Scarred Witch Doctor with Prehensile Hair


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Looking for input on an idea for a build. The basic idea is Scarred Witch Doctor with the Prehensile Hair hex. That's Con for attack, damage, HP, and spells/hexes.

Is this a viable melee combatant? Only half BAB and no iterative attacks with your hair, but you're SAD as all get out. Scarshield can help boost your AC without using armor, and you can wear armor if you don't care about (combat) spells.

At higher levels, the spell Transformation might be a help, although then you run into the armor troubles.

Sczarni

Is this a home game? Or PFS?

Bc if its a home game ask your GM to let you combine White-Haired Witch with Scarred Witch Doctor. Its exactly what you are looking to do. (Don't think you can combine the two otherwise and I'm too lazy to check at this moment =b)

Edit: Scar Shield prevents you from doing this in PFS, but in a home game I don't see why a GM wouldn't allow you to combine those two archtypes. Its actually a REALLY cool combo if your GM is cool with it.


ossian666 wrote:
Is this a home game? Or PFS?

It's not really for anything, just an idea. Although if I did play it, it would be for a home game as I don't play PFS.

Sczarni

Then I'd suggest making it up combining the two Archtypes and approach it as a GM call. It would actually benefit you and be a REALLY fun combo to run.

As for builds...eh this type of thing is not my strong point so I defer to the community to help you out with combining the two.


Watch the WHW archetype. The prehensile hair doesn't work quite the same way. Most importantly by RAW, you have to use strength for attacks with the hair.
You do get free maneuver attacks, which is nice.

Again, if it's a home game and you really want to give up hexes for being a low BAB melee character, maybe you can talk your GM into letting the WHW hair work like the hex.

Sczarni

Yea but for a SAD character with only CON to REALLY worry about the few points needed to bump STR to a respectible amount shouldn't be a big deal.


STR is never going to be as high as CON though, and hitting's going to be a problem with 1/2 BAB

Silver Crusade

Whoa, Whoa, WHOA.

There's an Archetype that lets you use CON for CASTING!?


I apologize in advance if this opens up a can of worms...

I seem to see the Scarred Witch Doctor archetype come up a lot in discussions. Are all of your playing Orcs? Half-Orcs? Or this like a racial Heritage thing that allows you to take the archetype as a Human or Half-Orc, etc?

Silver Crusade

It's worth it playing as a Half Orc if you can use CON as your casting stat. Jesus.


Elamdri wrote:
There's an Archetype that lets you use CON for CASTING!?

Scarred Witch Doctor. It's a Witch archetype for Orcs from the ARG.

Lamontius wrote:
Are all of your playing Orcs? Half-Orcs? Or this like a racial Heritage thing that allows you to take the archetype as a Human or Half-Orc, etc?

You can really do it either way. Orc is obviously the more direct root, but the way I understand it a human with Racial Heritage(Orc) can take it too.

By RAW, it seems Half-Orcs cannot take it, although that seems to be a common house rule.

EDIT: At this point, I think it's worth noting that I'm not particularly convinced that the Scarred Witch Doctor is balanced, especially since you can take it as a human. It's the first thing I ever saw in a Paizo book that made me think "WOW THAT IS GOOD".

This is really the only way I'd play one, since I'm fighting upstream trying to make a witch into a primary melee combatant.


Half Orc should qualify. They have the Orc subtype and their racial entry says they count as Orcs for any effect related to race.

Or am i confused?

Sczarni

Eh its a 3/4 BAB. Its not THAT good, but its a fun time.

Silver Crusade RPG Superstar 2014 Top 16

Animation wrote:

Half Orc should qualify. They have the Orc subtype and their racial entry says they count as Orcs for any effect related to race.

Or am i confused?

Half-orcs qualify per RAW, but note that for PFS play they specifically don't qualify, as one of the PFS higher-ups said that you can ONLY take racial archetypes and feats if you are that race (or if you spend a feat on Racial Heritage as a human).

Silver Crusade

It's irrelevant for PFS, all ARG material for orcs, including the Scarred Witch Doctor, isn't legal for play.


Since half-orcs count as humans for the purposes of taking feats, a half-orc can take Racial Heritage (Orc) using their human side in order to access Scarred Witch Doctor. Which is why my group finds the FAQ ruling silly: if a half-orc wants to access something for orcs, it shouldn't be their human half that lets them in.

Funnily enough, if a half-orc or half-elf wants to take a human-exclusive archetype, they can take Racial Heritage with any race they want and it will let them in, because of the way Racial Heritage is written. So no, half-elf, you aren't human enough to be a Buccaneer... until you discover you have Dwarf blood in you, at which point you can sign right up.

Considering that they're worded exactly the same way, it's stupid for the Racial Heritage feat to act differently than the half-elf and half-orc effects. Especially considering the ridiculous corner cases that arise from following the official ruling.

Sovereign Court

The fun of it is dipping a couple levels in to Barbarian because you can use all of your Hexes while raging, which means they get a +3 DC (assuming Raging Vitality) to their saves.

However if you take 2 levels of Barbarian you sacrifice +1 DC to Hexes because of the loss of
Witch levels but you gain a net of +2 from the rage (with Raging Vitality).


I've been taking a good look at the Witch class, and I just glossed right over this archetype because, you know, orc racial archetype durr durr durr...

...I doubt I could use this in one of my games which has a no-nonsense GM, but I might be able to get away it in the other, which is pretty much 'anything goes'.


If you made a Half-Orc Scarred witch doctor (totally legal outside of PFS, which has all sorts of weird rules), you would probably want to build it as an AoO-based build. Since you have reach, and attacking always at highest BAB helps offset the poor BAB. Shame a lot of the best AoO/reach feats have high BAB requirements. The best ones (Dazing Assault, Pin Down) are literally impossible to get w/o multiclassing heavily.

Also, you would get 1.5x con to damage, as a witch gets 1.5x int to damage, assuming it's your only natural weapon, right?

You should probably also slap on the Flyby Attack feat to use with flight hex and/or spells, just for skirmishing capability.


StreamOfTheSky wrote:


You should probably also slap on the Flyby Attack feat to use with flight hex and/or spells, just for skirmishing capability.

Okay, I know I said I wasn't planning on playing this, but the visual that arises out of this actually makes me really want to.

A masked figure, every inch of skin not covered scarred beyond recognition, swooping out of the skies with a halo of hair flowing behind. The creature cackles madly before reaching down and ripping apart a warrior with the blood stained locks of hair.

EDIT: And if you can spare two levels to Barbarian, you can do it while raging with a +6 to CON


Well, you can't cackle the same round you use Flyby Attack. :)

It's actually one of the major decisions I consider every witch has to make: focus on the cackle hexes, or go the flyby route.


StreamOfTheSky wrote:

Well, you can't cackle the same round you use Flyby Attack. :)

It's actually one of the major decisions I consider every witch has to make: focus on the cackle hexes, or go the flyby route.

Oh, I'm not using the Cackle hex. I'm just cackling because it's fun. :)

Grand Lodge

Without DM fiat, a Half-Orc cannot take levels in Scarred Witch Doctor.

Feats and Classes are not effects.

You will notice there are "Half-Orc or Orc" as prerequisites for some feats.

Outside of Orc, you can be a Human, or Scion of Humanity Aasimar with the Racial Heritage(Orc) feat, and take levels in Scarred Witch Doctor.


Gaekub wrote:
EDIT: And if you can spare two levels to Barbarian, you can do it while raging with a +6 to CON

Can you use a hex while raging? That'd require Moment of Clarity rage power which, iirc, means you lose rage benefit for a turn.


Hex doesn't require concentration and would more or less be akin to using Vital Strike in terms of combat. So you CAN use it during rage rounds.


blackbloodtroll wrote:

Without DM fiat, a Half-Orc cannot take levels in Scarred Witch Doctor.

Feats and Classes are not effects.

You will notice there are "Half-Orc or Orc" as prerequisites for some feats.

Outside of Orc, you can be a Human, or Scion of Humanity Aasimar with the Racial Heritage(Orc) feat, and take levels in Scarred Witch Doctor.

Why does Racial Heritage work, but not actually being orc-blooded?

Racial Heritage:
"Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on."

Half-Orc's "Orc Blood":
"Half-orcs count as both humans and orcs for any effect related to race."

The developers have explicitly said Racial Heritage lets a human take racial archetypes (as you have acknowledged by mentioning it as a valid option). All the feat does is let you gain effects. Just like orc blood.

So... an effect is an effect except when it's an effect?

No, I'm sorry. You're wrong. That's stupid and wrong and illogical and wrong and how do people come to these conclusions?, oh, and...you are wrong.


I need to make a petition for the support of removing racial restrictions on the archetypes from the Advanced Race Guide. I recall a text in the ARG saying you are free to disregard the racial restrictions anyway. The only exceptions are the Tiefling and Aasimar as well as the Fighter archetype for the Drow and the Monk archetype for the Vanara, since they're all tied to racial abilities instead of new class features. Really, why do other DMs see it as a problem to allow a Dwarf to take the Ironskin Monk, or a Half-Elf to take the Buccaneer and so on?

EDIT: The four elemental planetouched might have their racial restrictions on archetypes for a good reason.
However, I think the Wishcrafter archetype should be available to Ifrits as well as Oreads, Sylphs and the Undine.


To OP: If you think about making a scarred witch doctor with prehensile hair as a melee guy, think about dipping one level into a class that gives you martial weapons (as prereq.) and then go Eldritch knight.
I think that could work well.

You could even make the dip into magus and gain arcane pool and spell combat out of the deal.
That way you can kind of TWF with your hair if I don't miss something that prevents the use of prehensile hair with spell combat.

If you can get someone in the party to play an archer give him some pheromone arrows and grab scent yourself for added melee fun.


blackbloodtroll wrote:
You will notice there are "Half-Orc or Orc" as prerequisites for some feats.

Yes, because they were written before Orcs were a PC race and would look weird otherwise. I don't remember any feats having "Half-Elf or Elf" as prerequisites.

Grand Lodge

That's how it works RAW. You don't like it, houserule it.

Basically, you will end up with two races that count as three races for everything, without any kind of investment.


blackbloodtroll wrote:

That's how it works RAW. You don't like it, houserule it.

Basically, you will end up with two races that count as three races for everything, without any kind of investment.

I think I've got to agree with SotS with this. By RAW, both the class ability and the feat use the exact same words; the only difference being pluralization in one case which hardly leads to ambiguity in this case. Heritage goes on to give examples of what constitutes an effect but they both state that they affect effects. Barring errata, if someone ruled that by RAW, Heritage works differently from Orc-blooded, they'd be wrong. Even if that's a PFS official, they'd be just as wrong as if they said that Half-Orcs are not a core race.


blackbloodtroll wrote:

That's how it works RAW. You don't like it, houserule it.

Basically, you will end up with two races that count as three races for everything, without any kind of investment.

You mean like this:
Quote:
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Counting as 3 races like that?


Blackbloodtroll has been stuck on this for a long time. For some reason he thinks that because one gives examples of what "effects" means it is somehow different then the "effects" from the other. But that is in no way what the word example means. Not by any definition of the word.

So ether both have to work or nether works. Or of course they need to errata the wording of one or the other so they are not worded the same.

Though I honestly hope that the devs don't intend one to work and not the other. I would like to think they are not so stupid to think a human with a feat should be more of an orc then a half-orc.

On top of that by RAW it never says one HAS to be of a race to take a racial archetype. I don't have the book in front of me but the wording is vague and does not flat out say must.


Stome wrote:
On top of that by RAW it never says one HAS to be of a race to take a racial archetype. I don't have the book in front of me but the wording is vague and does not flat out say must.

"Typically, only members of the section's race can take the listed archetype, bloodline, or order" -ARG on Core_Races/Racial_Archetypes. It specifies that, barring explicit exceptions, only members of the designated race can take a racial archetype/bloodline/order/etc. But it still doesn't change the fact that the words are the same for each ability and both provide adequate exception to the default rule. Is that what's intended? Maybe, maybe not. Is that what's written? Absolutely. Is there an errata changing what's written? I rolled an 18 on that DC10 knowledge check and it told me, 'no'.


Kazaan wrote:
Stome wrote:
On top of that by RAW it never says one HAS to be of a race to take a racial archetype. I don't have the book in front of me but the wording is vague and does not flat out say must.
"Typically, only members of the section's race can take the listed archetype, bloodline, or order" -ARG on Core_Races/Racial_Archetypes. It specifies that, barring explicit exceptions, only members of the designated race can take a racial archetype/bloodline/order/etc. But it still doesn't change the fact that the words are the same for each ability and both provide adequate exception to the default rule. Is that what's intended? Maybe, maybe not. Is that what's written? Absolutely. Is there an errata changing what's written? I rolled an 18 on that DC10 knowledge check and it told me, 'no'.

I'd be perfectly happy with a ruling that said neither elf/orc-blooded or racial heritage let you take the archetypes or one that said either did. The text doesn't specify whether that's an effect or not, so it could go either way. It's hard for me to accept that the same language means one, but not the other.

If it is one, it would make more sense to me for the blooded racial traits to count: Someone with one full blooded parent, possibly raised in the culture seems a more natural fit for the archetype than a human with only a distant ancestor.

In fact, I wouldn't object to errata that treated the archetypes differently: allowing some based on genetics (heritage or blooded), some based on culture (possibly even with the Adopted trait) and some only to the full blooded.


blackbloodtroll wrote:
That's how it works RAW. You don't like it, houserule it.

That is not how it works, RAW. No matter how many times you try to claim it so.

blackbloodtroll wrote:
Basically, you will end up with two races that count as three races for everything,

Yes, BBT. For Orc Blood to have any mechanical effect at all, it basically requires that the half-orc simultaneously count as 3 different races.

I doubt if there were offensive spells that worked on (or worked better on) humans, orcs, and half-orcs, respectively, that you'd jump on here and say that Half-Orcs can't be subjected to all 3 of them. Or there is surely some "effect" where you do agree they could count as 3 different races for, unless (again) you wish to claim Orc blood has no mechanical effect.

So why is it not weird for them to count as 3 races sometimes, but other times it is?

blackbloodtroll wrote:
without any kind of investment.

The investment is being a Half-Orc. The investment is in not being able to "opt out" of being vulnerable to an orc bane weapon.

Orc blood is a racial feature. It's supposed to provide a net benefit, not "come out even". Do you decry darkvision for letting a race see both in the dark AND in the light? I mean, how is that fair? Right?
/sarcasm


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Furthermore, from the ARG

ARG wrote:


Humanoid races have few or no supernatural or spell-like abilities, but most can speak and have well-developed societies. Humanoids are usually Small or Medium, unless they have the giant subtype, in which case they are Large. Every humanoid creature also has a subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. If you are making a new humanoid race, you should either find an existing subtype to match or make a new one by using the name of the race as the subtype. If you are making a half-breed race, it should have the racial type of both parent races. For example, a half-elf has both the human and the elf subtypes. Subtypes are often important to qualify for other racial abilities and feats. If a humanoid has a racial subtype, it is considered a member of that race in the case of race prerequisites. A humanoid race has the following features.

source

Half-Orc is a Humanoid(human, orc). Having the appropriate racial sub-type qualifies you for racial abilities and feats in the case of race prereqs. It's right there in black and white.


Umbranus wrote:

To OP: If you think about making a scarred witch doctor with prehensile hair as a melee guy, think about dipping one level into a class that gives you martial weapons (as prereq.) and then go Eldritch knight.

I think that could work well.

You could even make the dip into magus and gain arcane pool and spell combat out of the deal.
That way you can kind of TWF with your hair if I don't miss something that prevents the use of prehensile hair with spell combat...

The issue with Eldritch Knight is that you don't improve your time with the hair hex when you take levels in it. With one minute per witch level, spent in minute long increments, that might become pretty tight.

Silver Crusade RPG Superstar 2014 Top 16

Kazaan wrote:

Furthermore, from the ARG

ARG wrote:


Humanoid races have few or no supernatural or spell-like abilities, but most can speak and have well-developed societies. Humanoids are usually Small or Medium, unless they have the giant subtype, in which case they are Large. Every humanoid creature also has a subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. If you are making a new humanoid race, you should either find an existing subtype to match or make a new one by using the name of the race as the subtype. If you are making a half-breed race, it should have the racial type of both parent races. For example, a half-elf has both the human and the elf subtypes. Subtypes are often important to qualify for other racial abilities and feats. If a humanoid has a racial subtype, it is considered a member of that race in the case of race prerequisites. A humanoid race has the following features.

source

Half-Orc is a Humanoid(human, orc). Having the appropriate racial sub-type qualifies you for racial abilities and feats in the case of race prereqs. It's right there in black and white.

Trust me, we've tried to use this reasoning with BBT before, and he or she is having none of it. You're definitely correct, but it's not going to convince BBT, sadly.

Grand Lodge

Racial Heritage was clarified in FAQ.

The Orc Blood and Elf Blood abilities have not.


blackbloodtroll wrote:

Racial Heritage was clarified in FAQ.

The Orc Blood and Elf Blood abilities have not.

Orc Blood and Elf Blood require no clarification because they're completely redundant, especially with the release of the ARG. All you need to qualify for a racial feat/archetype is to be of the designated racial sub-type. In fact, if you look at the Example Core Race Breakdown for Half-Orc and Half-Elf here you'll see that Orc Blood and Elf Blood are not even included in the list... they're archaic terms that have been completely absorbed by racial sub-types. On this subject, you're absolutely, un-equivocally wrong. Period.


Gaekub wrote:
Umbranus wrote:

To OP: If you think about making a scarred witch doctor with prehensile hair as a melee guy, think about dipping one level into a class that gives you martial weapons (as prereq.) and then go Eldritch knight.

I think that could work well.

You could even make the dip into magus and gain arcane pool and spell combat out of the deal.
That way you can kind of TWF with your hair if I don't miss something that prevents the use of prehensile hair with spell combat...

The issue with Eldritch Knight is that you don't improve your time with the hair hex when you take levels in it. With one minute per witch level, spent in minute long increments, that might become pretty tight.

Good Point.


Kazaan wrote:

Furthermore, from the ARG

ARG wrote:


Humanoid races have few or no supernatural or spell-like abilities, but most can speak and have well-developed societies. Humanoids are usually Small or Medium, unless they have the giant subtype, in which case they are Large. Every humanoid creature also has a subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. If you are making a new humanoid race, you should either find an existing subtype to match or make a new one by using the name of the race as the subtype. If you are making a half-breed race, it should have the racial type of both parent races. For example, a half-elf has both the human and the elf subtypes. Subtypes are often important to qualify for other racial abilities and feats. If a humanoid has a racial subtype, it is considered a member of that race in the case of race prerequisites. A humanoid race has the following features.

source

Half-Orc is a Humanoid(human, orc). Having the appropriate racial sub-type qualifies you for racial abilities and feats in the case of race prereqs. It's right there in black and white.

So what you are saying is if I am Half-Orc then I qualify to be a Bramble Brewer because I meet half of the requirements to be one?


Invisible Fog wrote:
Kazaan wrote:

Furthermore, from the ARG

ARG wrote:


Subtypes are often important to qualify for other racial abilities and feats. If a humanoid has a racial subtype, it is considered a member of that race in the case of race prerequisites. A humanoid race has the following features.

source

Half-Orc is a Humanoid(human, orc). Having the appropriate racial sub-type qualifies you for racial abilities and feats in the case of race prereqs. It's right there in black and white.

So what you are saying is if I am Half-Orc then I qualify to be a Bramble Brewer because I meet half of the requirements to be one?

I would say no. The requirement is "Half-elf" not "Human or elf". Similarly, a human wouldn't be eligible for an ability with the half-orc requirement. You could however qualify as human and take Racial Heritage(Half-elf) to qualify.

If they did go all the way and change all the requirements to subtypes, then I'd assume Bramble Brewer would require both the Human and Elf subtypes. Unless Half-elf was also a separate subtype, which I doubt it would be.


thejeff wrote:

I would say no. The requirement is "Half-elf" not "Human or elf". Similarly, a human wouldn't be eligible for an ability with the half-orc requirement. You could however qualify as human and take Racial Heritage(Half-elf) to qualify.

If they did go all the way and change all the requirements to subtypes, then I'd assume Bramble Brewer would require both the Human and Elf subtypes. Unless Half-elf was also a separate subtype, which I doubt it would be.

Correct. Requiring Half-Elf is mechanically requiring both Human and Elf sub-types. All half-breed sub-types are a combination of both parent sub-types by RAW. This is a bit of a pit-fall in naming half-breed races because Half-Orc is a specific race that is half orc and half human. But half-orc (lower case) could be a generic term to refer to a half-breed of orc and any other sub-type. What do you then call that? If you had a race of orc/elf halfbreeds, their sub-types would be (orc, elf). They're linguistically both half-orc and half-elf but not the specific races named Half-Orc or Half-Elf. And yes, a Half-Orc could take the human feat Racial Heritage(elf) to gain a third sub-type and have access to any feats or class archetypes requiring any combination of human, elf, or orc race sub-type.

And honestly, Invisible... why even ask such a nonsensical question? When do you ever get an ability for meeting half the prereqs? No one ever, ever said, explicitly nor implicitly, that a half-orc could take half-elf class archetypes.


But a Half-Orc is both Human and Orc. Therefore he qualifies for Racial Heritage and can add Half-Elf or even Elf to his subtypes making him Half Orc, Human and Elf.


Invisible Fog wrote:
But a Half-Orc is both Human and Orc. Therefore he qualifies for Racial Heritage and can add Half-Elf or even Elf to his subtypes making him Half Orc, Human and Elf.

Yes. As we both said. That's what Racial Heritage does. Takes anyone with the human subtype and adds another.

If you are a Half-Orc with Racial Heritage (Half-Elf) you can be a Bramble Brewer, because you are treated as a Half-elf. Arguably, if you go Racial Heritage(Elf), you also qualify, since you are both Human and Elf. If you are just a Half-Orc, you can't. You have the Human Subtype, but that isn't enough.
Why is this hard?


Right. So Racial Heritage(elf) allows a Half-Orc (or any other race with (human, X) sub-type) to take a half-elf racial feat or archetype. It isn't for virtue of being Half-Orc alone but because you're taking a specific feat.

Edit: I'd question taking Racial Heritage (half-elf) because half-elf isn't a sub-type; it's a combination of two subtypes, elf and human. Otherwise, you could create a custom-race called Uberskank which is a Humanoid(all subtypes) and taking Racial Heritage (Uberskank) lets you qualify for all racial archetypes and feats.


thejeff wrote:
Invisible Fog wrote:
But a Half-Orc is both Human and Orc. Therefore he qualifies for Racial Heritage and can add Half-Elf or even Elf to his subtypes making him Half Orc, Human and Elf.

Yes. As we both said. That's what Racial Heritage does. Takes anyone with the human subtype and adds another.

If you are a Half-Orc with Racial Heritage (Half-Elf) you can be a Bramble Brewer, because you are treated as a Half-elf. Arguably, if you go Racial Heritage(Elf), you also qualify, since you are both Human and Elf. If you are just a Half-Orc, you can't. You have the Human Subtype, but that isn't enough.
Why is this hard?

Why is not being a jerk so hard?


Invisible Fog wrote:
thejeff wrote:
Invisible Fog wrote:
But a Half-Orc is both Human and Orc. Therefore he qualifies for Racial Heritage and can add Half-Elf or even Elf to his subtypes making him Half Orc, Human and Elf.

Yes. As we both said. That's what Racial Heritage does. Takes anyone with the human subtype and adds another.

If you are a Half-Orc with Racial Heritage (Half-Elf) you can be a Bramble Brewer, because you are treated as a Half-elf. Arguably, if you go Racial Heritage(Elf), you also qualify, since you are both Human and Elf. If you are just a Half-Orc, you can't. You have the Human Subtype, but that isn't enough.
Why is this hard?

Why is not being a jerk so hard?

I'm not trying to be. Maybe I'm failing to understand what you're asking?

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