
Dabbler |

Rogue 10/Monk 2 walks up to wizard, stuns him with Stunning Fist. Next round, wizard is killed with Dastardly Finish (APG feat), because he's still stunned until the rogue/monk finishes his first attack. Is that correct?
a) Stunning fist doesn't last long enough (see above), and b) the save on that stunning fist will not be very high. Combine that with less than stellar odds to hit in the first place (wizards can have good AC with just a few defensive spells) and it's not exactly a guaranteed kill even without (a)

ayronc |
You would need to stun with an Attack Of Opportunity - it lasts till just before the Initiative Count on which it was triggered which should enable the Rogue/Monk to attempt the Dastardly Finish
But, as mentioned already, you would have great difficulty getting a high enough DC to generate the Stunning Effect and it becomes so circumstantial that you would struggle to find an opportunity to try the combination in any meaningful way - ie it'll only work against lower level wizards which you could probably kill in one or two blows anyway.

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ie it'll only work against lower level wizards which you could probably kill in one or two blows anyway.
Actually, I find the reverse to be true. It's hard to stick the Stunning Fist at low levels, but it gets easier at higher levels. Primarily because you get so many more uses - you can try each round until it sticks.
By level 10 a Martial Artist could easily have a Stunning Fist DC of 23 or 25 - this is before accounting for magic items etc.
The Wizards FORT save at level 10 is probably only going to be +6 or +7 - again before accounting for magic items etc.
If we go with +7 FORT (+3 class +3 CON mod +1 Trait) and assume DC 23 Stunning Fist (DC=10 + 5 half level +3 WIS mod +1 Pain Points +2 Ability Focus* +2 Mantis Style) the Wizard needs the d20 to turn up 16 in order to make the save. So about 75% of the time the Wizard is Stunned. Those are actually fantastic odds for the Monk.
Magic items will alter this undoubtedly. But WIS & CON are most likely going to be secondary stats for each class so unless either character is building specifically for or against this specific scenario it will probably be a wash??? Maybe? I don't know - I'm speculating at this point.
It's the duration of the Stunning Fist that hurts more in this instance... It doesn't last long enough unless you get it on an AoO as already mentioned.
*Ability Focus is found in Bestiary. It's legal for Characters to take - but not in PFS games. Talk to your GM.

Dabbler |

ayronc wrote:ie it'll only work against lower level wizards which you could probably kill in one or two blows anyway.Actually, I find the reverse to be true. It's hard to stick the Stunning Fist at low levels, but it gets easier at higher levels. Primarily because you get so many more uses - you can try each round until it sticks.
Personally I find the fight usually ends before that happens. Nothing sadder than a wonderful trick that never works.