Spell Storing Question?


Rules Questions


1 person marked this as FAQ candidate.

Okay, I realize this has been asked before, but after searching through the forums, I still haven't found a definitive answer. Therefore, my question is as follows:

1) Does a weapon with the spell storing enhancement multiply the damage of the stored spell on a critical hit? (Be it a natural 20, or by using the weapon's critical threat range)

2) When using the stored spell, does the character have to make another attack roll in order to hit their target with said spell? (For example, when using shocking grasp in a spell stored weapon, does a character have to roll a separate attack for shocking grasp to see if it hits, or is it already assumed that the spell has hit the target based upon the success of the weapon having already hit the target)

Any help would be great appreciated.


1) Pretty sure it follows regular rules for spells. In other words, 20/x2
2) I don't think you need to roll another to hit roll.


My only concern with the whole 'can a spell crit when using the spell storing property' is that a player can basically choose to wait until they roll a natural 20.

For example, a Magus attacks an enemy and hits them on a natural 20 with his spell stored weapon. The magus purposely waits to confirm the crit before choosing to unleash the spell stored in his weapon. Once the crit is confirmed, the Magus unleashes his free action spell in the weapon, which is now automatically treated as x2.

Anyways, I suppose my next question is this: if the spell stored in the weapon CAN crit, is a player required to unleash the spell BEFORE the crit of their attack is confirmed, or can they simply choose to wait until AFTER they have confirmed the crit.


Spell Storing: A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it.

Going by that, the magus can wait for a 20, but the weapon casts the spell. I'd say he has to declare the free action, then roll to confirm, based on the weapon crit result. If the weapon crits, the spell does crit damage, too, along with the weapon.

JMO.


Duskblade wrote:


2) When using the stored spell, does the character have to make another attack roll in order to hit their target with said spell? (For example, when using shocking grasp in a spell stored weapon, does a character have to roll a separate attack for shocking grasp to see if it hits, or is it already assumed that the spell has hit the target based upon the success of the weapon having already hit the target)

Spell Storing says the weapon casts the spell. It doesn't say anything about auto-hitting. The spell follows every normal rule except that it's cast as a free action.


So what ur suggesting is that after I attack with my weapon, hit with it, and use my free action to cast the spell (again, lets say shocking grasp) I need to also make a new attack roll and hit my opponents touch ac?


A highly regarded expert wrote:
Spell Storing: A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it.

I find the part in bold to be written in an ambiguous manner, and so would fall back on the intent of the action and probable intent of the writer. Meaning, before the magus or wielder of the weapon rolls to hit, they declare if they want the weapon to cast its stored spell. I believe this is how the writer meant for the act of desire to work. The rest of that sentence is describing the requirements for the weapon to cast the spell, mainly, for the creature to have sustained damage from it (any DR was bypassed/exceeded).

From a game balance perspective, I think that the requirement of the weapon needing to deal damage is to offset the wielder being able to cast spells with one stored.

Personally, I would have liked to have seen it where, once the desire is declared, roll the attack as normal. If the attack hits touch AC, the spell is cast, however, the weapon only deals damage (or bounces off of DR, etc.) if the actual AC is hit.

Always try to have an eye for what makes sense/is balanced/fun to play.


If we interpret the rules of spell storing that way (in that you must declare the use of stored spell BEFORE attack), what happens if the weapon misses? Is the stored spell simply discharged with no effect (which basically equates to a wasted spell)? Does it 'hold the charge' of the spell until a successful attack is made?


Duskblade wrote:
If we interpret the rules of spell storing that way (in that you must declare the use of stored spell BEFORE attack), what happens if the weapon misses? Is the stored spell simply discharged with no effect (which basically equates to a wasted spell)? Does it 'hold the charge' of the spell until a successful attack is made?

Yes, in my interpretation, I would see a missed attack as holding the charge, similar to a touch attack. (This is why I like the idea of the spell being additionally cast-able in that gray area AC between touch and normal. The effect doesn't describe this, but I'd want to try it and see how it plays. Potentially, storing a spell to be released this way could be very powerful, but the effect is limited to third level spells and lower, so I don't think it would be too bad.)

Grand Lodge

The stored spell does not get a critical because no attack roll is used to unleash it.

Grand Lodge

"Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires."
If the spell is cast after the weapon deals damage as stated in the ability even as a free action and requires no attack roll IT CAN NOT CRIT. I use a spell storing weapon in this way in PFS. Your gm may rule other wise if he wishes, but imho that would be broken.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

We rule it that the spell functions exactly as the spell describes, so, for example, a spell-stored Scorching Ray still needs to make a separate attack roll for each ray (against touch AC).

So. A three-ray Scorching Ray from a spell storing weapon can potentially have 4 critical hits (one from the weapon, one from each ray), but each is rolled separately.

Grand Lodge

scorching ray does not qualify it is not a single target spell.
"A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon."
and can only be cast on the target of the weapon "the weapon can immediately cast the spell on that creature as a free action if the wielder desires."
Sorry to burst your bubble but you are doing it wrong.


I've always figured that since there was no roll to hit with the spell that just triggered, you can't crit with it either, regardless of whether or not you crit with the weapon attack.

I did that at one point with my magus PC - spellstrike crit with a vampiric touch, then triggered a second vampiric touch stored in my spell storing weapon.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Well, yes, I am wrong, but not for the reason you cite (and thanks for pointing that out, btw).

"... A single targeted spell" means "one targeted spell" not "a spell that only has one target".

The reason I'm wrong is that Scorching Ray doesn't have a target.

Silver Crusade

Xyllen wrote:

"Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires."

If the spell is cast after the weapon deals damage as stated in the ability even as a free action and requires no attack roll IT CAN NOT CRIT. I use a spell storing weapon in this way in PFS. Your gm may rule other wise if he wishes, but imho that would be broken.

Seems the best solution a FAQ entry would be awesome though.


I suppose my next question is this then: if we agree that the stored spell cannot crit (due to the inability to make an attack roll with the spell itself), does this mean that the spell automatically hits the target after you unleash it as a free action?

Again, my interpretation has always been as follows:

1) The spell cannot crit, since its use is separate from the attack roll itself.

2) The spell is automatically assumed to 'hit the target' once it has been unleashed (basically stating that because the 'weapon' hit, the spell should also hit as well).

Again, I do welcome corrections, but I still hold that if I use a spell in this manner, it doesn't make sense to make another attack roll. Again, assuming we are using a spell like shocking grasp, does it not make sense to say that the weapon delivered the 'touch' via striking the enemy with the attack.

I mean, it doesn't make much sense to roll a 'separate' attack roll when spell stored weapon already casts the spell ON the target upon a successful hit.

Silver Crusade

Duskblade wrote:

I suppose my next question is this then: if we agree that the stored spell cannot crit (due to the inability to make an attack roll with the spell itself), does this mean that the spell automatically hits the target after you unleash it as a free action?

Again, my interpretation has always been as follows:

1) The spell cannot crit, since its use is separate from the attack roll itself.

2) The spell is automatically assumed to 'hit the target' once it has been unleashed (basically stating that because the 'weapon' hit, the spell should also hit as well).

Again, I do welcome corrections, but I still hold that if I use a spell in this manner, it doesn't make sense to make another attack roll. Again, assuming we are using a spell like shocking grasp, does it not make sense to say that the weapon delivered the 'touch' via striking the enemy with the attack.

I mean, it doesn't make much sense to roll a 'separate' attack roll when spell stored weapon already casts the spell ON the target upon a successful hit.

Yup, pretty much how I read it:

The spell can't crit for various reasons, even if the attack delivering it is a critical hit.
The weapon casts the spell - not the user - metamagic rods and spell strike are not an option.
There is no attack roll for the spell from the weapon only a save and SR.

However one question is not really clear )I hope its works, but its soooo cheasy):

Spell storing can only be applied to melee weapons, so if you craft 15 +1 spell storing daggers and fill them with about 10-20d6 worth of damage...
Can you fling them all on an enemy with telekinesis and activate the spell storing.

I am actually not that certain, that I want this tactic to work.

Grand Lodge

Yes it is an auto hit. Look at is as one of the other weapon properties.
Flaming automatically hits. It's is just an at command rechargeable at command property.

Grand Lodge

I don't think there are any spells that are "targeted" (accpet those with the "target" under range and above duration) and only use a standard acttion that effect only one target that are not considered single target spells that don't use a meta magic feat such as bouncing, but if you find one use it (I could be wrong and would love to see one). Since the spell from the sword can only be cast on the target hit by the spell single target spells such as shocking grasp, vampiric touch make the most since to use. Plus these types of spells are easily seen as weapons qualities such as acid burst. As I said, if you look at the spell as a temp quality of the sword instead of a spell being cast (it was already cast to put it in the sword) then the mechanics seem more familiar and easier to understand. Weapons blanches would be a non-spell way of doing minor things like stored spells as well.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Magic Missile.

Grand Lodge

True but magic missle can be used to target more than one creatur,but it is special and it can be used all on one target. Since the stored spell has to target the one struck by the sword all the magic missle damage would go to him. In a since a force property on the weapon.
"the weapon can immediately cast the spell on that creatureas a free action"

Oh, and an elemental spell shocking grasp can be stored in the weapon to change its damage type. So can an intisified one.

Your just looking at when you chose to be a magus you are a one target at a time melee caster (with minor area and ranged support back up).


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

My point is that the spell doesn't actually have to only affect a single creature - spell storing merely requires that it be a targeted spell. When a spell storing weapon discharges, the spell goes off, affecting only that creature.

So, for magic missile, it forces all the missiles to hit that one target. Your argument would invalidate Magic Missile, since it is not a "single target" spell. I contend that it is a valid choice.

Grand Lodge

Magic missle is a valid choice. I didn't say it wasn't. I said most spells that could be used with spell storing effect only one creature and spell storing itself limits the stored spell to the target of the attack (there are a few acceptions here as well). The magus spell list has most of them on it I beleave (minus a handful) being that the magus uses alot of targeted spells. Unfortunatly even thoses ranged spells that have targets only effect the reciever of the weapon strike. A Big acception (that I beleave I have found )to that would be say a spell modified with bouncing. Being that bounceing only adds one spell level to the spell if you say used an elemental (acid) bouncing shocking grasp and your melee target had spell resistance or a saving throw (not immunities unfortuantly) you could actually bounce the spell to another target. If I read the meta right that is.
As a quick explaination for those questioning what spells they can use with spell storing I tell them to look for all the single target spells, becuase that's what most of them are. Threw study the find things like magice missle and a few others that can target more than one, but then I point out that only the target of the melee attack can be the target of the stored spell and most of those become poor choices for standard stored spells (minus a few spacific instances where the other spells would be a better choice).
My two favorite spells to store if you haven't guessed are shocking grasp (meta magiced if possible) and vampiric touch (for those times when you want a higher hp pool).

Grand Lodge

Spell Storing Snag Nets sound cool.

Grand Lodge

Since a net has a controlling rope it is still in your hands to activate the stored spell. Maybe even on subsequent rounds perhaps.
"If you don't settle down I will shock you!" Release stored spell secound round? Or only on rounds where you make an attack roll? Humm
seems resonable but raw humm... Don't know. Sounds cool tho. Merciful is free as long as you have the feat too...For those non damage capture types.

Grand Lodge

The Snag Net is a melee version of the Net that deals 1 point of damage.

Grand Lodge

That does seem to meat the requirement of taking damage from the weapon to have spell storing on it. Plus, spell storing doesn't specify leath damage or subdual damage. Either would work. When you said net all i could think about was a trapper or a thief catcher.

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