looking for some advice (Rogue / Cleric)


Advice


My basic build idea was a Rogue (Knife Master)/Cleric (Separatist for the Deception sub-domain option) and use the spring loaded wrist sheaths for twin daggers (TWF) looking doe some ideas on feats or class combinations beyond the above,

I envisioned someone like Altaïr or Ezio from the Assassin's Creed games, but more of a holy bent.. a member of a secret order of assassins doing things the other members of the church can not or will not do.

I want his god/goddess to be good... as it works for the characters concept.


You might want to take a look at Inquisitor. It's good at stealth and has clerical spells, and compares well to rogue/ cleric.

If you want to go rogue, I'd cap it at three levels for sneak attack and evasion.


rkraus2 wrote:

You might want to take a look at Inquisitor. It's good at stealth and has clerical spells, and compares well to rogue/ cleric.

If you want to go rogue, I'd cap it at three levels for sneak attack and evasion.

I already have an Inquisitor in PFC....

besides, the only way to properly imitate anything like an assassination is multiple levels of rogue.

I don't see the hero as a primary caster though, going lets say 3 Rogue/9 Cleric would make me much more of a caster then anything else.

i was thinking 6/6 which optimizes BAB/Saves but I lose a die of sneak attack (which would be d8's with daggers)

::sighs:::

::headdesk:::

Sczarni

I think your idea is nice and creating characters from their personality which you envisioned can be really fun but also quite painful.

The main flaw would be that you are neither caster nor rogue but something in between. Generally multiclassing from caster to melee combatant doesn't hurt that much as caster/caster would.

Your sneak attack damage won't be able to keep up much tho so I recommend a mix of Str and sneak attack based character. 14 - 16 Str?

As cleric/rogue, you would have to waste lot of time in casting buffs. I would take some rogue talent which helps you respond in surprise rounds so you can use that extra action to buff up.

You should check cleric list for longer duration buffs, at least 1min/level ones.

You will probably have problem with damage output latter ingame when DR starts coming up.

Ask your GM if trait Magical Knack is available to you.

I recommend Trickery Domain for this, and it should also be good as your character background.


well I'm working around the 12th level cap placed by the PFC campaign...

I was looking at the deception sub-domain (miss me and I teleport 10' away)allowing me to get into position for a strike to even to hide again depending on where I teleported too.

7th level Rouge I would be only 2 dice behind a pure rouge and have 3rd level cleric spells in place of it.. my channel is only 2d6 so that's a throw away.

just wish there were some swift speed cleric spells...

this character is becoming a b**!& to build


Have you considered vivisectionist alchemist, stylizing the extracts as spells? You could even multiclass with rogue if you want.

Another alternative might be archaeologist bard...


Sangalor wrote:

Have you considered vivisectionist alchemist, stylizing the extracts as spells? You could even multiclass with rogue if you want.

Another alternative might be archaeologist bard...

Well it kills the idea of a blessed assassin... I wanted to keep that spiritual aspect to the character.


Sanctified Rogue or divine bard (from 3.5) variant might help...


divine assassin says ninja/inquisitor to me.


Since you want to worship a good aligned god/godess, i would choose Iomedae as your diety and go law/sun domains. I'm not sure about the knife master, but I don't really have a better idea at this moment, so meh.


A cleric 3 rogue 2 would qualify for Gray Gardener which assuming it's legal would synergise nicely netting you (assuming cleric 3 rogue 3 gray gardener 6) 4d6 sneak attack 7th level caster as well as a few of the inquisitors tricks.


Bertious wrote:
A cleric 3 rogue 2 would qualify for Gray Gardener which assuming it's legal would synergise nicely netting you (assuming cleric 3 rogue 3 gray gardener 6) 4d6 sneak attack 7th level caster as well as a few of the inquisitors tricks.

What Bertious said. Cleric with Deception, Torture domains. Put your feats into the usual dual-wielding options for as many sneak attacks as possible...

-Cross


Bertious wrote:
A cleric 3 rogue 2 would qualify for Gray Gardener which assuming it's legal would synergise nicely netting you (assuming cleric 3 rogue 3 gray gardener 6) 4d6 sneak attack 7th level caster as well as a few of the inquisitors tricks.

If it was a home game I would simply write my own PrC and tie it to the church the charatcer would be from...

But I'm making a charatcer for chronicals so I'm fairly limited in what PrC 's I can take


I'm working on a similar character build at the moment. Luckily mine will be for a non PFS game, so I can ignore some of the more painful restrictions, like deity domains and stuff. I'll probably be going with a dex based Grey Gardener approach, but one thing I wanted to mention, that I hadn't seen before trying to make this character, was since your channel is going to be lacklustre as it is you could take the variant channeling to channel darkness. Halves your channel damage, reduces the light level in the area by 1. I'm hoping to use this in conjunction with nightmare fist and nightmare weaver feats. Though now that I think of it your deity would need to be neutral, but still, I'm sure they need assassins too!

Taking the night subdomain of the darkness domain gives you a very short, very limited self invisibility ability, but probably enough to re-enter stealth after initiating. And if you dip 2 levels into lore warden you can get combat expertise for free, as well as the 2 normal bonus fighter feats, which combines nicely with the free blind-fight of the darkness domain to give you almost all of the prerequisites for moonlight stalker. Probably not worth all of that effort just for itself, but if you find yourself wanting bonus feats, as I always do, it might be worth thinking about. Or if you want to be feinting or dirty tricking anyway, this lets you get it without needing 13 int. Personally I've wanted to use that feat in a character ever since first looking on this srd, mostly for flavour reasons.

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