Can a PC benefiting from Water Walk be pulled under water?


Rules Questions


Water Walk

The description language says if the spell is cast underwater the recipient "corks" to the surface at 60ft per round. So there's some pretty powerful magic there. Does that magic prevent the water walker from being pulled underneath the surface? What if they were being grappled by, say, a merrow? Could the strength of the creature overcome the magic and pull the water walker under the surface?


I would say yes, they can be pulled under. Traveling at a rate of 60feet per round upwards is no different than a fish with a swim speed of 30 taking a double move so the forces involved should be similar.

Note: Creatures are not actually touching the water when using water walk. While this should have no effect on whether or not another creature can grab them and pull them under it will have an effect on abilities that require contact with the water. IE: underwater blindsense/blindsight or a Water Elemental's Water Mastery ability.

- Gauss


I was leaning that same way, but it's the whole "you're not actually touching the water" that threw me off. I wasn't sure if there was some kind of magical force barrier there, that, once complete (i.e. once actually above the surface of the water) is unbreakable.

Grand Lodge

Water Walk doesn't generate a wall of Force so anything pulling you down with enough of a force, could cause you to submerge.

You might want to add a + to their CMD against grapple while water walked since the spell grants significant buoyancy.


This isn't answered in the rules.

If I was the GM, I would assign an increase to the DC of +4.


1. I would say that first, the creature has to succeed on a grapple check.

2. Move

You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.

the creature after successfully grappling you, must be able to move more than 60 ft with half their movement to counter act the buoyancy of the spell.


MendedWall12 wrote:
I was leaning that same way, but it's the whole "you're not actually touching the water" that threw me off. I wasn't sure if there was some kind of magical force barrier there, that, once complete (i.e. once actually above the surface of the water) is unbreakable.

If that were the case, the spell would probably point it out, something that far past the effect of the spell would merit mention.


Also - you can normally walk on sold earth as a natural ability -

but there are still creatures (earth elemental and such) that can catch you and pull you inside the ground.

In my mind it's the same situation as the one described here.


Ironballs wrote:

Also - you can normally walk on sold earth as a natural ability -

but there are still creatures (earth elemental and such) that can catch you and pull you inside the ground.

In my mind it's the same situation as the one described here.

Except for the fact that if you are taken underground, you don't get shot up to the surface at 60 ft per round.

Silver Crusade

I would argue that it depends. If the creature is large enough and strong enough it could probably pull you down. Creatures your size or perhaps one size larger might have trouble.

In any case I think a grapple check is the way to go with a bonus to escape due to buoyancy.

Dark Archive

if you drop something, would it go under the water or stay on top as it is considered a surface?
Is the water considered a surface for movement only? Therefore you could be attacked, pulled under, and dropped wpn would submerge
????????????

Shadow Lodge

Without looking at the spell (I can't view that link from here; it's usually better to quote/spoiler the text of the spell than paste a link), I think the benefits of water walk only allow you to walk on water and nothing else. That implies you're willingly trying to move across it.

If you're unwillingly pushed down into the water, that should override what the spell lets you do. It's like a bullrush - the ability to move doesn't counter an unwilling force trying to make you move. Granted, magic is involved here, but nothing in the spell suggests anything different.


remember shamans water-walking people during the jump down into maraudon?

Grand Lodge

jerrys wrote:
remember shamans water-walking people during the jump down into maraudon?

Ha! I was that shaman, except my favorite spot was the back door of Karazhan. We'd clear the tower first then jump off the bridge into the moat. Oh, I payed a lot of repair bills...

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