
Black Fang |

Alignment: Any, but you must still be able to work together. I will modify the AP as needed to suit your characters.
Point Buy: 25 points
Classes: Any class in the PRD is allowed. All PCs are Gestalt, and once you pair classes that's what you stick with. No multiclassing or prestige classes allowed.
Races: Core races are allowed without question. Featured and Uncommon races are allowed with appropriate background explaining yourself.
Feats: Instead of a feat at every odd level (1st, 3rd, 5th, etc), you get 1 feat at EVERY level.
Every PC will receive a Horrifically Overpowered feat in addition to all others they receive selected by me.
Traits: 1 Kingmaker Campaign trait plus 2 others.
Starting Wealth: Max gold from both classes.
Other: If you would like to use something that is not included in the PRD, ask and I'll review and give a yes or no.

Joshua Hirtz |

Likewise. I played in a Kingmaker game once upon a time and started reading the first adventure path to run it myself, but never got to GM'ing it. I would love the chance to get to actually play it before running it though.
The GM that was taking us through it had a knack for pulling out Forgotten Realms and incorporating it into the game, I would really like the chance to actually experience it as part of Golarion.

Morrin |

Well looks like we got a GM willing to run it...And those Horrifically OP feats...I've heard about those from a PbP a friend of mine is playing that's level 20. xD This will be interesting. I would play either a Summoner/Fighter or Summoner/Gunslinger. I'll have to play with it and probably have something posted today or tomorrow. Ooh I love gestalt. :D
P.S. Anychance on Dreamscarred Psionics allowed? If not that's ok.

Black Fang |

Well looks like we got a GM willing to run it...And those Horrifically OP feats...I've heard about those from a PbP a friend of mine is playing that's level 20. xD This will be interesting. I would play either a Summoner/Fighter or Summoner/Gunslinger. I'll have to play with it and probably have something posted today or tomorrow. Ooh I love gestalt. :D
P.S. Anychance on Dreamscarred Psionics allowed? If not that's ok.
What are you interested in using from it?

Jennis Silgerk |

Dropping my name in the ring for a wizard/rogue. Probably Elf, though I do like the pyro assimar as well.
I expect that with this combination I should be able to neatly fit into the role of the king's spy, magician, or if needed, king. Though the last would only be if there are not others that want the role.
I'd like to do a NE/LE build, but if evil is out then TN or NG.
I don't go for pvp. As the head spymaster, having that alignment would seem appropriate.
How are you selecting the HOPF's?

Korren Blake |

A Gunslinger/Inquisitor of Torag, Korren Blake has come to help build a great, well-ordered society and ensure that it is free of corruption and destructive influence.
I would like to make him a half giant from the psionics unleashed 3rd party content from dreamscarred press. I would like to drop the stomp psi-like ability, however.
If half-giant is not allowed I will just make him a really big human.
Will have stats and such posted by tonight.

Black Fang |

@Morrin: For the moment, I'm going to say maybe for Vitalist. I'll study it some this weekend and get you a solid yes or no on Monday.
@twilsemail: Build the character (stats and background) and you'll be in the running.
@Jennis Silgerk (fnord72): I have no alignment restrictions. All I care about is that the PCs can get along well enough to not implode the game.
As for the Horrifically Overpowered feats, I will select them based on what I feel works. In other words, pure GM fiat.
@Korren Blake (MisterLurch): I'm familiar with their half-giant and am comfortable allowing it. Are you looking for a replacement ability for the stomp PLA?

Black Fang |

Umm .. I had not planned on looking at a replacement. The main reason for the half-giant was being enormous and imposing. Something that fits that idea would be welcome, otherwise just drop the PLA.
Stomp has an RP cost of 1. I'll allow an additional trait, meaning you would have 1 KM trait, plus 3 others.

Joshua Hirtz |

I'm kind of leaning towards a LN Sound Striker Bard/Ninja myself. A master of deception and precision whose life goal is to create the perfect killing technique so that he might serve his country to the fullest of his capabilities.
Edit: Looking at Muse-Touched Aasimar as well. The perfect face for denying the truth of his intentions.

Black Fang |

Couldn't find it on the linked page, so apologies if I missed it... how do favored class bonuses work for gestalt characters? (My guess would be that unless you're a half-elf, you just choose one?)
Drop the favored from favored class bonus and pick whatever you like, either +1 hit point, +1 skill rank, or one of the race specific class bonuses.
For half-elves, multitalented should be replaced with an alternate racial trait.

Black Fang |

Black Fang wrote:@Korren: I'll need to do a complete breakdown of the race. Give me a few.Thanks for the trouble
I have to go back to work. I will finish up tonight.
Yes, I'll allow the removal of the -2 Dexterity in exchange for the loss of stomp, Psionic Aptitude, and Wild Talent.

Khelreddin |

I don't have time to gin up a new PbP character, especially one of the awesome complexity being offered here.
I'm just posting to say how awesome it is that Lady Zaldane requested a Kingmaker campaign, a few others weighed in, and a GM stepped up to make it happen.
Good on ya, Black Fang! From a quick look at your profile, and all the cool stuff you've worked on, this should be a fun one.

Morrin |

Alright, here's Andrei! Hope you like. Also added possible plot hooks to be used or not. Enjoy!
Male Half-Elf Bard (Court Bard) 1
CG Medium Humanoid (elf, human)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +4; +2 vs. enchantments
Immune sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Rapier +0 (1d6/18-20/x2)
Ranged Composite shortbow (Str +0) +2 (1d6/x3)
Special Attacks bardic performance (standard action) (8 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 14)
Bard (Court Bard) Spells Known (CL 1):
1 (2/day) Ear-Piercing Scream (DC 15), Negative Reaction (DC 15)
0 (at will) Open/Close (DC 14), Prestidigitation (DC 14), Ghost Sound (DC 14), Detect Magic
Spell-Like Abilities Summon Monster I (7/day)
Summoner Spells Known (CL 1):
1 (2/day) Shield, Enlarge Person (DC 15)
0 (at will) Acid Splash, Resistance, Mage Hand, Mending
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Statistics
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Str 10, Dex 14, Con 13, Int 14, Wis 12, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Skill Focus (Perform [oratory]), Spell Focus (Conjuration)
Traits Fast-Talker, Reactionary, Bastard
Skills Acrobatics +0, Bluff +9, Climb -2, Diplomacy +5, Escape Artist +0, Fly +0, Knowledge (nobility) +7, Linguistics +6, Perception +7, Perform (comedy) +8, Perform (oratory) +11, Ride +0, Spellcraft +6, Stealth +4, Swim -2, Use Magic Device +8
Languages Common, Draconic, Dwarven, Elven, Sylvan
SQ bardic performance: satire -1, elf blood, heraldic expertise (1/day)
Other Gear Lamellar (leather) armor, Composite shortbow (Str +0), Rapier, 23 GP, 3 SP, 8 CP
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Special Abilities
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Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Satire -1 (Su) Inflict penalties to attack, damage, save vs. fear and charm.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Heraldic Expertise +1 (1/day) (Ex) You add half your bard level to Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon..
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summon Monster I (7/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
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Andrei Baskov was supposed of been born into the life of luxury, his father being one of the nobles of Brevoy, a bastard child, his mother being a elven wanderer. His father wanted nothing of either of them, and cut all contact with his mother before he was born. She stayed in Brevoy until he was born, and sadly died during childbirth.
He was raised in an orphanage, where he was picked on by the actual native Brevoyians. But he did quickly learn to either avoid, or use his talent with words to get the boys in trouble and grounded, convincing the orphange employee's of things the bullies never did, or blowing up the proportion of their misdeeds!
Until one day he got cornered by a few of the older bullies, and it looked like he was in trouble, his fancy words could not get the boys to let up on him. It was then when his now best friend, Mokai, appeared. Literally, out of thin air, a large furry beast, not quite feline, not quite canine, and with just a single growl, the boys ran off!
Since then he's been with Mokai nearly always, other then when Mokai disappears for some reason or the other, but always coming back whenever Andrei calls him long enough.
He soon left the orphanage on his 16th birthday, wishing to find out who his actual father is, the only clue is that he's a noble. Figuring the best way to get more information, is to get into the Courts, and using his skill with words and entertainment values of him and Mokai together, managed to become somewhat of a name throughout the courts, being called on for verbal enterainment and such.
Until he recieved the charter...
Possible plothooks: Who's his father? Why did he get a charter, possibly a favor from an ally, or a curse of someone he slighted during his times in court?
Mokai
Quadruped
CG Medium Outsider
Init +2; Senses darkvision; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 11 (+1)
Fort +3, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee Bite (Bite) +3 (1d6+2/x2) and
Claw x2 (Claws) +3 x2 (1d4+2/x2)
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Statistics
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Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15 (19 vs. Trip)
Feats Power Attack -1/+2
Skills Acrobatics +3 (+7 jump), Perception +4, Sense Motive +4, Stealth +6
Languages Common
SQ pounce
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Pounce (Ex) You can make a full attack after a charge.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Black Fang |

@all: I highly recommend at least one character with some flavor of druid.
@Sunny: If you're going to play in this, you'll need to drop down to 1st, and triple check all numbers to make sure they conform to the rules posted HERE.