Low Light Vision


Rules Questions

Grand Lodge

Hi guys,
I would like to be sure I am reading Low-Light vision properly.
My understanding is that it extends the area we can see in DIM LIGHT, but it does not extend the area of NORMAL LIGHT.

So, normally, a torch shines NORMAL LIGHT at 20' and increase the area after that to DIM LIGHT for the next 20'.

With Low Light Vision, the NORMAL LIGHT area would remain the same, and the area of DIM LIGHT would be doubled for 40'. So an elf could see up to 60' from the torch. (20 in normal, 40 in dim)

My reasoning is based on this text:
"they can see twice as far as normal in dim light"

I have heard interpretation that it doubles the area of NORMAL LIGHT as well, and I want to make sure.

Thanks


Elzedar wrote:

Hi guys,

I would like to be sure I am reading Low-Light vision properly.
My understanding is that it extends the area we can see in DIM LIGHT, but it does not extend the area of NORMAL LIGHT.

So, normally, a torch shines NORMAL LIGHT at 20' and increase the area after that to DIM LIGHT for the next 20'.

With Low Light Vision, the NORMAL LIGHT area would remain the same, and the area of DIM LIGHT would be doubled for 40'. So an elf could see up to 60' from the torch. (20 in normal, 40 in dim)

My reasoning is based on this text:
"they can see twice as far as normal in dim light"

I have heard interpretation that it doubles the area of NORMAL LIGHT as well, and I want to make sure.

Thanks

This post almost made me flip my table (but it is built into the wall). Freakin' PF.

You are right that the actual description of low-light vision indicates it works as you suggest, but the area on Vision and Light says "Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light, normal light, and dim light for such characters." The effective range referring to the example light sources given (torches, candles, sunrods); assuredly, this works the same way for any light source.

Grand Lodge

Excellent.
Thanks for your help.


So, basically, say a Human and an Elf are standing in the same 5' square with a torch in an otherwise Dark area. From the Human's perspective, the Torch makes a 20' circle of normal light surrounded by an additional 20' of dim light for a total of 40' he can see to. From the Elf's perspective, the same torch is making a 40' circle of normal light surrounded by an additional 40' of dim light for a total visible radius of 80'. So the Human's whole visible radius of 40' that's split into an area of normal and dim light is visible as normal light to the Elf and an additional 40' that the Human sees as darkness is visible to the Elf as dim-light would be to the Human.


Kazaan wrote:
So, basically, say a Human and an Elf are standing in the same 5' square with a torch in an otherwise Dark area. From the Human's perspective, the Torch makes a 20' circle of normal light surrounded by an additional 20' of dim light for a total of 40' he can see to. From the Elf's perspective, the same torch is making a 40' circle of normal light surrounded by an additional 40' of dim light for a total visible radius of 80'. So the Human's whole visible radius of 40' that's split into an area of normal and dim light is visible as normal light to the Elf and an additional 20' that the Human sees as darkness is visible to the Elf as dim-light would be to the Human.

The elf would see an additional 40' of dim light beyond the limits of the humans vision.


Fixed it.

Sovereign Court

Hi

So, if a Dwarf was standing with them, he could only see 60', but the Elf could see 80'?

MapTools represents it this way......

Thanks
Paul H


I think so.


1 person marked this as a favorite.

Let's do the time warp again...


PaulH wrote:

Hi

So, if a Dwarf was standing with them, he could only see 60', but the Elf could see 80'?

MapTools represents it this way......

Thanks
Paul H

Yes. Darkvision is not strictly better than low light: low light has a few advantages, like an unlimited range under the sky at night


BigNorseWolf wrote:
PaulH wrote:

Hi

So, if a Dwarf was standing with them, he could only see 60', but the Elf could see 80'?

MapTools represents it this way......

Thanks
Paul H

Yes. Darkvision is not strictly better than low light: low light has a few advantages, like an unlimited range under the sky at night

True. Low light vision can often let you see at longer ranges, which is why I really like having it on my archers.

Side Note: For races that lack low-light vision, the Blood of Dragons trait (race) is an easy way to get it.


wow.. that is obscenely good. I've seen low light offered as a feat.


BigNorseWolf wrote:
wow.. that is obscenely good. I've seen low light offered as a feat.

Yeah. It's one of my favorite 'hidden gems.' It's especially nice for those that don't normally get darkvision or low-light vision, like humans and halflings. Plus I love the flavor of having just a little bit of dragon in your genes.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Low Light Vision All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions