Wolfsnap
|
I need to find a Sor/Wiz spell of 7th level or lower which will debilitate or inflict massive amounts of damage with no save. SR is okay. Ranged touch or touch spells are okay, although ranged touch is preferred.
Any ideas?
EDIT: a reflex save for partial is okay, as long as the partial is really really nasty as well.
| Gignere |
I need to find a Sor/Wiz spell of 7th level or lower which will debilitate or inflict massive amounts of damage with no save. SR is okay. Ranged touch or touch spells are okay, although ranged touch is preferred.
Any ideas?
Telekinesis -
Use Collosal Crossbow Bolts - enchant it with Flaming Arrows, Keen, and Greater Magic Weapon, if you can throw in Arcane Strike, do it.
Damage at level 15 since you are tossing level 7 spells.
Bolts and arrows thrown with Telekinesis does damage as an appropriately sized dagger.
Medium - Large - Huge - Gargantuan - Collosal
1d4 - 1d6 - 1d8 - 2d6 - 3d6
+2d6 for flaming arrows
Assuming level 15 + 4 from GMW and +5 from arcane strike.
Spell perfection allows you to do, this 2 x per round by using quicken.
So for a total of 75d6 + 135, twice per round. Should kill everything and anything.
Best thing no save and no SR. If you are sorcerer get a circlet of persuasion that is another +3 to hit.
| AnnoyingOrange |
Wolfsnap wrote:I need to find a Sor/Wiz spell of 7th level or lower which will debilitate or inflict massive amounts of damage with no save. SR is okay. Ranged touch or touch spells are okay, although ranged touch is preferred.
Any ideas?
Telekinesis -
Use Collosal Crossbow Bolts - enchant it with Flaming Arrows, Keen, and Greater Magic Weapon, if you can throw in Arcane Strike, do it.
Damage at level 15 since you are tossing level 7 spells.
Bolts and arrows thrown with Telekinesis does damage as an appropriately sized dagger.
Medium - Large - Huge - Gargantuan - Collosal
1d4 - 1d6 - 1d8 - 2d6 - 3d6+2d6 for flaming arrows
Assuming level 15 + 4 from GMW and +5 from arcane strike.
Spell perfection allows you to do, this 2 x per round by using quicken.
So for a total of 75d6 + 135, twice per round. Should kill everything and anything.
Best thing no save and no SR. If you are sorcerer get a circlet of persuasion that is another +3 to hit.
Of course this does not qualify as a charisma based check, it is very subjective to GM judgement and flame arrow adds +1d6 damage not +2d6.
You will still lag 10 AB or more behind on a typical warrior, which will most likely come down to missing half your attacks, your GMW will be at +3 at lvl 15 and your AS will be at +4, also AS is a swift action so you can not quicken a spell in addition.
If a creature has meaningful DR it will decrease the damage alot, any amount of fire resistance will negate the fire damage, carrying around the equivalent of 10'+ poles might not go down easily with your GM or enchanting them as ammunition, they might barely fit a portable hole though provided you take a round laying it down.
Other than that you are right, a potential 60d6 + 105 is still alot.
| Gignere |
Of course this does not qualify as a charisma based check, it is very subjective to GM judgement and flame arrow adds +1d6 damage not +2d6.
Thanks for the corrections.
How does this not qualify as a charisma based check for a sorcerer?
As for DR carry arrows of different materials.
| AnnoyingOrange |
Battering blast is a decent 3rd level spell to deal damage to a single target. you can intensify it to deal 7d6 per ball of force, has some fun uses and side effects and you can empower it as well to deal roughly 36-37 damage per ball from range and without a save and a very very good chance to bull rush a creature with a save to knock it prone.
TheSideKick
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vamperic touch is a very nasty spell. suffocation, although it gives a save, will knock a target to 0 hp of they fail there save. only other spells i can think of are wall spells, or transmute rock to mud.
rock to mud followed by mud to rock is a near instant kill for most targets.
and as someone above mentioned, summon angle is a game winner.
Wolfsnap
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Battering blast is a decent 3rd level spell to deal damage to a single target. you can intensify it to deal 7d6 per ball of force, has some fun uses and side effects and you can empower it as well to deal roughly 36-37 damage per ball from range and without a save and a very very good chance to bull rush a creature with a save to knock it prone.
Is that a 3rd party spell?
| Gignere |
Just to be clear, caster is a 13th level Wizard, not a Sorceror.
I still recommend telekinesis as a daily prep. Your GM may not allow collosal arrows but large ones still do decent damage coupled with flaming arrows and GMW. At your level 26d6 + 39.
Additionally there are other uses for the spell as well.
| Rory |
I need to find a Sor/Wiz spell of 7th level or lower which will debilitate or inflict massive amounts of damage with no save. SR is okay. Ranged touch or touch spells are okay, although ranged touch is preferred.
Any ideas?
EDIT: a reflex save for partial is okay, as long as the partial is really really nasty as well.
Define "massive damage"?
An Empowered Maximized Scorching Ray from the fingertips of a half-orc cross-blooded orc/wilblooded-primal sorcerer will do on average 124 damage without save. You'll have to roll to hit a touch AC tho, but striking with Greater Invis, Greater Heroism, and Elemental Form Air/Fire can mean you hit on anything but a 1.
A similar Intensified Maximized Fireball will hit for ~127 damage, save for 63.
Use a Lightning Bolt version as a witch, and lead with a Quickened Ill Omen to make them roll the save twice.
| AnnoyingOrange |
AnnoyingOrange wrote:Battering blast is a decent 3rd level spell to deal damage to a single target. you can intensify it to deal 7d6 per ball of force, has some fun uses and side effects and you can empower it as well to deal roughly 36-37 damage per ball from range and without a save and a very very good chance to bull rush a creature with a save to knock it prone.Is that a 3rd party spell?
It is from Dungeons of Golarion, so no not 3rd party but neither is it in the core books.