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One good suggestion one of my players came up with is a possible feat of a Mythic sense so you can tell when other Mythics are around and it alearts you when a foe is far more powerful than you might anticipate.
Does that sound reasonable?

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In my game, I'd probably handle this through description and Knowledge checks.
By description I mean that Mythic creatures and characters should typically look more dangerous than their mundane counterparts. If my players can't tell the difference between Fenris and a dire wolf from my descriptions, I'm doing something wrong.
And Knowledge, a lot of Mythic creatures have important backstories that would be perfect fodder for Knowledge checks. Creatures blessed by the gods probably have those gods markings, older creatures almost assuredly show up in history, Mythic magical creations were probably worth a note in the annals of magecraft, and so on.
I'd let a player take that feat if they came up with a narrative explanation for it, though. In certain settings it'd probably be appropriate to have it granted to all Mythic characters (Highlander) or even as part of the Mythic monster templates (Percy Jackson).
Cheers!
Landon

judas 147 |

One good suggestion one of my players came up with is a possible feat of a Mythic sense so you can tell when other Mythics are around and it alearts you when a foe is far more powerful than you might anticipate.
Does that sound reasonable?
heyy yes it was very rasonable, one friend of mine, comes with the same idea, since we see the mythic something like highlander, theyre can sense each other, actualy my friend are writting an adventure with some taste to highlander and that mythic ability
at the end only be one

danielc |

One question: How would that work for a party of Mythic characters?
Would they all be constantly on edge due to "Mythic Sense" triggering off each other, or would it not count the members of the party?
If you go with the Highlander style model then the characters would "adjust" to each other and when a new Mythic is near they feel the difference. Less "Hay a mystic is near" but more like "Hay I don't know that mythic vib, someone new is near".
I hope that makes sense.
I do like the idea very much though.

Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
This sounds like a campaign-specific ability, not one that should be a default option in the rules. In the Iliad, Greek heroes didn't automatically know which opponents were mythic; they were either told that someone was a renowned warrior (a Knowledge check), or they fought their way through everything in front of them until they bumped into someone powerful enough to challenge them.

Chris Kenney |
This puts me in the mind of any number of anime (although I believe the original Gundam either did it first or popularized it) where, even in the middle of the most hectic mass battle the elite warriors can seek each other out with a minimum of fuss and interference to duel.
Whether this is good or bad is obviously up to opinion.

danielc |

This sounds like a campaign-specific ability, not one that should be a default option in the rules. In the Iliad, Greek heroes didn't automatically know which opponents were mythic; they were either told that someone was a renowned warrior (a Knowledge check), or they fought their way through everything in front of them until they bumped into someone powerful enough to challenge them.
Great point. However, there are a lot of things in the Mythic playtest set that does not line up with the old Greek Classics. And while I like the Iliad, I hope the Mythic rules ends up with a lot more then just what can be found in the old Greek classics.
Either way though, while I like this idea I would not mind if it were offered up as an optional add-on.

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I would think it would work more like an active sense much as Detect Magic. You have to 'see' something to detect it. But Umbral's idea is nice. Gives the trickster a nice "no thanks" to scrys. In fact giving Tricksters a very strong anti-scry power would be VERY nice.