
Octavian42 |
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I know this was a silly idea, it was meant to be. But it was also a fun mechanic. I gave my players magical kittens in a world I created. It was pretty standard D&D world, it was before we had anything mroe than the core book. Actually it was before Pathfinder was published even. We converted partway through the game. And when we converted we switched worlds, and the kittens lost their magic. It had grown out of control. But here's what I did.
Each kitten was unique and gave somebody something. They all named the kittens. All the dice numbers are off the top of my head I don't actually remember it was about 3 years ago.
Torpedo
This kitten is heavy armor trained and wears armor that produces spikes when it nears enemies, can be used as a thrown weapon for a d10 of damage.
Tobasco
This little kitty lights on fire and deals 1d6 Fire Damage.
Shadow
Kitty creates up to 2 orbs of darkness per day.
I don't remember this ones name
Gave +2(+4?) to owners stealth.
Detective Mittens
+2 Sense Motive 1d4 poison damage, DC13(?) lasts 1d4 rounds.
Earthquake
Dealt Sonic damage 1d6 from tremors it caused.
Boomerange
When thrown this cat comes back. I gave it this quality after the barbarian threw it as hard as he could.
Light Kitty, I don't remember his name
He cured for 1d4 and could be used as a light.
I know I'm probably missing a few, but these are what I remember. i ended up combining DNA Digivolve style.
Torbasco
Combination Torpedo, Tobasco, Boomerang.
I combined the Stealth Cats
Detective Mittens with Earthquake, Light Cat.
I guess the reason I'm posting this is, How would you make it work? I never really gave them super powerfull abilities, until I combined them but at that point they were level 6+? The barbarian would regularly use Torbasco as his ranged weapon and then charge up with his weapon. He's really the only guy who used the cats consistently. And after they got combined they were no longer kittens they were cats.
EDIT: Maybe this makes a Difference but I didn't really understand treasure in full at the time so I didn't really give them treasure. I just gave them items that I felt would make them stronger or fit the world. So these cats ended up working like a magical bonus.

Tiny Coffee Golem |

Honestly that made me think of the Cat bus from Totoro who has headlights in his eyes. But that is a cool idea I hope it goes well.
I assume that's anime, but I have no idea. The fun benefit of this is that it's a DM controlled intelligent magic item, sort of, but without the expense of an actual intelligent magic item. The PC's dont really have control of when the cat does what. Could be amusing comic relief.

boring7 |
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Specially-bred magical kitten ganting the properties of a bullseye lantern with continual flame on it, but at the cost of it being a living thing?
50 gold.
Deals 1d6 fire damage and you can use it again and again? Treat it like a wand, 0th level spell, call it 350 gold.
Sold by a clearly insane mage with a perturbing love of cats.

boring7 |
Turbo the torpedo would probably be the most expensive at around 2500 gold, (half price because the armor is so tiny, enchanted so it's +1 and shrinks down to an adorable little collar when not "active").
Inspector Pounce: a curious Kitten that grants a +2 to perception and gives a free check to find secret doors because of his curiosity poking about. 500gp
Dr. Mewtropolis' healing and light, if treated as a wand (kittens have short lifespans) would be around 1000 gold.