Iammars
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Let's say that I took Firebrand as a feat. Since I treat torches as weapons, could I get an everburning torch with weapon enhancements?
On another silly note, could I make that torch a frost weapon?
(Noting that you would rule one way or another in your home game is fine, but I would also like to know a RAW answer since this would theoretically be a PFS character.)
Digitalelf
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Let's say that I took Firebrand as a feat. Since I treat torches as weapons, could I get an everburning torch with weapon enhancements?
Well, an everburning torch produces no heat...
Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon.
[Emphasis mine]
So even if you were allowed to enchant improvised weapons, it would still do no fire damage...
| Lord Tsarkon |
Let's say that I took Firebrand as a feat. Since I treat torches as weapons, could I get an everburning torch with weapon enhancements?
On another silly note, could I make that torch a frost weapon?
(Noting that you would rule one way or another in your home game is fine, but I would also like to know a RAW answer since this would theoretically be a PFS character.)
I doubt so because only Masterwork WEAPONS can become MAGIC Weapons...
.. Feats like throw anything or Firebrand make it so a house hold item can become a weapon, but only to those individuals that have those Feats.. and not the creators of the Magic Weapons....Would not have mattered anyways since you would have to pay the enhancement bonus and cost for a "Magic CLub Torch"..
You could just get a normal wooden Club(Masterwork)... paint the top part black... Have it enchanted (magic Weapon).. and then have Continual Flame cast on it to make it look like a Torch... Sort of negates the reason to have that Feat...
I'm not sure you can make a masterwork Torch (300 Gold +1 Copper... really?) and have it enchanted... unless there are some Gnome Tinker Weapon Torches Paizo hasn't shown us yet..
EDIT: EDIT: You can light a normal Torch and then CAST Continual Flame on it with the Feat and still do normal Torch damage... Sort of redundant I think
| Stubs McKenzie |
At the time of creation, the creator must decide if the weapon glows or not as a side-effect of the magic imbued within it. This decision does not affect the price or the creation time, but once the item is finished, the decision is binding.
Light Generation: Fully 30% of magic weapons shed light equivalent to a light spell. These glowing weapons are quite obviously magical. Such a weapon can't be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.