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Hello.
Last weekend my group dug up our characters from an old campaign (five PCs, retired at level 20) and gave them 5 mythic tiers to try the system out. While it was certainly fun (watching a Balor explode like a balloon from a single full-attack was awesome), my own character seemed somewhat... lackluster.
I played a straight-up Summoner. No fancy-shmancy archetypes, no prestige classes. The giant serpentine eidolon is a bit of a glass-cannon bite-constrict-[Con]poison killing machine, and the summoner is support-only. Haste the party, then heal the eidolon, buff as needed. Not a single damage-dealing spell (for in-character reasons). Out of combat, Bluff and Diplomacy were through the roof.
The difficulties began when the time came to mythic path, as none of them are really suited for a Charisma-support caster. We agreed the Archmage was the sort-of-best-fitting one, but in the end not a single Path Ability was used. Endless Power seems useful, but with a rather high ability bonus and extra spell slots (Lvl 20) the summoner never ran out of spells. And the eidolon got no benefit whatsoever, what's worse, since it had to fight against opponents with mythic levels it had a really bad time.
In our game none of the mythic paths or abilities did anything for the summoner. They worked wonders for the wizard, rogue, cleric and cavalier(ish) characters, but maybe that's because all of them fit one of the archetypes.
So maybe add an archetype for a charisma-based support caster? In any case, I'd be more than happy if additional path abilities were given to the Archmage to allow for non-combat-oriented casters.