| Midnight_Angel |
Way of the Wicked from Fire Mountain Games goes all the way from 1 to 20. It's an AP for evil characters, though.
Does it have to be 3PP? If not, you might like to have a look at Paizo's old Adventure Paths, with things like Age of Worms. Those are 3.5, though, and would need quite some loving care prior to running.
Isn't Rappan Athuk the game to run if you have a grudge against your players?
Huh? Wasn't that the job description for Slumbering Tsar?
| Fig |
Does it have to be 3PP? If not, you might like to have a look at Paizo's old Adventure Paths, with things like Age of Worms. Those are 3.5, though, and would need quite some loving care prior to running.
Fig wrote:Isn't Rappan Athuk the game to run if you have a grudge against your players?Huh? Wasn't that the job description for Slumbering Tsar?
Oops, my mistake. Yeah, Tsar is when you only want to GM for an hour at a time.
Also, I think Steel_Wind has converted the better part of Age of Worms to Pathfinder. I think the game has gone by the wayside, but it seemed to be going fairly well while it was going. Here are the running notes of it on d20radio.
Kthulhu
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Midnight_Angel wrote:Oops, my mistake. Yeah, Tsar is when you only want to GM for an hour at a time.
Does it have to be 3PP? If not, you might like to have a look at Paizo's old Adventure Paths, with things like Age of Worms. Those are 3.5, though, and would need quite some loving care prior to running.
Fig wrote:Isn't Rappan Athuk the game to run if you have a grudge against your players?Huh? Wasn't that the job description for Slumbering Tsar?
Rappan Athuk is probably at LEAST as lethal as Slumbering Tsar. Even ignoring the final encounter, which might well read:
| RangerWickett |
| 2 people marked this as a favorite. |
ZEITGEIST hasn't stopped. We just made the mistake of trying to squeeze in an extra book on naval combat, which since we're a small company with a small staff, pushed back the 5th adventure a few months.
But the 5th adventure is out now, and the 6th should be released in late January, then the 7th in March as we work to catch up to our original once-per-quarter release schedule.
Zenlike
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ZEITGEIST hasn't stopped. We just made the mistake of trying to squeeze in an extra book on naval combat, which since we're a small company with a small staff, pushed back the 5th adventure a few months.
But the 5th adventure is out now, and the 6th should be released in late January, then the 7th in March as we work to catch up to our original once-per-quarter release schedule.
You have no idea how glad I am to hear this. This glad actually.. :D
| Werecorpse |
war of the burning sky is 3pp, is awesome, is its own world and for good neutral PC's, has plenty of support stuff so thats a plus for a new GM and is available at rpgnow in pdf & softcover for $30.
Shackeld city hardcover is $30 is great, is a bit disjointed but the boards here have some awesome support material for it, its for good/neutral PC's and was the 'first adventure path 1-20' that was run in dungeon magazine.
both are 3.5e (i think war of the burning sky is 4e as well, ) so if you are a pathfinder player they need a bit of tweaking.
But i have to say for the price they are both more than worth it
| LeDM |
Any reason it needs to be a continuous arc from 1 all the way to 20? Certainly getting to 10th even is a feat in and of itself. Shades of Gray will take you from 1-10 (d20 3.5 ed.) as will Splinters of Faith (PFRPG). I've never played either so I can't comment on the play, but I've had both on the backburner for a while.
| RangerWickett |
For the two APs I've worked on (War of the Burning Sky, and ZEITGEIST: The Gears of Revolution), we've made a point of planning the campaigns with three acts, each of which has its own solid story arc.
Each adventure stands alone, so you can run one and be done. And each act stands alone (covering 6 or 7 levels), so if you start to see signs that players are going to move away, or personal stuff is going to make it hard to game, you can work toward a still-satisfactory climax, even if you don't finish the whole campaign.
Jem'Nai, what did you decide on?