I have an odd situation in a game that I am running.


Rules Questions


I have forbidden my players to be evil in my campaign.

One of my players got nailed with the insanity spell, he was a monk, and fairly powerful. One player who he attacked thought that the best course of action would be to Baleful Polymorph him into a frog.

He failed both saves..........

How does he get turned back?
When he comes back did his mind return?
I would definitely call the act Evil.

The person who cast Baleful Polymorph now wants to keep the frog as a pet............damn Druids........


I believe break enchantment will reverse the polymorph completely.

Given that it's reversible and kept him alive, I'm not sure the act is evil. And even good characters can commit evil acts without turning completely yellow-eyed dark side-y Anakin.

Dark Archive

As baleful polymorph it is a "permanent" effect rather then an "instant" effect, the magic is on-going. A dispel magic (if successful) should remove the effects.

This will not clear the insanity (as it is "instant" and requires greater restoration, heal, limited wish, miracle, or wish), but it would put the monk back to normal in shape and stats.


Wow, thats awesome.

Insanity requires a Greater restoration to cure (at a minimum). I wouldn't see baleful polymorph getting rid of it. So, one cure for insanity (if the party recognized what happened), then the Druid can dismiss baleful polymorph.

As far as an evil act, I would only rule it as evil if the Druid doesn't release the monk from the baleful polymorph. Thats a great shutdown for a bad situation without hurting the other party member.

Regards,
Pol

Grand Lodge

By the way, if the player commits enough acts to become evil, I suggest a dropping a Helm of Opposite Alignment, disguised as a Headband of Inspired Wisdom.


It depends on the goal. If the druid intends to keep him as a frog, where he is harmless, while trying to get a cure for the insanity, that could be argued to be a noble act.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

I agree, definitely not evil if the intent is to save the monk and others from harm until they can find a fix. I would suggest a heal spell as a scroll of that is fairly readily obtainable and should be castable by the druid without much of a check.


The intent as the druid stated is this.

The monk is a half-dragon.

"He caught me in one of his breath weapons and now he has attacked me. I am going to turn him into a frog and keep him as a pet. Eventually I'll have an army of frogs."


Mogart wrote:

The intent as the druid stated is this.

The monk is a half-dragon.

"He caught me in one of his breath weapons and now he has attacked me. I am going to turn him into a frog and keep him as a pet. Eventually I'll have an army of frogs."

Eh, he may say that, but it might not be his true intention. If the druid intends to bring his friend back to normal (by actively finding/looking for a way to cure the insanity, and then finding a way to cure the polymorph), then I wouldn't count it as an evil action.

If he doesn't do this, then yes, the druid is starting to become selfish and just a plain ol' bastard.

My advice: base it on the druid's actions throughout the next few sessions, rather than simply what he is saying. In the meantime, you can let the monk player play something else until his monk recovers. Once the monk recovers, give the player an option as to which character he wants to keep in the campaign.

Edit: If the druid true intention is to actually keep the monk as a frog, and never does anything to help his friend within the next few sessions, then dictate it as an evil act and NPC the character, just like it's done in PFS. The player then has to create a new character, given the same rules as when the monk player rolled up his new character.

Dark Archive

bookrat wrote:
Mogart wrote:

The intent as the druid stated is this.

The monk is a half-dragon.

"He caught me in one of his breath weapons and now he has attacked me. I am going to turn him into a frog and keep him as a pet. Eventually I'll have an army of frogs."

Eh, he may say that, but it might not be his true intention. If the druid intends to bring his friend back to normal (by actively finding/looking for a way to cure the insanity, and then finding a way to cure the polymorph), then I wouldn't count it as an evil action.

If he doesn't do this, then yes, the druid is starting to become selfish and just a plain ol' bastard.

My advice: base it on the druid's actions throughout the next few sessions, rather than simply what he is saying. In the meantime, you can let the monk player play something else until his monk recovers. Once the monk recovers, give the player an option as to which character he wants to keep in the campaign.

Edit: If the druid true intention is to actually keep the monk as a frog, and never does anything to help his friend within the next few sessions, then dictate it as an evil act and NPC the character, just like it's done in PFS. The player then has to create a new character, given the same rules as when the monk player rolled up his new character.

I would agree to this, just make sure that you talk to the player first to let them know what direction their actions are taking their character. Especially if they are something like Lawful Neutral or Chaotic Neutral, where going one step towards evil will force them to stop being a druid.

You may not have to NPC them, if they do though, it may be a chance for an atonement spell and a sub-quest. (with the atonement of helping the monk regain themselves since they are "out of natural balance").


If the Druid and the Monk were 'friends and allies' (the Druid has a good alignment) and he does nothing in the way of attempting to find some manner of a cure for his lost compatriot, then yes, the Druid is acting like a self serving, petty jerk.

Jerkyness can be evil.

Now, on the flip side, if the Druid owed no particular allegiance to the Monk, is of non-good alignment (hovering in the neutral gray area, perhaps), then no. The Monk, while the Druid regrets having to do what he did, fell prey to the one of the fundamental laws of nature: don't bite off more than you can chew.

The Monk is now a frog because he tangled with something and that something proved stronger. While the Druid would certainly not care one way or the other if the other PCs did what they could to restore the Monk, he is under no obligation to put for his time or coin to the effort.

Nature red in tooth and claw. Hopefully the Monk will learn from the experience.

I hope that helps.

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