Chronicles for APs


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Grand Lodge 4/5 5/55/5 ***

JohnF wrote:
Euan wrote:
Frankly I don't see the advantage either from Paizo's perspective. What is to be gained by this mashup?

More players for PFS, for one thing.

Being able to say "Oh, by the way - that little excursion was a PFS quest/scenario; it would earn you this if you were PFS members" (handing out boon) might persuade one or two of them to turn up at a PFS game night.

Sounds like you are already doing what you ask. By slipping in a scenario to a gap in the AP, you are exposing the players to PFS play. Of course, you have to be careful how much is changed to fit your home campaign. The more "pure" the scenario is run, the more the players will get an accurate experience. Afterwards, you can ask them if they enjoyed it. If so, you can tell the skeptical players that they just completed a PFS scenario and *here* are what the rewards you would have received.

The Exchange 5/5 RPG Superstar 2010 Top 16

All right, kinevon. That sounds a lot more reasonable. It probably would encourage die-hard PFS players to make token efforts towards playing a chapter of an adventure path.

But I'm a little confused. For novels and the like, we ask that the reader show the PFS GM the novel that they bought and plausibly intend to read. For APs, the players shouldn't be buying the adventure, at least not until the campaign is finished.

My in-character justification for novels' boons and Chronicle sheets for "We Be Goblins" is that the PC heard a very detailed story, or met the characters involved, and some of their attitudes and proficiencies rubbed off.

I'm not sure why my PFS inquisitor should get access to a rune-covered sword because my Thursday night campaign rogue found such a widget. (Maybe the AP character put it on the market?)

--+--

Bob wrote:
Afterwards, you can ask them if they enjoyed it. If so, you can tell the skeptical players that they just completed a PFS scenario and *here* are what the rewards you would have received.

"Dishwashing liquid!?"

"Relax. It's Palmolive."

Grand Lodge 4/5 5/55/5 ***

Mattastrophic wrote:
It would be really nice if PFS provided some sort of "nudge" towards trying out Adventure Paths.

Many of them do provided the GM tells the players. Scenarios have a background section at the beginning that often includes references to other published material related to the geographic location the scenario is based. That includes references to AP books.

4/5

Chris Mortika wrote:

Mortifier,

The difference between a module and an entire campaign is that, well, at the end of a module you can go back to standard PFS scenarios. If you run a character through an adventure path, he'll be 16th level or so. Congratulations, here's a Chronicle sheet good for 45 XP and 60 Prestige. Oh, and you can purchase potions of bull's strength.

True. Though I don't see to much problem with people leaving in between the chronicles, depending on the AP of course. If made playable only once like all other PFS games, and make it so people give up the right to continue with the AP if they deviate from it in any way such as: Playing a scenario or module in between AP chronicles. Then the incentive would be to make a new Character for AP's being run.

I normally don't argue for or against such things and just watch what happens. However the amazing in-depth gaming of Paizo's AP's combine with the easy access, playability, and variety of socializing that PFS offers seams to be a very alluring idea on paper.

In reality of course it might be to hard to schedule or just plainly to difficult to implement, but I suspect that is not the case and really would be worth the time.

4/5

Chris Mortika wrote:

. . . My in-character justification for novels' boons and Chronicle sheets for "We Be Goblins" is that the PC heard a very detailed story, or met the characters involved, and some of their attitudes and proficiencies rubbed off.

I'm not sure why my PFS inquisitor should get access to a rune-covered sword because my Thursday night campaign rogue found such a widget. (Maybe the AP character put it on the market?)

I do agree with this. Furthermore I disagree with the origonal idea of table credit in PFS for running home games. If things are to remain seperate then they should be seperate.

Grand Lodge 1/5

Mort, no offense, but table credit was never the original thought proposed in this thread. What I wanted was a way to have the characters be able to have a way to be able to be PFS legal, and somehow be able to experience the AP.

Now, you may have misspoke and been referring to a response that was posted, or inferred it from the conversation. But that was never my intention. I don't care about getting credit, I just think it would be neat for my players to be able to use their characters in both.

And I also conceded that it is a logistical nightmare, and as such will not happen, or should not happen. (As fairness is one of the biggest concerns with the PFS Living Campaign.) ^_^

Grand Lodge

Aeshuura wrote:

Mort, no offense, but table credit was never the original thought proposed in this thread. What I wanted was a way to have the characters be able to have a way to be able to be PFS legal, and somehow be able to experience the AP.

What exactly do you mean by PFS legal? You can certainly build your characters to PFS standards and no one would go busting down your doors because you're going 20 points instead of 15.

You can't mean PFS legal to play because characters that finish an AP are beyond the level range for standard campaign play.

There's also the issue that besides Shattered Star, the other AP's especially Jade Regent and Shackles are an extremely poor fit for integrating with the Pathfinder Society. And I don't think that every AP from here on out should be as tied to the Society as Shattered Star is, it limits too many possibilities.

Shadow Lodge 5/5

Table credit was my Idea

and was offered as a compromise to things ...

these AP PFS Credit threads pop up fairly often .. and its always those for it and those against it

So Aeshuura is not the 1st .. nor will he be the last to suggest this

Grand Lodge 1/5

@LazarX: I meant usable in both. The biggest issue was not use them after, but rather in between books, on side missions, etc. Like having the Rise of the Goblin Guild happen after the first book, on a night when they are hanging around the Magnimar Lodge.

Now, like I said before, this only arose BECAUSE of Shattered Star. I would not even consider backwards compatibility on the previous APs, simply because they really were not designed to be associated with the Pathfinder Society. (Despite the fact that I threw in Hall of Drunken Heroes for my RotRL campaign... and that was close to a disaster.)

I actually am planning to run Shattered Star in a similar format to PFS, in that I will make Chronicle Sheets, grant boons, follow much of the Organized Play Rules, and see how it works out. I will even split out the treasure like PFS, but instead will allow them to buy the items on the sheets at half price, to signify them buying out the portion that the item would have granted to the other players.

It was just something that brought up by someone in the Shattered Star threads and James, himself suggested that interested parties hit up Mike or Mark to show interest...

That being said, I am MORE interested in some kind of special Chronicle for owning the books, much like Pathfinder Tales.

Grand Lodge 1/5

Thanks Wraith... ^_^

Shadow Lodge

I thought this would be a good place to bring this up since we are on the discussion of Adventure Paths and Pathfinder Society, I noticed that only three of the Adventure Path Player's Guides are even listed on the additional resources, these three being Rise of the Runelords Player's Guide, Curse of the Crimson Throne Player's Guide, and Legacy of Fire Player's Guide, that means that Kingmaker Player's Guide, Council of Thieves Player's Guide, Carrion Crown Player's Guide, Serpent's Skull Player's Guide, Jade Regent Player's Guide, and Skull & Shackles Player's Guide which are all free PDFs are not legal sources for anything in PFS.

However Skull & Shackles Player's Guide reprints several PFS legal weapons from another book, Pathfinder Player Companion: Pirates of the Inner Sea, are these player guides not available for PFS simply because they are free documents and have items in books that otherwise have to be purchased?

The three player's guides that are legal are also free, and the items they make legal are also in other books, so this seems a little odd to me.

Grand Lodge

I don't really buy in on the idea of having characters shuttle between adventure paths and chronicles. For the following reasons.

1. Characters wth Chronicle loot become more powerful for the Adventure Path.

2. It plays hob with the narrative story flow of the Adventure Path. It's supposed to be one continuous story.

Characters shuttling between the two? A massive no vote from me.

Grand Lodge 1/5

@LazarX -

1. - I agree

2. - I don't agree. I don't know how they are going to do Shattered Star, but early on in adventure paths (and I will admit I haven't finished reading the tail end of the first book yet), the GM is often told to give the players some down time, or do some side stuff. Simply to allow them to stretch their legs a bit, and get into character.

I mentioned before, that once they move past the 2nd book, they are often knee deep in story/plot and are not likely to want to get side-tracked. Sometimes though, they might want a distraction because things are getting too intense.

I respect your opinion though, and I agree that it won't work with the current system. Cheers!

Grand Lodge 1/5

@Dylos - It is a good question. It may have been overlooked between PFS Coordinators, and perhaps will be addressed if Mike or Mark notice this. Mike said that they are watching this thread closely, so hopefully you will get an answer.

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber
Aeshuura wrote:
@Dylos - It is a good question. It may have been overlooked between PFS Coordinators, and perhaps will be addressed if Mike or Mark notice this. Mike said that they are watching this thread closely, so hopefully you will get an answer.

I'm aware they are not legal. It's on my radar.

Grand Lodge 5/5 5/5

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If we are considering boons for adventure path play I would like to see boons for finishing the books, not just owning them. This would work more like the holiday or beginner box boons that are given out by the GM.

You could then tie them more closely into the events of the adventure path. The GM could mark items based on the PC's choices. I haven't read Shards of Sin other than to look at the back matter but some ideas crossed my mind.

A boon could give you access to a Thassalonian deity and represent recruiting a moderate member of a cult instead of killing him. This idea could also be used for unusual races.

Access to magic items or other back matter that are found in the adventure

Boons related to the influence of the sins presented - an either/or choice based on resisting or giving into the sin in question.

Spoiler:
Something related to King Zuuga. There is no way I couldn't notice his art and that has to be a memorable encounter

1/5 Editor, Jon Brazer Enterprises

Is anything else happening on this front officially that can be discussed publicly since the thread died?

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