Deadly Aim: Damage use


Rules Questions

Liberty's Edge

Hi,

Ive had a quick check of the rules and a topic search but couldnt seem to find anything on this part of the feat

Ill put it into perspective.

I have a 4th Level Gunslinger who is really starting to use his Deadly aim. My question is however as it scales to -2/+4 at level 4, do you have to use the full -2/+4?

Id like to continue to use the -1/+2 if the need arises (like it did last game).

Thus my question is , now that Im level 4 do I have to use the -2/+4?

Thanks
Matt


Yes, you have to use the -2/+4, you no longer have the option of using the -1/+2 once your bab reaches 4. But as a gunslinger it should be easy enough to hit touch ac.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Two notes:

1) It's not at level 4 where the numbers change, it's when your BAB is +4.

2) You must use the full numbers, unless your GM rules otherwise. Same with Power Attack. Back in 3/3.5, you could decide just how much Power Attack to shift into, but the wording in Pathfinder was changed. Full penalty to hit, full bonus to damage.


Stockvillain wrote:

Two notes:

1) It's not at level 4 where the numbers change, it's when your BAB is +4.

That's the same thing? Gunslinger has BAB +4 at level 4.


MyTThor wrote:
Stockvillain wrote:

Two notes:

1) It's not at level 4 where the numbers change, it's when your BAB is +4.

That's the same thing? Gunslinger has BAB +4 at level 4.

For a gunslinger, yes, it's the same thing. But for classes that don't have a full bab it is not the same thing. It may seem like nothing, but it may cause some one to get confused and use it incorrectly.


I miss 3.5 where you could decide how much penalty to take for how much damage, the only thing better now (oops I'm talking Power Attack) is the 2 for 1 instead of 1 for 1 or 1 for either 1.5 or 2 if using two hands. Anyway, if this had been a 3.5 feat i believe you could've chosen to subtract as much or as little as you wanted based on your base attack bonus.


Some Random Dood wrote:
But as a gunslinger it should be easy enough to hit touch ac.

Just a note: you can't use Deadly Aim with touch attacks.

Dark Archive RPG Superstar 2013 Top 32

mplindustries wrote:
Some Random Dood wrote:
But as a gunslinger it should be easy enough to hit touch ac.
Just a note: you can't use Deadly Aim with touch attacks.

Unless you're using a gun, which gunslingers do.

PRD wrote:
When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. Unlike other projectile weapons, early firearms have a maximum range of five range increments.


mplindustries wrote:
Some Random Dood wrote:
But as a gunslinger it should be easy enough to hit touch ac.
Just a note: you can't use Deadly Aim with touch attacks.

Correct, but attacking with a firearm is not a touch attack.

Quote:
Early Firearms: When firing an early firearm, the attack resolves against the target’s touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. Unlike other projectile weapons, early firearms have a maximum range of five range increments.

Verdant Wheel

i think the intent of the change was to negate the math/philosophy debate that potentially could arise every turn. now it is a simple on/off switch.

that said, so long as you could make up your mind in a timely manner and be clear with your intention for every attack, i see no problem breaking this up into -1/+2 increments, so long as you don't overstate your BAB. just don't bog down play deciding.


rainzax wrote:

i think the intent of the change was to negate the math/philosophy debate that potentially could arise every turn. now it is a simple on/off switch.

that said, so long as you could make up your mind in a timely manner and be clear with your intention for every attack, i see no problem breaking this up into -1/+2 increments, so long as you don't overstate your BAB. just don't bog down play deciding.

RAW you can't split it, but if your gm allows it, then go ahead.

Silver Crusade

Some Random Dood wrote:
rainzax wrote:

i think the intent of the change was to negate the math/philosophy debate that potentially could arise every turn. now it is a simple on/off switch.

that said, so long as you could make up your mind in a timely manner and be clear with your intention for every attack, i see no problem breaking this up into -1/+2 increments, so long as you don't overstate your BAB. just don't bog down play deciding.

RAW you can't split it, but if your gm allows it, then go ahead.

Not that you EVER should as a Gunslinger. Nerf your +hit to the ground if it means more damage.

...ok well maybe not TO THE GROUND, but your +hit does very little for you past a certain point.

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