Dex Magus without Dervish Dance


Advice


I'm looking to build a halfway decent Dex-based Kensai Magus (probably Bladebound too) without having to resort to tired, kitschy Dervish Dance tactics. Anything else is pretty much a go, but Dervish Dance is out of the question.

Stats are pretty good (rolled). A 29 point buy, by my calculations:
18
16
14
13
8
7

Elf or human is probably the ideal race, but a tiefling has all of the right bonuses and I have a pretty solid backstory for one.


Dwarf isnt too terrible a option.

18 dex
16 int
14 str
13(15) con
8(10) Wis
7(5) Cha

The reason being the +2 wis and the hardy racial trait.

Sure it may not have the same Ab/Ac or int of the elf or tiefling.

But you are looking at a +4 will difference (2 from wis 2 from hardy).
Will saves are the biggest weakness ive seen in alot of these dex builds.

Also your other saves will be increased as well not to mention you will be more survivable due to the high con (that i would increase at 4).


You can use the Agile weapon enhancement in place of Dervish Dance on the weapon you plan on using a lot.

Grand Lodge

Human, with Racial Heritage(Kobold) and the Tail Terror feat.
Use a Long Lash Kobold tail attachment with the Agile enchantment.

Now you can use all your Magus goodies, attack, and activate Metamagic Rods.

Also, 10ft reach. You can go Razored for 1d8 19–20/×2, but lose reach.


or pick up a level in the aldori swordlord prestige class. You lose a level of spell casting, but you get dex for damage without dervishing or spending cash.


A level in the Swordlord prestige class is interesting. Though the Dazzling Display prereq hurts a little, it saves me the trouble of taking Quick Draw to get Aldori Dueling Mastery, not to mention taking ADM itself. So that's a net gain of one, assuming that I was going to take ADM anyway. Plus it's a boost to BAB, which a Magus is lacking. Dazzling Display is kind of fun and flavorful, when you think about it...

The loss of a caster level wouldn't hurt too much, seeing as I'd be using mostly low level, no-save spells anyway and if I was an Elf or Tiefling I would likely have 18 or 20 Int for things that DO require saves.

Lantern Lodge

For optimization play an elf wielding an elven curved blade and pick bladebound. You'll get access to an agile weapon at lvl 5, have tons of extra gold (now you don't need to invest in armor or your weapon), and the arcana loss can be mitigated with feats. Here's a quick build:

BUILD:

Str: 13
Dex: 20
Con: 12
Int: 18
Wis: 8
Cha: 7
Alternatively swap Wis and Str if you don't want power attack. Also put all your ability bonuses into Dex and favored class to hp.

Level 1: Weapon Focus (Elven Curved Blade), Dodge
Level 3:Weapon Finesse
Level 5: Power Attack, Furious Focus
Level 7: Weapon Specialization (Elven Curved Blade)
Level 9: Extra Arcana
Level 11: Greater Weapon Focus (Elven Curved Blade)

By level 10 with generic gear and your blackblade with +1/agile/keen, your stat block looks like:
HP: 73 (8+5 per lvl + 10 CON + 10 Favored Class)
AC: 32 (10 + 4 Mage Armor + 8 Dex + 5 Int + 2 Ring + 2 Nat. + 1 Dodge)
Attack: +17/+10 (+7 BAB, +8 Dex, +1 WF, +1 Magic, -0/2 Power Attack)
Damage: 1d10+17(8 Dex + 2 WS + 6 PA + 1 Magic) with 15-20/x2

Throw in your spells for Nova and you're standing toe to toe with the martial guys. Make sure to always keep a touch attack "charged" when combat is imminent.


CaptainPrizes, I agree dazzling display can be fun and the Alori Swordload is a potent prestege class is a solid one. I would suggest adding the Sword Scion trait from the Kingmaker Player guide, a +1 trait to hit with either a long sword or a Aldori dueling sword.

Kaisc006, an elven curved blade is a two handed weapon and makes it difficult to use all of the abilities of the magus.

Grand Lodge

A Kobold Tail attachment focused Magus is certainly not the common tactic.

Besides, with this route, you can grow wings and breath fire if you want.


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Whip. Whip is a one handed slashing weapon and therefore eligible for black blade status.

The whip feats are kind of a long chain for a magus, but you get to shocking grasp someone 15' away.

Grand Lodge

You can do the same with a Long Lash Tail attachment and the Lunge feat.

Less feats too.


CaptainPrizes wrote:

I'm looking to build a halfway decent Dex-based Kensai Magus (probably Bladebound too) without having to resort to tired, kitschy Dervish Dance tactics. Anything else is pretty much a go, but Dervish Dance is out of the question.

I'm curious, why?

I never quite understood how the mechanics of a character effected the enjoyment of a character so much.

There seems to be this pathological need for mechanical builds to be different rather than character personalities.

It's always confused me,

James

Grand Lodge

I hear you James.

Flavor defines you, not mechanics or class name.


The problem is that weapons and combat styles have flavors. Scimitars are associated with Qadira and/or Sarenrae. The dervish dance feat is even more strongly associated with Qadira and/or Sarenrae. Some people get sick of a steady diet of Qadiran maguses.

Grand Lodge

No.
You are simply not pushing you imagination far enough to bypass this nonexistent flavor restriction.

For a totally new kind of build, see my above suggestion.
Perfect for a Blood of Dragons flavored PC.


blackbloodtroll wrote:
Flavor defines you, not mechanics or class name.

I agree with you.

Also if I was going to school to be a Magus I'd probably try to train with the Qadira then as their style is unambiguously the best.


Atarlost wrote:
The problem is that weapons and combat styles have flavors. Scimitars are associated with Qadira and/or Sarenrae. The dervish dance feat is even more strongly associated with Qadira and/or Sarenrae. Some people get sick of a steady diet of Qadiran maguses.

You must be referring to PFS play, because otherwise there's nothing about the build that requires any of that.

My new-minted dervish build magus is an air pirate who wields a gunblade. :3

Grand Lodge

Mongolian Badass is another flavor option for a scimitar wielding Magus.


james maissen wrote:
CaptainPrizes wrote:

I'm looking to build a halfway decent Dex-based Kensai Magus (probably Bladebound too) without having to resort to tired, kitschy Dervish Dance tactics. Anything else is pretty much a go, but Dervish Dance is out of the question.

I'm curious, why?

I never quite understood how the mechanics of a character effected the enjoyment of a character so much.

There seems to be this pathological need for mechanical builds to be different rather than character personalities.

It's always confused me,

James

It effects the enjoyment of the character in that I've played a Dervish Dance Magus before and I don't really care to again. I prefer the idea of a spell-slinging duelist type. I don't tend to play in games that are roleplaying 100% of the time. Combat happens and I don't want to be locked into a tired, played out style when it does.

That being said, I find blackbloodtroll's Kobold-y suggestion to be very fun and flavorful, though I think it's incredibly presumptuous and offensive to directly insult another's imagination, while simultaneously praising your own ideas.

I asked for advice because I wanted advice, not argument and derisiveness.

Grand Lodge

If I insulted anyone, it was not my intent.

My experience with others defining another player's flavor, or role by class or feats, has left me bitter.

Also, text poorly portrays intent.


I think we can all agree on that. A tip of the hat to you, sir.


Katana for the win. Be a Tian Elf magus going all slashy on everyone

Grand Lodge

Katana is for strength builds.


blackbloodtroll wrote:

Human, with Racial Heritage(Kobold) and the Tail Terror feat.

Use a Long Lash Kobold tail attachment with the Agile enchantment.

Now you can use all your Magus goodies, attack, and activate Metamagic Rods.

Also, 10ft reach. You can go Razored for 1d8 19–20/×2, but lose reach.

Why does every single one of your builds revolve around that feat?

Grand Lodge

Cheapy wrote:
blackbloodtroll wrote:

Human, with Racial Heritage(Kobold) and the Tail Terror feat.

Use a Long Lash Kobold tail attachment with the Agile enchantment.

Now you can use all your Magus goodies, attack, and activate Metamagic Rods.

Also, 10ft reach. You can go Razored for 1d8 19–20/×2, but lose reach.

Why does every single one of your builds revolve around that feat?

No, not every build.

See here for latest example build of mine.


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blackbloodtroll wrote:

Human, with Racial Heritage(Kobold) and the Tail Terror feat.

Use a Long Lash Kobold tail attachment with the Agile enchantment.

Now you can use all your Magus goodies, attack, and activate Metamagic Rods.

Also, 10ft reach. You can go Razored for 1d8 19–20/×2, but lose reach.

Sorry, humans don't have tails. Regardless of the racial heritage feat.

Grand Lodge

The Tail Terror feat grants them a tail attack.

RAW, it works fine.

If you are uncomfortable with it, houserule it out in your games.


I'm pretty sure by RAW it doesn't work.

Quote:

Tail Terror (Combat, Kobold)

You have strengthened your tail enough to make slap attacks with it.

Prerequisites: Base attack bonus +1, kobold.

Benefit: You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, you can augment your tail slap attack with a kobold tail attachment. For the purpose of weapon feats, you are considered proficient with all kobold tail attachments.

A fighter can take metamagic feats just fine if he wants, but that doesn't let him cast spells.

You could take this feat just fine, but you wouldn't have a tail to augment.

RAI, it doesn't work either :p Racial Heritage doesn't give you the body of the creature, so things that rely on physiological aspects of that body won't work.

Grand Lodge

Some real world humans have tails. See example here.

It is not a stretch to have a human with the Racial Heritage(Kobold) to have a slightly more pronounced tail.


CaptainPrizes wrote:


It effects the enjoyment of the character in that I've played a Dervish Dance Magus before and I don't really care to again. I prefer the idea of a spell-slinging duelist type.

Then use a 'saber' that's a scimitar? I don't see that as being away from a swashbuckler but rather exactly in line with one.

But if you want something different for a magus, then I did out a 1/2 orc whip build that dips into fighter (lorewarden) and later into monk (maneuver master) that doesn't bother to cast shocking grasp or the like. It's a melee control build. The build as set is STR based and uses intimidate w/ enforcer and intimidating prowess but these could be swapped out for weapon finesse and fury's fall or the like if you HAD to be DEX based.

It depends on what you want for the character. Honestly with what you've given you could go with a bard for the base mechanics rather than magus.

-James


blackbloodtroll wrote:

The Tail Terror feat grants them a tail attack.

RAW, it works fine.

If you are uncomfortable with it, houserule it out in your games.

It's my understanding that the (kobold) at the end of the name indicates you must be a kobold to take the feat, i.e. it's a racial feat.

RAW anyway.

Sczarni

You need tail as limb first if you want to use tail attacks.


blackbloodtroll wrote:

The Tail Terror feat grants them a tail attack.

RAW, it works fine.

If you are uncomfortable with it, houserule it out in your games.

No, it isn't even RAW. The racial heritage feat doesn't grant you a tail (or any physical changes) so no, you don't get tail attacks.


This isn't rocket surgery:

-Racial Heritage makes you count as a Kobold for feats.
-Tail Terror has the prereqs of BAB+1 and Kobold.
-Racial Heritage satisfies the Kobold requirement.

Ergo, yes a Human with both feats can have a tail. It's a two feat investment and it satisfies all RAW requirements, don't try to parse the feat fluff descriptions.

The whole point of the Racial Heritage feat is to make you more than Human.


Cibulan wrote:

This isn't rocket surgery:

-Racial Heritage makes you count as a Kobold for feats.
-Tail Terror has the prereqs of BAB+1 and Kobold.
-Racial Heritage satisfies the Kobold requirement.

Ergo, yes a Human with both feats can have a tail. It's a two feat investment and it satisfies all RAW requirements, don't try to parse the feat fluff descriptions.

The whole point of the Racial Heritage feat is to make you more than Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

Don't see anything about growing a tail...Just effects that relate to that race. I would say no.
FAQ?


Spacelard wrote:
Cibulan wrote:

This isn't rocket surgery:

-Racial Heritage makes you count as a Kobold for feats.
-Tail Terror has the prereqs of BAB+1 and Kobold.
-Racial Heritage satisfies the Kobold requirement.

Ergo, yes a Human with both feats can have a tail. It's a two feat investment and it satisfies all RAW requirements, don't try to parse the feat fluff descriptions.

The whole point of the Racial Heritage feat is to make you more than Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

Don't see anything about growing a tail...Just effects that relate to that race. I would say no.
FAQ?

It clearly states that you can use it to meet racial feats. It's the Tail Terror feat that grants the attack with a tail, not being a Kobold.

A Kolbold without the feat has a tail but cannot attack with it. With TT, he can attack with it. A Human with both feats gets a tail attack, rationalize that however you want but it is RAW and within the RAI.

Sczarni

Racial Heritage assumes that you have blood of other humanoid race, not their shape or anything else. Human with Racial Heritage doesn't gain any additional limbs per it.

Beside that, you can take that feat chain, but it won't do you any good without tail for making actual attacks.

This my interpretation.

I suggest you make special thread for this, you are killing OPs thread as it is.

Sovereign Court

Cibulan wrote:
Spacelard wrote:
Cibulan wrote:

This isn't rocket surgery:

-Racial Heritage makes you count as a Kobold for feats.
-Tail Terror has the prereqs of BAB+1 and Kobold.
-Racial Heritage satisfies the Kobold requirement.

Ergo, yes a Human with both feats can have a tail. It's a two feat investment and it satisfies all RAW requirements, don't try to parse the feat fluff descriptions.

The whole point of the Racial Heritage feat is to make you more than Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

Don't see anything about growing a tail...Just effects that relate to that race. I would say no.
FAQ?

It clearly states that you can use it to meet racial feats. It's the Tail Terror feat that grants the attack with a tail, not being a Kobold.

A Kolbold without the feat has a tail but cannot attack with it. With TT, he can attack with it. A Human with both feats gets a tail attack, rationalize that however you want but it is RAW and within the RAI.

Almost every other humanoid racial feat has the racial features that it relies upon listed as a prerequisite so that people without that feature can't pick it up and waste a feat slot. In this case, there is no "tail" racial ability, so that safety net is removed.

So you're more than welcome to pick up this chain of feats, but without an actual tail, they're worthless. Now, it's certainly possible to acquire such an appendage; there's not exactly a shortage of polymorph effects in Pathfinder (or on the Magus spell list, for that matter). Just cast Alter Self, find a tailed humanoid, and call it a day.


human wants a tail attack? fine. the tail terror feat gives him one. it's really no different from an alchemist using gene splicing to gain a third arm.

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