Maulium
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I think the title is pretty self explicatory, but just to clarify; I mean to do a campaing where the PCs are dragons. From little whyrmlings to great wyrms and maybe beyond. The monster manual presents many statistics that allready help with this motive, but there is a problem. The CR rating between different dragons varies widely (for example, the red dragon is 3 CR above the black dragon). Needless to say, this presents a problem. I've been trying to solve this via hit die fixes and abillity nerfs, but the balnce is so delicate.
I would really love some light on this matter. Thanx on advance =D
Yukom
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I think the title is pretty self explicatory, but just to clarify; I mean to do a campaing where the PCs are dragons. From little whyrmlings to great wyrms and maybe beyond. The monster manual presents many statistics that allready help with this motive, but there is a problem. The CR rating between different dragons varies widely (for example, the red dragon is 3 CR above the black dragon). Needless to say, this presents a problem. I've been trying to solve this via hit die fixes and abillity nerfs, but the balnce is so delicate.
I would really love some light on this matter. Thanx on advance =D
Well, I have a playable dragon race on the Pathfinder Database-go to the site and look up "Lungatama". That should give you a basis on how to create your own dragon.
Also, be creative, and good luck!
Stockvillain
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Both of those should be pretty easy to transfer over to Pathfinder rules. You should also be able to adapt other breeds of dragons using those as a template. I think it might be fun to try with "lesser" dragons, as well. Pseudodragons and faerie dragons would be pretty fun. They'd run out of racial HD pretty quick, which would allow you to start adding class levels, and bring in a more familiar playstyle.
As for the links, I think Paizo has PDF versions available for both issues. Been a while since I checked, though. I mostly rely on my own collection and scan in the articles that I'm interested in keeping on-hand.
In any case, good luck with a dragon campaign! May your hoards be shiny and glorious!
*edit*
Spelling . . . hordes, hoards . . . woops
the David
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I wonder how you would master such a campaign.
Obviously, the first thing to do is make a "dragon class" based on the dragon age categories. You can forget about XP, and level them by age category instead.
An interesting approach would be to start the players as siblings who have to defend their lair from the adventurers who killed their mother. This would mean that they all are the same type of dragon, or maybe 2 different types if their parents are a mixed couple. From there, they can start exploring the world around them.
This could be so much fun!
| SquirmWyrm |
I wonder how you would master such a campaign.
Obviously, the first thing to do is make a "dragon class" based on the dragon age categories. You can forget about XP, and level them by age category instead.
An interesting approach would be to start the players as siblings who have to defend their lair from the adventurers who killed their mother. This would mean that they all are the same type of dragon, or maybe 2 different types if their parents are a mixed couple. From there, they can start exploring the world around them.This could be so much fun!
You wouldn't have to necessarily have to create class levels, rather, you coul just fast forward every now and again to the next age catagory, and allow the players to make the choices concerning spells known and feats. Heck, by applying the young template several times to other types of dragon, and being creative with breath weapon damage, you could indeed expand into linnorms and other non-true dragons.
| Belle Mythix |
the David wrote:You wouldn't have to necessarily have to create class levels, rather, you coul just fast forward every now and again to the next age catagory, and allow the players to make the choices concerning spells known and feats. Heck, by applying the young template several times to other types of dragon, and being creative with breath weapon damage, you could indeed expand into linnorms and other non-true dragons.I wonder how you would master such a campaign.
Obviously, the first thing to do is make a "dragon class" based on the dragon age categories. You can forget about XP, and level them by age category instead.
An interesting approach would be to start the players as siblings who have to defend their lair from the adventurers who killed their mother. This would mean that they all are the same type of dragon, or maybe 2 different types if their parents are a mixed couple. From there, they can start exploring the world around them.This could be so much fun!
Dragons aren't just "Gain Strength and Constitution and lose Dex" , they also gain Int, Wis and Cha... so maybe a modified Young Template.
| SquirmWyrm |
SquirmWyrm wrote:Dragons aren't just "Gain Strength and Constitution and lose Dex" , they also gain Int, Wis and Cha... so maybe a modified Young Template.the David wrote:You wouldn't have to necessarily have to create class levels, rather, you coul just fast forward every now and again to the next age catagory, and allow the players to make the choices concerning spells known and feats. Heck, by applying the young template several times to other types of dragon, and being creative with breath weapon damage, you could indeed expand into linnorms and other non-true dragons.I wonder how you would master such a campaign.
Obviously, the first thing to do is make a "dragon class" based on the dragon age categories. You can forget about XP, and level them by age category instead.
An interesting approach would be to start the players as siblings who have to defend their lair from the adventurers who killed their mother. This would mean that they all are the same type of dragon, or maybe 2 different types if their parents are a mixed couple. From there, they can start exploring the world around them.This could be so much fun!
Good point.
Sidney Kuhn
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In my campaign I've let them have character classes as well as the dragon physical and other special traits. We are using the old Dragon magazine for dragon advancement. So, their current level is 6th per the magazine which gives them 4 D12 Hit Dice and what I've added is 4 class levels. No extra hit points, but they get the special abilities from their classes.
The reason I added the class abilities was to give them some variation.
So far, so good.
Lord Foul II
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you could add class levels to make up the difference,
you could start out the strongest dragons with one class level, and the others you could add the difference in CR to their given class levels
you could go one of two ways with this option
1: you could give them a choice in the matter of what class they pick
2: you could require them to take a specific class (such as sorcerer)
alternatively you could grant them a faster XP/ageing rate
or you could give them bonus level adjustment they could spend in a selection of templates