NA ranger / monk / fighter- optimization, Illegal, or broken?


Advice


I've noticed that natural attack builds get their power from feats, so would this work?

Can it be improved?

Ranger 1- (shape shifter)- keen scent (for rp flavor)
Ranger 2- (aspect of the beast, claw)
Monk (MoMS) 1- unarmed strike (free), beliar.s bite, feral combat training
Monk 2- boar style
Fighter 1 feral combat training, power attack
Then continue ranger..

Is that right?


Er... I think you might need to reword/clarify this. I have no idea why you are taking Feral Combat Training twice, and MoMS can't take Belier's Bite or Feral Combat Training as MoMS bonus feats. What exactly are you trying to do, and what interaction are you wondering about?


Redchigh wrote:

I've noticed that natural attack builds get their power from feats, so would this work?

Can it be improved?

Ranger 1- (shape shifter)- keen scent (for rp flavor)
Ranger 2- (aspect of the beast, claw)
Monk (MoMS) 1- unarmed strike (free), beliar.s bite, feral combat training
Monk 2- boar style
Fighter 1 feral combat training, power attack
Then continue ranger..

Is that right?

Pretty sure natural attacks are not 'unarmed,' so none of the monk stuff works with it.

Grand Lodge

Stats?

Races allowed?

Books allowed?


Vestrial wrote:
Redchigh wrote:

I've noticed that natural attack builds get their power from feats, so would this work?

Can it be improved?

Ranger 1- (shape shifter)- keen scent (for rp flavor)
Ranger 2- (aspect of the beast, claw)
Monk (MoMS) 1- unarmed strike (free), beliar.s bite, feral combat training
Monk 2- boar style
Fighter 1 feral combat training, power attack
Then continue ranger..

Is that right?

Pretty sure natural attacks are not 'unarmed,' so none of the monk stuff works with it.

That's what Feral Combat Training is for.


Yea, evidently I was looking at too many windows on a tiny screen..

the character's been rolled, and level one is locked in.

Half-orc Ranger (bear form shifter for str bonus)
str18
dex14
int12
wis15
con 16
cha 12
keen scent, and toothy.

I want to focus on natural attacks, specifically, claws
Feral combat training lets me use styles on natural attacks if I read it right. Boar style comes to mind.
Beliar's bite requires improved unarmed strike, so a monk level gives me that and a style quickly.

Master of many styles should let me stack damage on the claw attacks.
A fighter level also gives bonus feats-
Seems like natural attacks are boosted by feats, so i'mtrying to cram as many applicable feats into the build as possible.

I also assume that beliar's bite and boar style should stack for a whole mess of bleed
damage, right?

Also considering 4 levels of druid, and getting shifting hunter..


Belier's Bite and Boar Style don't stack - bleed damage never stacks unless it's typed. However, you'll get the 1d4 from Belier's Bite if you only hit once, and the 2d6 from Boar Style when you hit twice.


that sounds decent...

Btw it's a custom campaign, so all the paizo printed stuff is allowed, but no monster feats.

Grand Lodge

Dragon Style is better for this, as it will pump power attack, and overall damage.

Grand Lodge

Redchigh wrote:

that sounds decent...

Btw it's a custom campaign, so all the paizo printed stuff is allowed, but no monster feats.

Houserule?

By RAW, any feat in the Bestiary is available to PCs.


A one level dip in MoMS should be enough to give you Boar Style and Feral Combat Training requires Weapon Focus, so I'd go:

Ranger 1- (shape shifter)- keen scent (for rp flavor)
Ranger 2- (aspect of the beast, claw)
Monk (MoMS) 1- unarmed strike (free), boar style, weapon focus (claws)
Fighter 1- beliar.s bite
Fighter 2- feral combat training, power attack
Then continue ranger..

Another possibility is to dip Unarmed Fighter instead of MoMS like so:

Ranger 1- (shape shifter)- keen scent (for rp flavor)
Ranger 2- (aspect of the beast, claw)
Unarmed Fighter 1- unarmed strike (free), boar style, weapon focus (claws)
Unarmed Fighter 2- beliar.s bite
Unarmed Fighter 3- feral combat training, power attack
Then continue ranger..


What about both for MoMS? Would that work?


Redchigh wrote:
What about both for MoMS? Would that work?

Yes, but how are you getting the two attacks for Boar Style to work? I'd hold off on Boar Style/MoMS until level 7 or after taking Two Weapon Fighting.


Ranger 1- (shape shifter)- keen scent (for rp flavor)
Ranger 2- (aspect of the beast, claw)
Unarmed Fighter 1- unarmed strike (free), dragon style, weapon focus (claws)
Unarmed Fighter 2- feral combat training
Unarmed Fighter 3- beliar.s bite, power attack
*Ranger or Fighter level goes here for first iterative attack*
Monk (MoMS) 1- unarmed strike (free), boar style, *some other useful feat, Rending Claws, perhaps*

Lantern Lodge RPG Superstar 2015 Top 16

With that statline, I'd say go with the Dragon Style feats as BBT suggested.

Do your feat tree like this:

Shapeshifter 1 feat: Weapon Focus (bite)
Shapeshifter 2 bonus: Aspect of the Beast (claw)
Level 3 feat: Feral Combat Training (bite)
MoMS 1 bonus: Improved Unarmed Strike, Dragon Style
Unarmed Fighter 1 bonus: Dragon Ferocity
Level 5 feat: Feral Combat Training (claw)
Unarmed Fighter 2 bonus: Boar Style, Crane Style, Power Attack, or Belier's Bite

Assuming your DM allows the Feral Combat Training to affect both claws, that's the earliest you can get all of your natural attacks to be improved by unarmed strike related feats. You can then advance Ranger for your Shapeshifter boosts, and fighter for more feats. Dragon Ferocity now makes your natural attacks deal an extra +6 Strength on each hit for lots of punishment. Continue either the Unarmed Fighter for extra fighter feats and eventual Weapon Training and Weapon Specialization for your natural attacks, Shapeshifter for more Rangery goodness, or 1 more level in Master of Many Styles if you want Evasion and another style feat.

If you're also pushing for this, see if the DM will allow the Brawling ability on armor.

Brawling:

PRICE
+1 BONUS
AURA faint transmutation CL 5th WEIGHT —
The wearer of brawling armor gains a +2 bonus on unarmed
attack and damage rolls, including combat maneuver checks
made to grapple. Her unarmed strikes count as magic
weapons for the purpose of bypassing damage reduction.
These bonuses do not apply to natural weapons. This special
ability does not prevent the wearer’s unarmed strikes from
provoking attacks of opportunity or make the wearer’s
unarmed strikes count as armed attacks. The brawling ability
can be applied only to light armor.

Depending on how the DM views the Feral Combat Training's 'as well as affects that augment an unarmed strike', he may allow it (after all, you're spending 2 feats to allow an item to work with your natural attacks, could be considered a fair trade off).

EDIT: Many a ninja!

@Beareded Ben: With natural attacks, whenever you full round attack, you can attack with all primary natural weapons at no penalty (secondary natural weapons at a -5 penalty without multiattack), however you do not get iterative attacks IIRC.


Would it be better to use feats to buff the bite, or just put a ton into the claws?

Rending claws and enhanced nat weapon is really what I want from ranger, plus strong jaw and lockjaw

Lantern Lodge RPG Superstar 2015 Top 16

I only suggested adding bite to your list since you posted that your half-orc had Toothy as a trait for a bite attack. Figured you'd want all of them available :)

Rending Claws is a bit of a trap feat; it's only a 1d6 increase if you hit with bith claws. You're better off taking Improved Natural Attack (if your DM lets you, and honestly since you can qualify, he should).

As another suggestion, have you looked into Catfolk? You can get the Cat's Claw's trait to automatically gain 2 1d4 claw attacks and can get [url=http://www.d20pfsrd.com/feats/arg-feats/catfolk-exemplar-catfolk] to up it to 1d6 damage. Focusing on just claws, your feats would look like this:

1g (shapeshifter): Catfolk Exemplar (1d6 claws)
2b (shapeshifter): Improved Natural Attack (claws, for 1d8 claws)
3g (unarmed figh): Weapon Focus (claws)
3b (unarmed figh): Improved Unarmed Strike, Dragon Style
4b (unarmed figh): Feral Combat Training claws)
5g (MoMS): Dragon Ferocity
5b (MoMS): Tiger Style

Just an idea here.


blackbloodtroll wrote:
Redchigh wrote:

that sounds decent...

Btw it's a custom campaign, so all the paizo printed stuff is allowed, but no monster feats.

Houserule?

By RAW, any feat in the Bestiary is available to PCs.

Where does it say that?


1 person marked this as a favorite.

So, how does this look?

Ranger 1, scent
Ranger 2, aspect claw
Ranger 3, weapon focus claw
MoMS monk 1, boar style, feral combat-claw
" " 2, dragon style
fighter 1, enhanced nat weap, dragon ferocity
fighter 2, belier's bite, feral combat bite

Does that work?
How should the rest go? For straight melee, which class should I go? I'm thinking ranger or maybe druid for strength bonuses, strong jaw and lock jaw...


Globetrotter wrote:
blackbloodtroll wrote:
Redchigh wrote:

that sounds decent...

Btw it's a custom campaign, so all the paizo printed stuff is allowed, but no monster feats.

Houserule?

By RAW, any feat in the Bestiary is available to PCs.

Where does it say that?

The part where it says as long as the PC can qualify for it and they give the Craft Construct feat as an example?

Bestiary page 314 wrote:

Appendix 5: Monster Feats

Most of the following feats apply specifically to monsters,
although some player characters might qualify for them
(particularly Craft Construct).


Would there be any benefit in going barbarian the rest of the way? How useful is it to put a couple feats into intimidate?

Grand Lodge

Yes, disallowing feats from the Bestiary is a houserule.

As long as your DM is aware of that, I wouldn't put up any kind of fight.


For me the "Btw it's a custom campaign" wouldn't have made me think PFS and wouldn't have made me question the exclusion of the bestiary feats (because a custom campaign tends to be house rule heavy), but, hey you know...


Well it's his first time dming, plus I am playing a very monster like pc. I think he's let me get a few if I made a good argument.

The ones offered through ranger won't be a problem, but I doubt he'll let me take improved natural armor 8 times.

I'd really like a critique on the 7 level plan I posted. Would it be worth going barbarian for extra atracks or str bonus?
.or stay ranger for combat?


He's going to let me take rending claws and count it as rend for the prereq.

should I squeeze rending claws in early, or just take it later?


Black Powder Chocobo wrote:

I only suggested adding bite to your list since you posted that your half-orc had Toothy as a trait for a bite attack. Figured you'd want all of them available :)

Rending Claws is a bit of a trap feat; it's only a 1d6 increase if you hit with bith claws. You're better off taking Improved Natural Attack (if your DM lets you, and honestly since you can qualify, he should).

As another suggestion, have you looked into Catfolk? You can get the Cat's Claw's trait to automatically gain 2 1d4 claw attacks and can get [url=http://www.d20pfsrd.com/feats/arg-feats/catfolk-exemplar-catfolk] to up it to 1d6 damage. Focusing on just claws, your feats would look like this:

1g (shapeshifter): Catfolk Exemplar (1d6 claws)
2b (shapeshifter): Improved Natural Attack (claws, for 1d8 claws)
3g (unarmed figh): Weapon Focus (claws)
3b (unarmed figh): Improved Unarmed Strike, Dragon Style
4b (unarmed figh): Feral Combat Training claws)
5g (MoMS): Dragon Ferocity
5b (MoMS): Tiger Style

Just an idea here.

Doesn't Improved Natural Attack have some onerous prerequisites? or am I missing something?


It's one of the bonus feats for natural attack rangers

Contributor

dot


Half orc ranger 1 trait and feat is locked in.

My dm is allowing rending claws as a prereq for rending fury feats-

How does that affect the ideal order of classes and feats?

I think rending claws feats vs monk styles could be a good discussion, but I don't think it warrants a new thread.

Ranger 2 levels and go into monk for styles? Or go fighter for bonus combat feats then monk? Or ranger 1 - 4 for rending prereq?

Which path would be more efficient for ramping up damage? Should I go some levels in druid for the buff spells or just get potions and wands?


Redchigh wrote:

Half orc ranger 1 trait and feat is locked in.

My dm is allowing rending claws as a prereq for rending fury feats-

How does that affect the ideal order of classes and feats?

I think rending claws feats vs monk styles could be a good discussion, but I don't think it warrants a new thread.

Ranger 2 levels and go into monk for styles? Or go fighter for bonus combat feats then monk? Or ranger 1 - 4 for rending prereq?

Which path would be more efficient for ramping up damage? Should I go some levels in druid for the buff spells or just get potions and wands?

It seems like you're wasting a lot of feats on claws when you would do more damage if you just stuck with unarmed attacks and boosted them (not to mention have better defenses), and kept the claws flavor via styles.

I suspect the most direct route to damage would be ranger2/moms2/brawler4, skipping all the claws business and going for styles.

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