Snake style, the cure to all your AC ills?


Rules Questions


1 person marked this as FAQ candidate.

Just playing around with a master of many styles and got to wondering.

Snake style lets you roll sense motive and sub that for AC.

If you were charging or power attacking in tiger style (both of which impose penalties on AC), would those penalties apply to the number you get from rolling sense motive? Or would they only apply to actual AC, which you are replacing with the number derived from the sense motive roll?

prototype00


Pretty sure they only apply to actual AC.

Also, remember, Snake Style only works on one attack per round.


Being the DM, I was recently in a gaming session where a monk tried to use this against me and said he could use that ability infinite times per round. The fact of the matter is the sense motive to AC is for 1 attack per round (taking your immediate action ability). I think he knew better and was trying to pull wool over my eyes. I'll get you the book quote and page in a few minutes.


As for your question, the penalties apply to all attacks after the first attack.

Core Rules p. 189
"Immediate Actions

Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time—even if it's not your turn. Casting feather fall is an immediate action, since the spell can be cast at any time.

Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed."


I'm quite aware of the rules surrounding immediate actions, and of course snake style can only be used once a round in this fashion. I'm just asking if penalties to AC apply to the snake style roll as well.

Perhaps "All your AC ills" was a tad strong. AC ills as regards the one attack that you're getting out of the way of would be more accurate.

(Hmmm, hit them and then move out of the way, they've got to move to follow you and thus get only one attack, which you can sense motive away, but thats neither here nor there.)

prototype00

Scarab Sages

The feat says the skill check replaces AC. So the penalties are there, just superseded by the feat.


prob not a bad option for a low AC build long as you don't get surrounded and full attacked

Shadow Lodge

I hate to resurrect this thread, but where exactly does it say that Snake Style only affects one attack that round?

I get the timing issues with regards to immediate actions, but I don't see how the timing of the immediate action is in anyway indicative of how long the action lasts for?

For Reference:

PRD wrote:

Snake Style (Combat, Style)

You watch your foe's every movement and then punch through its defense.

Prerequisites: Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks.

Benefit: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.

Normal: An unarmed strike deals bludgeoning damage.

Aha, perhaps it comes from the simple "a" that I have highlighted above?


Sort of, but it more comes from the fact that you have to spend an immediate action to deflect said attack. "You can use the result as your AC or Touch AC against that attack". THAT attack specifically, not any number. And since it costs an immediate, it can only be used once per round.


Rynjin wrote:
Sort of, but it more comes from the fact that you have to spend an immediate action to deflect said attack. "You can use the result as your AC or Touch AC against that attack". THAT attack specifically, not any number. And since it costs an immediate, it can only be used once per round.

This

unless you find a way to get more than one swift action per round to allow taking more than one immediate actions per round.

If your interested in avoiding damage/attacks check out the goblin Roll With It feat, with a high acro check you can roll out of the way of the first attack which then puts you too far away to receive any further attacks, sure you end up staggered but I'd rather be staggered than full attacked ;)


Just pointing this out, you have to use the Sense Motive check before he hits you.

"While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check... "


Snake Style + Crane Style would be a pretty potent combination of defenses.


You are going to need a high sense motive for it to work as effectively as you would want it to. Decent wis, +2 from snake style, maybe a trait bonus and skill focus would not hurt.

Also, can a hero point get you a new immediate action. If so, then maybe a hero point build for multiple times a round.


Driver 325 yards wrote:

You are going to need a high sense motive for it to work as effectively as you would want it to. Decent wis, +2 from snake style, maybe a trait bonus and skill focus would not hurt.

Also, can a hero point get you a new immediate action. If so, then maybe a hero point build for multiple times a round.

Hero point build would struggle to keep up with the sheer number of attacks between levels since they don't regenerate each day. You might be able to pull something off with using spells to generate hero points but it'd be hard going.


Blueluck wrote:
Snake Style + Crane Style would be a pretty potent combination of defenses.

I think not - snake style substitutes a skill check for your actual defense, so it doesn't stack with most other AC multipliers. On the other hand, crane style requires you to fight defensively, and boosts your AC for all attacks until next turn. Also, imo the biggest problem with snake style is that taking an immediate action iirc prevents you from taking a swift action the next turn.

It's a niche style, but for defense, I'd say pure crane is the way to go.

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