Thoughts on Intelligent magic item?


Advice


I am currently playing Pathfinder in a Forgotten Realms game. My character is a Gish. This is my first Gish ever. He is level F1/W4 (Abjuration specialist), LG Human from Waterdeep. ( he is not min/maxed for a Gish)He currently is using StrongArm Bracers to wield a large maul. He is a member of the Guardians of the Weave and worshipper of Mystra. He is all about protecting the weave. He hates the Shadow Weave and considers it an abomination. I set him up to be good at Dispel Magic when he gets it next level. Also the spell Rend Shadow Weave is perfect for him. I want to make his weapon intelligent and give it powers that compliment him and/or aid him in casting Dispel Magic. Any thoughts or ideas on what direction to take or a good name for the weapon?


I don't know a huge amount about the shadow weave but as a name how about Umbral Scourge.

As to what direction to take it really depends on how much money you have to spend on the weapon. Base line i'd suggest detect magic at will and probably some ranks in knowledge arcana and spell craft.


Bertious wrote:

I don't know a huge amount about the shadow weave but as a name how about Umbral Scourge.

As to what direction to take it really depends on how much money you have to spend on the weapon. Base line i'd suggest detect magic at will and probably some ranks in knowledge arcana and spell craft.

I am thinking long term so I will have the weapon up till level 15 or so. Figure around 100K worth of magical potential. Your reading my mind. That's what I was thinking, Detect Magic and both skills. Anyone know of any MUST have powers for and intelligent weapon? Can you tell me about your favorite intelligent items and why? I like hearing other people's stories they often have great ideas.


Here is mine. He began as this which we found early in our campaign:
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/grasp -of-droskar

Now he's:
Anung Am Rama
L.G. Int 12 Wis 10 Cha 10
+1 Holy, Adamantine, Furious, Menacing, Nullifying
Speaks Common
Stone Shape 1/day
Arcane Mark
Enl Person 3/day
True Strike 3/day
Touch of Idiocy 3/day
Touch of Gracelessness 3/day
Fly 2/day
Teleport 1/day

He's awesome, and yes, it's been expensive.


Misunderstood Monk wrote:

Here is mine. He began as this which we found early in our campaign:

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/grasp -of-droskar

Now he's:
Anung Am Rama
L.G. Int 12 Wis 10 Cha 10
+1 Holy, Adamantine, Furious, Menacing, Nullifying
Speaks Common
Stone Shape 1/day
Arcane Mark
Enl Person 3/day
True Strike 3/day
Touch of Idiocy 3/day
Touch of Gracelessness 3/day
Fly 2/day
Teleport 1/day

He's awesome, and yes, it's been expensive.

Now that's a magic item! Does the True Strike spell work in the wielder? Isn't the range personal? If it does then True Strike is on my list!!!


Yes, the range on True Strike is personal. However, since I'm hitting with the magic item, it works out well for both of us. Touch of idiocy and Touch of Gracelessness are awesome spells to add and relatively inexpensive since they are only 2nd and 1st level spells respectively. They will greatly enhance you and our party's chances to hit and possibly take some spells away from your baddies. They will also infuriate our GM, which is always satisfying.


Hmmmm...after reading the wording of True Strike again, I might have to have a chat with the GM on that one


Misunderstood Monk wrote:
Hmmmm...after reading the wording of True Strike again, I might have to have a chat with the GM on that one

The way I interpret True Strike. Since the weapon casts it then with a range of personal the weapon gains the bonus to hit. I think a wizards familiar or Druids animal companion can benefit from spells with a range of personal but I can't find anything on Intelligent Magic Items doing the same? Will have to do some research. Any one else have any thoughts?


I advise against adding skills to intelligent magic items. They are particularly bad at skill rolls.

The math:

.
A skill role is usually made by a character with the following bonuses:r = Skill ranks equal to character level
3 = Class skill bonus
a = Attribute bonus
b = Additional attribute bonus from magic item
m = Magic item bonus (Price is 100 X bonus^2, or 1.5 times that amount if you double up on an item slot.)

A skill rolled by an intelligent magic item has the following bonuses
a = Attribute bonus
m = Magic item bonus (Price is 100 X bonus^2.)

Would you rather roll r+3+a+b+m or a+m?
So, with very few exceptions, it's easier to make your character good at a skill than to make an item good at a skill.


Jerichomage wrote:
Misunderstood Monk wrote:
Hmmmm...after reading the wording of True Strike again, I might have to have a chat with the GM on that one
The way I interpret True Strike. Since the weapon casts it then with a range of personal the weapon gains the bonus to hit. I think a wizards familiar or Druids animal companion can benefit from spells with a range of personal but I can't find anything on Intelligent Magic Items doing the same? Will have to do some research. Any one else have any thoughts?

In my group, we decided that a magical item effect must have only one target. That is, it either operates like a traditional magic item in that its effects benefit the wielder, or it operates like an independent entity benefiting itself.

Examples:
Headband of Intellect = makes the wearer smarter, not the headband.
Wand of True Strike = Makes the target more accurate, not the wand. However, due to the spell having a range of "personal" the spell can only be cast upon the wand wielder.

So, if you have an intelligent Headband of Intellect +4 with the ability to cast True Strike 3/day, you have to choose targets when the item is created. Does the intelligence bonus effect the headband or the wearer? Does the True Strike effect the headband or the wearer?


Blueluck wrote:
Jerichomage wrote:
Misunderstood Monk wrote:
Hmmmm...after reading the wording of True Strike again, I might have to have a chat with the GM on that one
The way I interpret True Strike. Since the weapon casts it then with a range of personal the weapon gains the bonus to hit. I think a wizards familiar or Druids animal companion can benefit from spells with a range of personal but I can't find anything on Intelligent Magic Items doing the same? Will have to do some research. Any one else have any thoughts?

In my group, we decided that a magical item effect must have only one target. That is, it either operates like a traditional magic item in that its effects benefit the wielder, or it operates like an independent entity benefiting itself.

Examples:
Headband of Intellect = makes the wearer smarter, not the headband.
Wand of True Strike = Makes the target more accurate, not the wand. However, due to the spell having a range of "personal" the spell can only be cast upon the wand wielder.

So, if you have an intelligent Headband of Intellect +4 with the ability to cast True Strike 3/day, you have to choose targets when the item is created. Does the intelligence bonus effect the headband or the wearer? Does the True Strike effect the headband or the wearer?

Good points about True Strike. Now that I think about it, the weapon would cast it but the wielder would still benefit from it.

Silver Crusade

If a caster cast True Strike the spell adds +20 to the next attack roll the caster makes.

The intelligent weapon can take it's own actions, but unless the weapon is using it's own attack action then True Strike doesn't come into play.

If a first level wizard casts TS (on himself, obviously), when a giant picks him up and throws him at a target, does the giant add +20 to his attack roll?

Grand Lodge

Malachi Silverclaw wrote:


If a first level wizard casts TS (on himself, obviously), when a giant picks him up and throws him at a target, does the giant add +20 to his attack roll?

No, the bonus is to the Wizard's own roll,which he will forfeit since he's not making one within the one round limit of the spell.

Silver Crusade

LazarX wrote:
Malachi Silverclaw wrote:


If a first level wizard casts TS (on himself, obviously), when a giant picks him up and throws him at a target, does the giant add +20 to his attack roll?

No, the bonus is to the Wizard's own roll,which he will forfeit since he's not making one within the one round limit of the spell.

Exactly!

This is why an inanimate intelligent weapon casting TS would be a waste of time. The wielder would get no benefit whatsoever on his attack roll!

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