Playing as dragons! :)


Homebrew and House Rules

The Exchange

I think the title is pretty self explicatory, but just to clarify; I mean to do a campaing where the PCs are dragons. From little whyrmlings to great wyrms and maybe beyond. The monster manual presents many statistics that allready help with this motive, but there is a problem. The CR rating between different dragons varies widely (for example, the red dragon is 3 CR above the black dragon). Needless to say, this presents a problem. I've been trying to solve this via hit die fixes and abillity nerfs, but the balnce is so delicate.

I would really love some light on this matter. Thanx on advance =D

Scarab Sages

Maulium wrote:

I think the title is pretty self explicatory, but just to clarify; I mean to do a campaing where the PCs are dragons. From little whyrmlings to great wyrms and maybe beyond. The monster manual presents many statistics that allready help with this motive, but there is a problem. The CR rating between different dragons varies widely (for example, the red dragon is 3 CR above the black dragon). Needless to say, this presents a problem. I've been trying to solve this via hit die fixes and abillity nerfs, but the balnce is so delicate.

I would really love some light on this matter. Thanx on advance =D

Well, I have a playable dragon race on the Pathfinder Database-go to the site and look up "Lungatama". That should give you a basis on how to create your own dragon.

Also, be creative, and good luck!


I think 3.5 had a dragon magazine article that went over dragons by 'class level' that you could look at and convert over to PF or something. May be easier/better balanced than trying to do it on the fly.

... No, I don't remember which issue it was. Sorry. :(


Why not start at the level of the strongest kind of dragon and give class levels and treasure to the weaker dragons to even them out? That would be the official, bestiary-endorsed method of evening out a party of creatures with varying CRs.

Dark Archive

You might be able to use Savage Species to make progressions for all dragons. (With a few adaptations)

Other than that, dragons gain power by age, not XP. You might have a campaign here that spans centuries.

The Exchange

the David wrote:

You might be able to use Savage Species to make progressions for all dragons. (With a few adaptations)

Other than that, dragons gain power by age, not XP. You might have a campaign here that spans centuries.

Just were I was headed =D

The Exchange

Would like actual links from everybody that suggested I use a specific tool, I'm having trouble finding them.


Dot.

Silver Crusade

Pathfinder Adventure Path Subscriber

Dragon magazine had Dragon classes. Metallic in one issue chromatic in another. I am posting from my phone so researching that is tricky.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

The evil dragon issue is #332. Keep it next to my desk, actually. I'll go hunt up the other one.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Dragon #320 for metallics

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Both of those should be pretty easy to transfer over to Pathfinder rules. You should also be able to adapt other breeds of dragons using those as a template. I think it might be fun to try with "lesser" dragons, as well. Pseudodragons and faerie dragons would be pretty fun. They'd run out of racial HD pretty quick, which would allow you to start adding class levels, and bring in a more familiar playstyle.

As for the links, I think Paizo has PDF versions available for both issues. Been a while since I checked, though. I mostly rely on my own collection and scan in the articles that I'm interested in keeping on-hand.

In any case, good luck with a dragon campaign! May your hoards be shiny and glorious!

*edit*
Spelling . . . hordes, hoards . . . woops

The Exchange

Found both =D transforming might take a while though.

The Exchange

Also, I don't care about class levels, dragons are dragons, smart, powerful, terrible, why would they need rogue, or wizard, or fighter levels? May adapt a few things here or there, but... I mean... THEY ARE DRAGONS!!! so... yeah!

Silver Crusade

Pathfinder Adventure Path Subscriber

If everyone is playing dragons, then just convert the skill names and run as written.

Dark Archive

I wonder how you would master such a campaign.
Obviously, the first thing to do is make a "dragon class" based on the dragon age categories. You can forget about XP, and level them by age category instead.
An interesting approach would be to start the players as siblings who have to defend their lair from the adventurers who killed their mother. This would mean that they all are the same type of dragon, or maybe 2 different types if their parents are a mixed couple. From there, they can start exploring the world around them.

This could be so much fun!


Would the 2E Council of Wyrms be at all helpful?

Grand Lodge

I'm having WOW forum flashbacks with this thread.


the David wrote:

I wonder how you would master such a campaign.

Obviously, the first thing to do is make a "dragon class" based on the dragon age categories. You can forget about XP, and level them by age category instead.
An interesting approach would be to start the players as siblings who have to defend their lair from the adventurers who killed their mother. This would mean that they all are the same type of dragon, or maybe 2 different types if their parents are a mixed couple. From there, they can start exploring the world around them.

This could be so much fun!

You wouldn't have to necessarily have to create class levels, rather, you coul just fast forward every now and again to the next age catagory, and allow the players to make the choices concerning spells known and feats. Heck, by applying the young template several times to other types of dragon, and being creative with breath weapon damage, you could indeed expand into linnorms and other non-true dragons.


SquirmWyrm wrote:
the David wrote:

I wonder how you would master such a campaign.

Obviously, the first thing to do is make a "dragon class" based on the dragon age categories. You can forget about XP, and level them by age category instead.
An interesting approach would be to start the players as siblings who have to defend their lair from the adventurers who killed their mother. This would mean that they all are the same type of dragon, or maybe 2 different types if their parents are a mixed couple. From there, they can start exploring the world around them.

This could be so much fun!

You wouldn't have to necessarily have to create class levels, rather, you coul just fast forward every now and again to the next age catagory, and allow the players to make the choices concerning spells known and feats. Heck, by applying the young template several times to other types of dragon, and being creative with breath weapon damage, you could indeed expand into linnorms and other non-true dragons.

Dragons aren't just "Gain Strength and Constitution and lose Dex" , they also gain Int, Wis and Cha... so maybe a modified Young Template.


Belle Mythix wrote:
SquirmWyrm wrote:
the David wrote:

I wonder how you would master such a campaign.

Obviously, the first thing to do is make a "dragon class" based on the dragon age categories. You can forget about XP, and level them by age category instead.
An interesting approach would be to start the players as siblings who have to defend their lair from the adventurers who killed their mother. This would mean that they all are the same type of dragon, or maybe 2 different types if their parents are a mixed couple. From there, they can start exploring the world around them.

This could be so much fun!

You wouldn't have to necessarily have to create class levels, rather, you coul just fast forward every now and again to the next age catagory, and allow the players to make the choices concerning spells known and feats. Heck, by applying the young template several times to other types of dragon, and being creative with breath weapon damage, you could indeed expand into linnorms and other non-true dragons.
Dragons aren't just "Gain Strength and Constitution and lose Dex" , they also gain Int, Wis and Cha... so maybe a modified Young Template.

Good point.

The Exchange

In my campaign I've let them have character classes as well as the dragon physical and other special traits. We are using the old Dragon magazine for dragon advancement. So, their current level is 6th per the magazine which gives them 4 D12 Hit Dice and what I've added is 4 class levels. No extra hit points, but they get the special abilities from their classes.

The reason I added the class abilities was to give them some variation.

So far, so good.


Try this instead. You're welcome ^_^


You're welcome


This might also be useful, since it's awesome. :)

Shadow Lodge

you could add class levels to make up the difference,
you could start out the strongest dragons with one class level, and the others you could add the difference in CR to their given class levels

you could go one of two ways with this option
1: you could give them a choice in the matter of what class they pick
2: you could require them to take a specific class (such as sorcerer)

alternatively you could grant them a faster XP/ageing rate

or you could give them bonus level adjustment they could spend in a selection of templates


The Book of Drakes might also help.

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