Any one starting a Kingmaker PbP?


Recruitment

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Hi all i would love to play in a Kingmaker campaign i've heard good things but have never been through it my self, wanting to do a cleric of Shelyn to spread the goddesses faith to the land!


I too would be interested


I would be immensely interested, as this looks like a stellar AP. I think we'd have people all over it if a GM were to kick one up. ;)


I would be interested in this also

Liberty's Edge

I'd be in. I've always wanted to play it. :)


All we need now is to rope a DM


Also want to play. Had one going a while back, but the GM just stopped posting.


*Bumping*

Hello GM...any one willing to GM for a Kingmaker Campaign?


I have tried to get into a couple Kingmaker PBP, but never accepted. I would love to play in one


Alignment: Any, but you must still be able to work together. I will modify the AP as needed to suit your characters.
Point Buy: 25 points
Classes: Any class in the PRD is allowed. All PCs are Gestalt, and once you pair classes that's what you stick with. No multiclassing or prestige classes allowed.
Races: Core races are allowed without question. Featured and Uncommon races are allowed with appropriate background explaining yourself.
Feats: Instead of a feat at every odd level (1st, 3rd, 5th, etc), you get 1 feat at EVERY level.
Every PC will receive a Horrifically Overpowered feat in addition to all others they receive selected by me.
Traits: 1 Kingmaker Campaign trait plus 2 others.
Starting Wealth: Max gold from both classes.
Other: If you would like to use something that is not included in the PRD, ask and I'll review and give a yes or no.


Pathfinder Starfinder Roleplaying Game Subscriber

Would love to play in one as well.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

Likewise. I played in a Kingmaker game once upon a time and started reading the first adventure path to run it myself, but never got to GM'ing it. I would love the chance to get to actually play it before running it though.

The GM that was taking us through it had a knack for pulling out Forgotten Realms and incorporating it into the game, I would really like the chance to actually experience it as part of Golarion.


Pathfinder Starfinder Roleplaying Game Subscriber

Well looks like we got a GM willing to run it...And those Horrifically OP feats...I've heard about those from a PbP a friend of mine is playing that's level 20. xD This will be interesting. I would play either a Summoner/Fighter or Summoner/Gunslinger. I'll have to play with it and probably have something posted today or tomorrow. Ooh I love gestalt. :D

P.S. Anychance on Dreamscarred Psionics allowed? If not that's ok.


Morrin wrote:

Well looks like we got a GM willing to run it...And those Horrifically OP feats...I've heard about those from a PbP a friend of mine is playing that's level 20. xD This will be interesting. I would play either a Summoner/Fighter or Summoner/Gunslinger. I'll have to play with it and probably have something posted today or tomorrow. Ooh I love gestalt. :D

P.S. Anychance on Dreamscarred Psionics allowed? If not that's ok.

What are you interested in using from it?


Pathfinder Starfinder Roleplaying Game Subscriber

Don't have the books on me at the moment, and would like to play with the idea a bit more, but thinking of Summoner/Vitalist

Dark Archive

If there's room for another PC, i'd love to play a cavalier at some point. I've been told Kingmaker is about the only way to keep one viable through the length of an arc.


Dropping my name in the ring for a wizard/rogue. Probably Elf, though I do like the pyro assimar as well.

I expect that with this combination I should be able to neatly fit into the role of the king's spy, magician, or if needed, king. Though the last would only be if there are not others that want the role.

I'd like to do a NE/LE build, but if evil is out then TN or NG.

I don't go for pvp. As the head spymaster, having that alignment would seem appropriate.

How are you selecting the HOPF's?


A Gunslinger/Inquisitor of Torag, Korren Blake has come to help build a great, well-ordered society and ensure that it is free of corruption and destructive influence.

I would like to make him a half giant from the psionics unleashed 3rd party content from dreamscarred press. I would like to drop the stomp psi-like ability, however.

If half-giant is not allowed I will just make him a really big human.

Will have stats and such posted by tonight.


@Morrin: For the moment, I'm going to say maybe for Vitalist. I'll study it some this weekend and get you a solid yes or no on Monday.

@twilsemail: Build the character (stats and background) and you'll be in the running.

@Jennis Silgerk (fnord72): I have no alignment restrictions. All I care about is that the PCs can get along well enough to not implode the game.
As for the Horrifically Overpowered feats, I will select them based on what I feel works. In other words, pure GM fiat.

@Korren Blake (MisterLurch): I'm familiar with their half-giant and am comfortable allowing it. Are you looking for a replacement ability for the stomp PLA?


Pathfinder Starfinder Roleplaying Game Subscriber

Still pondering the Vitalist or the Tactician. Just something to add onto the buffer(or healer with vitalist). If not I'm still good with either Summoner/fighter(or gunslinger) combo. Plenty of fun opportunities here.


I am looking to do Archaeologist Bard/Knife Master Rogue.

Spy would be ideal type for him.


Morrin wrote:
Still pondering the Vitalist or the Tactician. Just something to add onto the buffer(or healer with vitalist). If not I'm still good with either Summoner/fighter(or gunslinger) combo. Plenty of fun opportunities here.

Tactician as in the fighter archetype from Ultimate Combat?


Pathfinder Starfinder Roleplaying Game Subscriber

Oh, no. It's the Psionic-Bard from Pawns and Power from Dreamscarred.


Umm .. I had not planned on looking at a replacement. The main reason for the half-giant was being enormous and imposing. Something that fits that idea would be welcome, otherwise just drop the PLA.


Morrin wrote:
Oh, no. It's the Psionic-Bard from Pawns and Power from Dreamscarred.

I don't have that, so no. Sorry.


Pathfinder Starfinder Roleplaying Game Subscriber

Alright, no problem. Then I'll stick to paizo classes. I'll have something posted here soon.


Couldn't find it on the linked page, so apologies if I missed it... how do favored class bonuses work for gestalt characters? (My guess would be that unless you're a half-elf, you just choose one?)


Korren Blake wrote:
Umm .. I had not planned on looking at a replacement. The main reason for the half-giant was being enormous and imposing. Something that fits that idea would be welcome, otherwise just drop the PLA.

Stomp has an RP cost of 1. I'll allow an additional trait, meaning you would have 1 KM trait, plus 3 others.


Morrin wrote:
Alright, no problem. Then I'll stick to paizo classes. I'll have something posted here soon.

I have Mind Over Body, but not Pawns and Power, so the Vitalist is still a possibility.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

I'm kind of leaning towards a LN Sound Striker Bard/Ninja myself. A master of deception and precision whose life goal is to create the perfect killing technique so that he might serve his country to the fullest of his capabilities.

Edit: Looking at Muse-Touched Aasimar as well. The perfect face for denying the truth of his intentions.


Oladon wrote:
Couldn't find it on the linked page, so apologies if I missed it... how do favored class bonuses work for gestalt characters? (My guess would be that unless you're a half-elf, you just choose one?)

Drop the favored from favored class bonus and pick whatever you like, either +1 hit point, +1 skill rank, or one of the race specific class bonuses.

For half-elves, multitalented should be replaced with an alternate racial trait.


Black Fang wrote:
or one of the race specific class bonuses.

Retaining or ignoring the relevant race bit?


I was reading through the half giant again, I don't have the advanced races guide, would it be worth all three of the psionic racial traits, the PLA, the Wild Talent Feat, and the Psionic aptitude to eliminate the -2 to dexterity?


@Oladon: Forgive my denseness, but what are you asking?

@Korren: I'll need to do a complete breakdown of the race. Give me a few.


Black Fang wrote:

@Oladon: Forgive my denseness, but what are you asking?

@Korren: I'll need to do a complete breakdown of the race. Give me a few.

Thanks for the trouble

I have to go back to work. I will finish up tonight.


Sorry, I think I misread. I read the quoted bit as saying you could take any race's class bonus (for the relevant class), but then re-read and realized it was just worded that way because you've got two possibilities for any race.


Korren Blake wrote:
Black Fang wrote:
@Korren: I'll need to do a complete breakdown of the race. Give me a few.

Thanks for the trouble

I have to go back to work. I will finish up tonight.

Yes, I'll allow the removal of the -2 Dexterity in exchange for the loss of stomp, Psionic Aptitude, and Wild Talent.


I don't have time to gin up a new PbP character, especially one of the awesome complexity being offered here.

I'm just posting to say how awesome it is that Lady Zaldane requested a Kingmaker campaign, a few others weighed in, and a GM stepped up to make it happen.

Good on ya, Black Fang! From a quick look at your profile, and all the cool stuff you've worked on, this should be a fun one.


I would be interested.
I have two ideas for Gestalt characters:

Dwarven Monk of the Sacred Mountain / Inquisitor - an unpleasant, single-minded individual ( leaning towards being a follower of Abadar)

Or

Mysterious Elven Magus / Ninja - magus would either be Kensei or Bladebound.


Baelin is ready to go. I have a feeling this is going to be crazy hard. I have heard the AP can be pretty challenging, so with these characters I'm excited and scared :)


Jariath here is also ready to go, went with a Ranger (trapper)/Rogue (knife master) concept, Assassin type.


I'm going to go ahead and back out of this one... enough commitments for now, much as I really, really wanted to try a Knife Master Vivisectionist (+1d8 sneak attack PER LEVEL, anyone?)... maybe next time.

Hope you all have fun!


Ive never played pbp.....and never played gestalt.....heck, Ive only just started roleplaying again after a 10+yr hiatus, but Ive got the bug again and this looks really interesting!

How much time do I have to built a concept for consideration?


You have until I decide, which will be Monday at the earliest.


Black Fang I just want to say thanks for stepping up to do this. What a great community here. Players ask and receive :)


Pathfinder Starfinder Roleplaying Game Subscriber

After playing around with stuff(Gotta love being able to do Pathfinder stuff at work). I've decided on a Summoner/Court Bard. Will have sheet and background later tonight or tomorrow. This will be fun!


Pathfinder Starfinder Roleplaying Game Subscriber

Alright, here's Andrei! Hope you like. Also added possible plot hooks to be used or not. Enjoy!

Andrei Baskov:

Male Half-Elf Bard (Court Bard) 1
CG Medium Humanoid (elf, human)
Init +4; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +4; +2 vs. enchantments
Immune sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Rapier +0 (1d6/18-20/x2)
Ranged Composite shortbow (Str +0) +2 (1d6/x3)
Special Attacks bardic performance (standard action) (8 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 14)
Bard (Court Bard) Spells Known (CL 1):
1 (2/day) Ear-Piercing Scream (DC 15), Negative Reaction (DC 15)
0 (at will) Open/Close (DC 14), Prestidigitation (DC 14), Ghost Sound (DC 14), Detect Magic

Spell-Like Abilities Summon Monster I (7/day)
Summoner Spells Known (CL 1):
1 (2/day) Shield, Enlarge Person (DC 15)
0 (at will) Acid Splash, Resistance, Mage Hand, Mending
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 13, Int 14, Wis 12, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Skill Focus (Perform [oratory]), Spell Focus (Conjuration)
Traits Fast-Talker, Reactionary, Bastard
Skills Acrobatics +0, Bluff +9, Climb -2, Diplomacy +5, Escape Artist +0, Fly +0, Knowledge (nobility) +7, Linguistics +6, Perception +7, Perform (comedy) +8, Perform (oratory) +11, Ride +0, Spellcraft +6, Stealth +4, Swim -2, Use Magic Device +8
Languages Common, Draconic, Dwarven, Elven, Sylvan
SQ bardic performance: satire -1, elf blood, heraldic expertise (1/day)
Other Gear Lamellar (leather) armor, Composite shortbow (Str +0), Rapier, 23 GP, 3 SP, 8 CP
--------------------
Special Abilities
--------------------
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Satire -1 (Su) Inflict penalties to attack, damage, save vs. fear and charm.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Heraldic Expertise +1 (1/day) (Ex) You add half your bard level to Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon..
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summon Monster I (7/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
--------------------


Background:

Andrei Baskov was supposed of been born into the life of luxury, his father being one of the nobles of Brevoy, a bastard child, his mother being a elven wanderer. His father wanted nothing of either of them, and cut all contact with his mother before he was born. She stayed in Brevoy until he was born, and sadly died during childbirth.
He was raised in an orphanage, where he was picked on by the actual native Brevoyians. But he did quickly learn to either avoid, or use his talent with words to get the boys in trouble and grounded, convincing the orphange employee's of things the bullies never did, or blowing up the proportion of their misdeeds!
Until one day he got cornered by a few of the older bullies, and it looked like he was in trouble, his fancy words could not get the boys to let up on him. It was then when his now best friend, Mokai, appeared. Literally, out of thin air, a large furry beast, not quite feline, not quite canine, and with just a single growl, the boys ran off!
Since then he's been with Mokai nearly always, other then when Mokai disappears for some reason or the other, but always coming back whenever Andrei calls him long enough.
He soon left the orphanage on his 16th birthday, wishing to find out who his actual father is, the only clue is that he's a noble. Figuring the best way to get more information, is to get into the Courts, and using his skill with words and entertainment values of him and Mokai together, managed to become somewhat of a name throughout the courts, being called on for verbal enterainment and such.
Until he recieved the charter...

Possible plothooks: Who's his father? Why did he get a charter, possibly a favor from an ally, or a curse of someone he slighted during his times in court?

Mokai:

Mokai
Quadruped
CG Medium Outsider
Init +2; Senses darkvision; Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 11 (+1)
Fort +3, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee Bite (Bite) +3 (1d6+2/x2) and
Claw x2 (Claws) +3 x2 (1d4+2/x2)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15 (19 vs. Trip)
Feats Power Attack -1/+2
Skills Acrobatics +3 (+7 jump), Perception +4, Sense Motive +4, Stealth +6
Languages Common
SQ pounce
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Pounce (Ex) You can make a full attack after a charge.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.


*Waves*

Hey-YA there! Remember me? (^_^)

I still be jus', y'know, floatin' around.

Does ye want m'self back in one of yer games then?

I can see I need to 'pair' m'self down again...Might take a while with bein' on random shifts an' all.

Much cheers to all.


@all: I highly recommend at least one character with some flavor of druid.

@Sunny: If you're going to play in this, you'll need to drop down to 1st, and triple check all numbers to make sure they conform to the rules posted HERE.


Aye...seen that. Will do as time allows. (^_^)

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