. I'm now adopted into house Orlovsky.


Okay gonna do a female tengu Rogue(SwordMaster)/Inquisitor(Preacher)
Of Shelyn...doing the number crunch now will post Character Soon


Cuàn here.

Annik is coming along along nicely, still fidgeting with stats, picking a fitting and useful patron and picking a familiar.


Posting from PM for everyone's benefit.

Pedwiddle wrote:
Hey - I've got another couple questions, and figured I probably shouldn't clog up the recruitment board with the details. So anyway - I was all set to be a Druid/Fighter (Archer), then came across the Zen Archer monk archetype. I'm totally new to gestalt rules, and it's introduced a whole new level of tough choices...:-P

I like gestalt because it allows more versatility in the characters.

Pedwiddle wrote:

First, my goal is to have a character that can be supportive via druid spells, ranged combat, and summons (and possibly an animal companion - still debating that one), and add melee support when appropriate once they get wild shape.

The ranged combat will be strong regardless of whether I go with Archer or Zen Archer, so it may be more or less moot. I like the idea of having Wisdom play an important role for both druid and monk, but I'm not sure on a couple of points.

So, on to the questions:

Would a gestalt druid/monk get the Wisdom bonus to AC, or the fast movement (or any of the other monk perks, for that matter) in animal form once they got wild shape?

Unless you are encumbered or are wearing armor, why wouldn't you get the Wisdom bonus to AC from Monk? Same for other Monk class features.

Pedwiddle wrote:

In your opinion, do you think that the lower BAB progression of the monk would gimp the animal form too much when compared to fighter? If I got the AC bonus from Wisdom, it might still be worth it; if not, it'd be a tough sell.

Any advice you might give would be greatly appreciated.

Druid and Monk both have the 3/4 BAB progression, so how would the Monk's BAB "gimp" your wild shape ability?


Lady Zaldane wrote:

Okay gonna do a female tengu Rogue(SwordMaster)/Inquisitor(Preacher)

Of Shelyn...doing the number crunch now will post Character Soon

Interesting combo. I look forward to seeing how you role with this should you be selected.


Got a question: Would you be ok with the Two-World Magic trait? I'd like to use it to add Create Water to my list of cantrips so I can keep my Crab familiar hydrated.


Annik Birger wrote:
Got a question: Would you be ok with the Two-World Magic trait? I'd like to use it to add Create Water to my list of cantrips so I can keep my Crab familiar hydrated.

I'm okay with it, but explain in your background how you came to possess such an ability. Please and thanks.


Black Fang wrote:
Korren Blake wrote:

Greetings!

MisterLurch here. I need to pick another trait, and type in the background. Most of the numbers are done. Am I missing anything?

Ref should be +5 (base +2, +3 Dex)

CMB should be +3 (Base Atk +1, +2 Str)
Intimidate can be used untrained, so you should go ahead and factor Stern Gaze into it, even though you have a net modifier to Intimidate of +0. I find it's best to keep track of all numbers involved with a character.

Aside from this, I don't see anything really missing aside from another trait and background.

His CMB is 4 because of the Powerful build racial trait. He gets to count as large size if doing so would be advantageous to him. Am I mis-interpreting that?

I will update the skills, and I am working on the background today.


Korren Blake wrote:
Black Fang wrote:
Korren Blake wrote:

Greetings!

MisterLurch here. I need to pick another trait, and type in the background. Most of the numbers are done. Am I missing anything?

Ref should be +5 (base +2, +3 Dex)

CMB should be +3 (Base Atk +1, +2 Str)
Intimidate can be used untrained, so you should go ahead and factor Stern Gaze into it, even though you have a net modifier to Intimidate of +0. I find it's best to keep track of all numbers involved with a character.

Aside from this, I don't see anything really missing aside from another trait and background.

His CMB is 4 because of the Powerful build racial trait. He gets to count as large size if doing so would be advantageous to him. Am I mis-interpreting that?

I will update the skills, and I am working on the background today.

You are correct on powerful build, my apologies.


Wow, looks like we have a nice group of people getting together here, looking forward to the game!


Korren is ready to go.

Black Fang, can you take one last look over his numbers?


Ynaeve Amryln wrote:
Wow, looks like we have a nice group of people getting together here, looking forward to the game!

Is your name a coincidence, or are you a Robert Jordan fan?


I am a fan of many things, don't recall specifically making this name based on RJ though I see it now.


I think the mechanics are done, other then okaying the trait Threatening Defender with you.

Otherwise, I will finish up the background and naming process later today once I get home.


Posting tengu tonight


Aldori Swordlord wrote:

I think the mechanics are done, other then okaying the trait Threatening Defender with you.

Otherwise, I will finish up the background and naming process later today once I get home.

Fine by me.


***ATTENTION!!!***
Open enrollment ends at 1200 PST (Paizo Standard Time) on Monday, 10 December. Anyone interested in playing in Kingmaker with myself as GM needs to have a completed character by then. Rules and background.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

Sweet, that gives me plenty of time to work out a great background for this guy.


Black Fang, with permission I would like to revise my previous offerings. I decided I didn't like the idea of the Elven Blackblade Ninja as the background I came up with seemed a little too along the lines of the type of character I always tend to play as an elf...

And the dwarf monk inquisitor I just couldn't seem to get to work into the venturing into the stolen lands concept. So instead, I have a new idea, but one I like even better.

With your approval, I present a Suli Paladin Shining Knight / Oracle (Ancestors) Enlightened Philosopher by the name of Halest Droth.

background:
Halest Droth is the descendant of a once heroic Taldan knight by the name of Andronikos Droth who according to legend defeated a genie king and won his daughter as his bride. The old family chronicles speak in outlandish stories of the glories that Andronikos Droth garnered for the family, and of his heroic and superhuman descendants. Yet that was centuries ago, when the glory of Taldor was not a thing of the past, but rather just upon the horizon. Since then Taldor’s far-reaching empire has crumbled and so too have the fortunes of the house of Droth. By the time of the even-tongued conquest, the house of Droth was little more than a poor house of Knights who looked back on their own illustrious history with awe. Long before Galt fell to republicanism and the madness of the masses, the house of Droth vanished into the River Kingdoms and the lands further North, most of its members seeking to carve out a simple existence in sheltered shires and farming communities.

Halest Droth comes from a branch of the family that eventually found itself in Southern Brevoy, living on the edges of New Stetsvan – perhaps because it was built upon the ruins of an old Taldan settlement, no one in the family is quite sure what originally brought them to the land, but for at least the last five generations they have been small time ranchers, raising and breeding horses for the high and low of Brevoy. His father, Sergus Droth, even served as a squire when he was younger to a knight of Lebeda, until he was made lame in his right leg by an outlaw’s arrow. With his own hopes of becoming a knight shattered, Sergus raised his only son in his ideal image of a shining knight, placing upon his shoulders the heavy mantle of his own expectations and unfulfilled dreams as well as the daunting shadow of the family legends.

Though afflicted with a bizarre curse that takes hold when he is under extreme stress, Halest has long had an even deeper connection with his family history then what his father intended. Not only does he possess a small fraction of Jann magic in his veins, but he also is in communication with many of the spirits of his ancestors. Under the guidence of his ancestors, Halest took up the family sword and has sought out contract to explore the "Stolen Lands"

appearance:
Athletic and dashing, Halest from a physical stand point could be ripped from an old Taldan romance. With a mane of brown hair, a healthy working man's tan, and a white smile - it is only his eyes that betray that there is more to Halest. From day to day, his eyes shift between different hues. Some days they will be the calm blue-green of the inner sea, other days they are the deep grey of granite, and a week from then they might be the electric blue of a lightning strike or even orange like a fire's heart.

crunch:
Halest Droth
Male Suli (native outsider) Paladin Shining Knight / Oracle Enlightened Philosopher (Gestalt)
LG
Init +1; Senses Perception +, low light vision
--------------------
Defense
--------------------
AC , Touch , Flat-Footed
HP 11 (1d10+1)
Fort +3, Ref +1, Will + 2

--------------------
Offense
--------------------
Speed: 30 ft
Attacks:
Falcata (+4 to hit) 1d8+3 (19-20 x3)

-or-

-or-

--------------------
Statistics
--------------------
Str 16, Dex 12, Con 12, Int 11, Wis 10, Cha 19
Base Atk +1; CMB +4 ; CMD 15

Traits: , Veteran of Battle (+1 initiative, draw weapon for free), Heirloom Weapon (masterwork weapon and proficient in it) Falcata, Pioneer (You begin play with a horse. +1 trait bonus for Ride)

Skills: (5) Linguistics, All Knowledges, Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Profession (Wis), Ride (dex), Sense Motive (Wis), and Spellcraft (Int).

Diplomacy (+10)
Ride (+6)
Sense Motive (+6)
Handle Animal (+8)
Knowledge (nature)(+4)

Languages: Taldan (common), Auran,
--------------------
Special Abilities
--------------------
Oracle Curse: Tongues: In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can speak and understand any language, but your speech is still restricted during combat.

Oracle Mystery: Ancestors

Oracle Relevation: Sacred Council (Su): As a move action, you can call upon your ancestors to provide council. This advice grants you a +2 bonus on any one d20 roll. This effect lasts for 1 round. You can use this ability a number of times per day equal to your Charisma bonus.

Oracle Relevation: Blood of Heroes (Su): As a move action, you can call upon your ancestors to grant you extra bravery in battle. You gain a +1 morale bonus on attack rolls, damage rolls, and Will saves against fear for a number of rounds equal to your Charisma bonus. At 7th level, this bonus increases to +2, and at 14th level this bonus increases to +3. You can use this ability once per day, plus one additional time per day at 5th level, and every five levels thereafter.

Aura of Good

Detect Evil (Sp) At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds.

Smite Evil (Su) Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Energy Resistance 5: Sulis have resistance to acid 5, cold 5, electricity 5, and fire 5.

Negotiator: Sulis are keen negotiators, and gain a +2 racial bonus on Diplomacy and Sense Motive checks.

Elemental Assault (Su) Once per day as a swift action, a suli can shroud her arms in acid, cold, electricity, or fire. This lasts for one round per level, and can be dismissed as a free action. Unarmed strikes with her arms or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type.

--------------------
Feats
--------------------
Extra Relevation

--------------------
Spells:
Oracle - 4/
--------------------
0th: Light, Detect Magic, Purify Food and Drink, Enhanced Diplomacy
1st: Divine Favor, Shield of Faith
---------------------
Equipment
---------------------
Heirloom Weapon - Falcata, masterwork.
Heavy Horse

540 gp

I have a bit more to do, such as my equipment, but most of the crunch is already there.


LurkingTyranny wrote:

Black Fang, with permission I would like to revise my previous offerings. I decided I didn't like the idea of the Elven Blackblade Ninja as the background I came up with seemed a little too along the lines of the type of character I always tend to play as an elf...

And the dwarf monk inquisitor I just couldn't seem to get to work into the venturing into the stolen lands concept. So instead, I have a new idea, but one I like even better.

With your approval, I present a Suli Paladin Shining Knight / Oracle (Ancestors) Enlightened Philosopher by the name of Halest Droth.

You are aware that Heirloom Weapon has been errata'd, yes?


Morrin wrote:
Don't have the books on me at the moment, and would like to play with the idea a bit more, but thinking of Summoner/Vitalist

I know you basically have Andrei done, but I finally managed to have time to read the Vitalist in detail. I'll allow it, and any Vitalist relevant rules.


Black Fang wrote:
Pedwiddle wrote:
I'm totally new to gestalt rules, and it's introduced a whole new level of tough choices...:-P
I like gestalt because it allows more versatility in the characters.

Oh, I agree - I didn't say they were bad, just new to me :-)

Black Fang wrote:
Pedwiddle wrote:
Would a gestalt druid/monk get the Wisdom bonus to AC, or the fast movement (or any of the other monk perks, for that matter) in animal form once they got wild shape?
Unless you are encumbered or are wearing armor, why wouldn't you get the Wisdom bonus to AC from Monk? Same for other Monk class features.

I didn't see any specific reason, just confirming - you know what they say about things being too good to be true...

Black Fang wrote:
Pedwiddle wrote:
In your opinion, do you think that the lower BAB progression of the monk would gimp the animal form too much when compared to fighter? If I got the AC bonus from Wisdom, it might still be worth it; if not, it'd be a tough sell.
Druid and Monk both have the 3/4 BAB progression, so how would the Monk's BAB "gimp" your wild shape ability?

Only when compared to the fighter BAB progression.

At the moment, I'm planning on going with a Dwarf, Tengu, or Vanara Druid/Flowing Monk, with an emphasis on summons, wild shape, and melee/maneuvers. Any preference between the races?

One other question - any restrictions on druid archetypes? Would you allow a Saurian Shaman druid archetype with an animal companion nature bond? If so, how difficult should I expect it to be to find suitable animal companions?


I hope you still accept Annik as an application, as your announcement and deadline happened while I was asleep.

She is ready for take off, background and all.

Liberty's Edge

I'm out. I thought that I'd have more free time than this but work just shot up (it feels like) 500%.

Sorry guys. :(


*Bounces around* (^_^) *Waves to Annik*

Hey-YA there! Gots pretty much all'a th' character done. Moneys spent, traits and feats sorted and listed. Think I've covered everything. Just Skills to figure out total values after stat mods etc. (^_^)

So, any thoughts as to whether the character should purchase maybe some friendly doggies for company as well? (^_^)

Much cheers to all.


Black Fang wrote:
LurkingTyranny wrote:

Black Fang, with permission I would like to revise my previous offerings. I decided I didn't like the idea of the Elven Blackblade Ninja as the background I came up with seemed a little too along the lines of the type of character I always tend to play as an elf...

And the dwarf monk inquisitor I just couldn't seem to get to work into the venturing into the stolen lands concept. So instead, I have a new idea, but one I like even better.

With your approval, I present a Suli Paladin Shining Knight / Oracle (Ancestors) Enlightened Philosopher by the name of Halest Droth.

You are aware that Heirloom Weapon has been errata'd, yes?

I wasn't, what is the errata? (I can't view it at work)

That trait aside, does this work?


Pedwiddle wrote:

At the moment, I'm planning on going with a Dwarf, Tengu, or Vanara Druid/Flowing Monk, with an emphasis on summons, wild shape, and melee/maneuvers. Any preference between the races?

One other question - any restrictions on druid archetypes? Would you allow a Saurian Shaman druid archetype with an animal companion nature bond? If so, how difficult should I expect it to be to find suitable animal companions?

Either race works fine with me. As for archetypes, go with whatever you like in the PRD, just know that there are only two dinosaurs listed as possibly being found in non-warm environments; Allosaurus and Compsognathus.

Remember, the Stolen Lands get very cold in the winter, and not all that warm during the summer.


Annik Birger wrote:

I hope you still accept Annik as an application, as your announcement and deadline happened while I was asleep.

She is ready for take off, background and all.

The deadline isn't until the 10th, which is the upcoming Monday. You have time to finish.


Gonn wrote:

I'm out. I thought that I'd have more free time than this but work just shot up (it feels like) 500%.

Sorry guys. :(

I know the feeling. Take care and feel free to see what crazy stuff I pull on these poor souls! ;)


LurkingTyranny wrote:
Black Fang wrote:
LurkingTyranny wrote:

Black Fang, with permission I would like to revise my previous offerings. I decided I didn't like the idea of the Elven Blackblade Ninja as the background I came up with seemed a little too along the lines of the type of character I always tend to play as an elf...

And the dwarf monk inquisitor I just couldn't seem to get to work into the venturing into the stolen lands concept. So instead, I have a new idea, but one I like even better.

With your approval, I present a Suli Paladin Shining Knight / Oracle (Ancestors) Enlightened Philosopher by the name of Halest Droth.

You are aware that Heirloom Weapon has been errata'd, yes?

I wasn't, what is the errata? (I can't view it at work)

That trait aside, does this work?

Heirloom Weapon wrote:

You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family.

*Benefit: When you select this trait, choose one of the following benefits:

* proficiency with that specific weapon
* a +1 trait bonus on attacks of opportunity with that specific weapon
* a +2 trait bonus on one kind of combat maneuver when using that specific weapon.

Note: You pay the standard gp cost for the weapon.


"Sunny" wrote:

*Bounces around* (^_^) *Waves to Annik*

Hey-YA there! Gots pretty much all'a th' character done. Moneys spent, traits and feats sorted and listed. Think I've covered everything. Just Skills to figure out total values after stat mods etc. (^_^)

So, any thoughts as to whether the character should purchase maybe some friendly doggies for company as well? (^_^)

Much cheers to all.

YOUR money is to be spent however YOU want to spend it. ;)


I think I will still stick with Heirloom weapon in it's errata'd form, as it fits with the background I am trying to create. I will take proficient as the bonus (Facata is exotic in Brevoy, even though it is 'the weapon' of Taldor). Would it be okay if I paid the cost for it to be masterwork?


LurkingTyranny wrote:
I think I will still stick with Heirloom weapon in it's errata'd form, as it fits with the background I am trying to create. I will take proficient as the bonus (Facata is exotic in Brevoy, even though it is 'the weapon' of Taldor). Would it be okay if I paid the cost for it to be masterwork?

Falcata is exotic, so you can not select it for Heirloom Weapon.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber
Black Fang wrote:
LurkingTyranny wrote:
I think I will still stick with Heirloom weapon in it's errata'd form, as it fits with the background I am trying to create. I will take proficient as the bonus (Facata is exotic in Brevoy, even though it is 'the weapon' of Taldor). Would it be okay if I paid the cost for it to be masterwork?
Falcata is exotic, so you can not select it for Heirloom Weapon.

Yeah, the descriptive text gets you on it being Exotic.

Heirloom Weapon wrote:
You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family.

And I do believe Black Fang was kind enough to allow us to upgrade it to a Masterwork item despite the text as long as we paid for it.


I have long wanted to try out one of the official adventure paths for the Pathfinder RPG. The only realistic chance for that is on the net, so this seems promising. I was thinking some sort of magical character, such as the ultimate spontaneous caster: Oracle/Sorcerer [Mysteries: Time, Heavens & Curses: Blind or Lame]/[Bloodlines: Serpentine, Another weird bloodline) or something similar (e.g. Witch/Wizard could also be interesting - a wizard who took a shortcut to power through a pact, but is not trying to increase independence from the patron.

A couple of questions though:

1) How far do the online adventure paths usually get? These are supposed to be long campaigns based on chains of adventures. Is PbP a workable model for that?

2) Is Kingmaker suited to an online format? I have not played or read any of the adventure paths, but some preliminary theme-search indicated that Kingmaker supposedly concentrates on map and army play. Isn't this particularly difficult to do online?


Joshua Hirtz wrote:
Black Fang wrote:
LurkingTyranny wrote:
I think I will still stick with Heirloom weapon in it's errata'd form, as it fits with the background I am trying to create. I will take proficient as the bonus (Facata is exotic in Brevoy, even though it is 'the weapon' of Taldor). Would it be okay if I paid the cost for it to be masterwork?
Falcata is exotic, so you can not select it for Heirloom Weapon.

Yeah, the descriptive text gets you on it being Exotic.

Heirloom Weapon wrote:
You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family.
And I do believe Black Fang was kind enough to allow us to upgrade it to a Masterwork item despite the text as long as we paid for it.

You are correct about the masterwork part.


Roman wrote:

I have long wanted to try out one of the official adventure paths for the Pathfinder RPG. The only realistic chance for that is on the net, so this seems promising. I was thinking some sort of magical character, such as the ultimate spontaneous caster: Oracle/Sorcerer [Mysteries: Time, Heavens & Curses: Blind or Lame]/[Bloodlines: Serpentine, Another weird bloodline) or something similar (e.g. Witch/Wizard could also be interesting - a wizard who took a shortcut to power through a pact, but is not trying to increase independence from the patron.

A couple of questions though:

1) How far do the online adventure paths usually get? These are supposed to be long campaigns based on chains of adventures. Is PbP a workable model for that?

2) Is Kingmaker suited to an online format? I have not played or read any of the adventure paths, but some preliminary theme-search indicated that Kingmaker supposedly concentrates on map and army play. Isn't this particularly difficult to do online?

Yes, adventure paths are able to be played using the pbp format. They take a long time, but they work.


Black Fang wrote:
Roman wrote:

I have long wanted to try out one of the official adventure paths for the Pathfinder RPG. The only realistic chance for that is on the net, so this seems promising. I was thinking some sort of magical character, such as the ultimate spontaneous caster: Oracle/Sorcerer [Mysteries: Time, Heavens & Curses: Blind or Lame]/[Bloodlines: Serpentine, Another weird bloodline) or something similar (e.g. Witch/Wizard could also be interesting - a wizard who took a shortcut to power through a pact, but is not trying to increase independence from the patron.

A couple of questions though:

1) How far do the online adventure paths usually get? These are supposed to be long campaigns based on chains of adventures. Is PbP a workable model for that?

2) Is Kingmaker suited to an online format? I have not played or read any of the adventure paths, but some preliminary theme-search indicated that Kingmaker supposedly concentrates on map and army play. Isn't this particularly difficult to do online?

Yes, adventure paths are able to be played using the pbp format. They take a long time, but they work.

Cool, how long did it take, in your experience, to run through a full adventure path in the pbp format?


Roman wrote:
Cool, how long did it take, in your experience, to run through a full adventure path in the pbp format?

I have yet to complete even 1 part of an AP in a pbp, mainly due to real life factors.

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