Double Weapon Enchantment


Rules Questions


I've been looking through the entire mesageboard for this ruling and I haven't really found a deffinate answer since it seems to be a rather large debate.

When you enchant a double weapon such as a Twin Sword do you enchant each end seperatly or are both ends treated as having the same enchantment?

I've seen older versions of the Core Book where it said that a double weapon had to have both ends enchanted seperatly but my Core Book is newer and the ruling is not listed in the Weapon section or Magic Weapon section. This would lead me to beleive that a double weapon is treated as having both ends enchanted with the same ability or Enhancement bonus when you apply said Enhancement or Ability to the weapon.

I am also wondering if you do have to enchant the ends of a double weapon seperatly then why do none of the later printing's of the Core Book or the Errata's for the later printing's have this rule stated?

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Each end is enchanted separately; it should be in the section on Magic Weapons. I don't recall them removing that wording with any newer versions.


Quote:
Creating magic double-headed weapons is treated as creating two weapons when determining cost, time, XP, and special abilities.

From the section on Creating Magic Weapons. Page 551 of the core rulebook.


I don't care what RAW says about double weapons and spikes, either an item is wholly magical or not. Otherwise I want either edge of my long sword enchanted differently.


way of the Tao? all things are connected,if one is enchanted then all are?

since most double weapons ARE 2 weapons heads combined into one stick of some sort. why would enchanting one end do anything to the other?the fact you enchanted your long sword doesnt make your dagger magical.


To tell the truth, I really wish double weapons were better supported by things. Effectively you're a two weapon fighter with an extra feat spent to get a +1 on your offhand (say, double sword vs longsword/shortsword) and having single weapon feats apply to both 'weapons'.

That said, officially, each end is 'different' (despite how often I see '+1' quarterstaves). This also affects masterwork too, so that masterwork quarterstaff is 600 gold. On an item that's normally 0.

I still think they look cool, anyway ... but at least you could, say, make it a +1 flaming/+1 frost weapon. The thinking might be to balance costs with the 2-weapon guys who have to buy them separately. (Notwithstanding how often you find magical orc double axes in loot ... )

Grand Lodge

Jakaal wrote:
I don't care what RAW says about double weapons and spikes, either an item is wholly magical or not. Otherwise I want either edge of my long sword enchanted differently.

I don't care what the rules say! I want what I want!


The advantage to using double weapons is when you move in and attack with a standard action with one end, you are treating it as a 2-handed attack and you can get 1.5 str bonus if I am not wrong


Jakaal wrote:
I don't care what RAW says about double weapons and spikes, either an item is wholly magical or not. Otherwise I want either edge of my long sword enchanted differently.

You are probably not following the thread anymore, but was there really a point to this. If you dont like a rule, and you are a GM then don't use it. If you are not the GM well then you are out of luck unless you can convince the GM to ignore the rule.


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-Grijm- wrote:
The advantage to using double weapons is when you move in and attack with a standard action with one end, you are treating it as a 2-handed attack and you can get 1.5 str bonus if I am not wrong

You are correct. It's also a lot easier to drink a potion or manipulate an object with a double weapon rather than holding two weapons.


I know I am late to the thread but wouldnt the double weapon have the enchantment over the whole weapon, you just have to pay double. You cant have just one side of the weapon be masterwork, the whole weapon is masterwork which is why you pay double the masterwork cost.

So the magic enhancement and enchantment bonus would be for the whole weapon, you just have to pay double since it is a double weapon.


I had always assumed that each end is enchanted separately, but the CRB does not necessarily support that assumption. The CRB does specifically state that each end can be made from a different material, but the crafting section simply indicates that enchanting a double weapon takes twice as long and costs twice as much. To me, this suggests that a "+2/+1 quarterstaff" cannot be created and enchanting the flaming property affects both sides rather than just one side for the standard (single weapon) upgrade.

Searching the pdf for "double" does come up with some references that indirectly supports treating each end separately:

(1) The paladin Divine Bond ability specifically states that the bonus only applies to one side of a double weapon (CRB p. 63).

(2) Rod of Flailing acts as a "+3/+3 dire flail" (CRB p. 486). The +3/+3 notation at least suggests each end could be enchanted separately.

*** EDIT: The PFS Guild Guide indicates that player treat the cost or each end separately for purchasing limitations, but given that each end can be made from different materials, this also does not necessarily imply that the two ends can have different enchantments. ***

Potentially related question:
How do spells that target a weapon interact with double weapons? If keen edge is cast on a double sword, does it affect both sides or only one?


Dumb thought: could you then find a double weapon with each end being a different intelligent weapon? could they be different alignments?

I can see the argument over different materials because if you want one end to be cold iron and the other to be Adamantine that doesnt make both ends affect as each material. But since the enchantment doesn't magicly stop in the middle you shouldn't be able to have a +5/masterwork orc double axe.
Also this could easily get weird when your opponent decides to sunder the non-magical side of the axe and only has to beat hardness 5 and 10 hit points to sunder the weapon instead of hardness 15 and 60 hitpoints.

on spells: keen edge says: This spell makes a weapon magically keen, improving its ability to deal telling blows." So I would rule that since a double weapon IS one weapon that can be used as if fighting with two the spell would work for the entire weapon. Keen edge does not all out double weapons.
Were as the paladin ability of divine bond calls out double weapons. "These bonuses apply to only one end of a double weapon.'

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