I need a deadly spell with no save


Advice

Scarab Sages

I need to find a Sor/Wiz spell of 7th level or lower which will debilitate or inflict massive amounts of damage with no save. SR is okay. Ranged touch or touch spells are okay, although ranged touch is preferred.

Any ideas?

EDIT: a reflex save for partial is okay, as long as the partial is really really nasty as well.


Geas/Quest

this is better than anything you asked for.


Conjuration spells often involve the creation of a physical object which then does the damage, meaning they often have no save.

I can't think of any in particular though.

I'd look in conjuration though for sure.

You could always try to metamagic the hell out of Acid Arrow.


Wolfsnap wrote:

I need to find a Sor/Wiz spell of 7th level or lower which will debilitate or inflict massive amounts of damage with no save. SR is okay. Ranged touch or touch spells are okay, although ranged touch is preferred.

Any ideas?

Telekinesis -

Use Collosal Crossbow Bolts - enchant it with Flaming Arrows, Keen, and Greater Magic Weapon, if you can throw in Arcane Strike, do it.

Damage at level 15 since you are tossing level 7 spells.

Bolts and arrows thrown with Telekinesis does damage as an appropriately sized dagger.

Medium - Large - Huge - Gargantuan - Collosal
1d4 - 1d6 - 1d8 - 2d6 - 3d6

+2d6 for flaming arrows

Assuming level 15 + 4 from GMW and +5 from arcane strike.

Spell perfection allows you to do, this 2 x per round by using quicken.

So for a total of 75d6 + 135, twice per round. Should kill everything and anything.

Best thing no save and no SR. If you are sorcerer get a circlet of persuasion that is another +3 to hit.

Scarab Sages

g0atsticks wrote:

Geas/Quest

this is better than anything you asked for.

Will Negates Geas/Quest, doesn't it? Also, what would the Geas be? "Run away?"


Wolfsnap wrote:
g0atsticks wrote:

Geas/Quest

this is better than anything you asked for.

Will Negates Geas/Quest, doesn't it?

Only the lesser version. Regular one has no save.


Right. You can make them do whatever your heart desires.


Yes and you have a way to stand there for 100 rounds to cast Geas/Quest. What a ridiculous suggestion.

Silver Crusade

The 10 minute casting time might be an issue though...

[EDIT] Ninja'd by 7 seconds!


Meta magic reach spell, corrosive consumption. Total level 6th.

Scarab Sages

Sardonic Soul wrote:
Meta magic reach spell, corrosive consumption. Total level 6th.

That's somewhat more like it. It will at least take the target out for a round while he scrapes off the acid.


Gignere wrote:
Yes and you have a way to stand there for 100 rounds to cast Geas/Quest. What a ridiculous suggestion.

LOL. good point. i always forget why that spell is so powerful.


Gignere wrote:
Wolfsnap wrote:

I need to find a Sor/Wiz spell of 7th level or lower which will debilitate or inflict massive amounts of damage with no save. SR is okay. Ranged touch or touch spells are okay, although ranged touch is preferred.

Any ideas?

Telekinesis -

Use Collosal Crossbow Bolts - enchant it with Flaming Arrows, Keen, and Greater Magic Weapon, if you can throw in Arcane Strike, do it.

Damage at level 15 since you are tossing level 7 spells.

Bolts and arrows thrown with Telekinesis does damage as an appropriately sized dagger.

Medium - Large - Huge - Gargantuan - Collosal
1d4 - 1d6 - 1d8 - 2d6 - 3d6

+2d6 for flaming arrows

Assuming level 15 + 4 from GMW and +5 from arcane strike.

Spell perfection allows you to do, this 2 x per round by using quicken.

So for a total of 75d6 + 135, twice per round. Should kill everything and anything.

Best thing no save and no SR. If you are sorcerer get a circlet of persuasion that is another +3 to hit.

Of course this does not qualify as a charisma based check, it is very subjective to GM judgement and flame arrow adds +1d6 damage not +2d6.

You will still lag 10 AB or more behind on a typical warrior, which will most likely come down to missing half your attacks, your GMW will be at +3 at lvl 15 and your AS will be at +4, also AS is a swift action so you can not quicken a spell in addition.

If a creature has meaningful DR it will decrease the damage alot, any amount of fire resistance will negate the fire damage, carrying around the equivalent of 10'+ poles might not go down easily with your GM or enchanting them as ammunition, they might barely fit a portable hole though provided you take a round laying it down.

Other than that you are right, a potential 60d6 + 105 is still alot.


Reverse Gravity is pretty scare against most non-fliers. It only has a save if they can grab onto something, otherwise it's no save, no SR, shapeable area - and a completely crippling effect for groundbound foes.


AnnoyingOrange wrote:

Of course this does not qualify as a charisma based check, it is very subjective to GM judgement and flame arrow adds +1d6 damage not +2d6.

Thanks for the corrections.

How does this not qualify as a charisma based check for a sorcerer?

As for DR carry arrows of different materials.


Battering blast is a decent 3rd level spell to deal damage to a single target. you can intensify it to deal 7d6 per ball of force, has some fun uses and side effects and you can empower it as well to deal roughly 36-37 damage per ball from range and without a save and a very very good chance to bull rush a creature with a save to knock it prone.

Shadow Lodge

vamperic touch is a very nasty spell. suffocation, although it gives a save, will knock a target to 0 hp of they fail there save. only other spells i can think of are wall spells, or transmute rock to mud.

rock to mud followed by mud to rock is a near instant kill for most targets.

and as someone above mentioned, summon angle is a game winner.

Scarab Sages

Just to be clear, caster is a 13th level Wizard, not a Sorceror.

Scarab Sages

AnnoyingOrange wrote:
Battering blast is a decent 3rd level spell to deal damage to a single target. you can intensify it to deal 7d6 per ball of force, has some fun uses and side effects and you can empower it as well to deal roughly 36-37 damage per ball from range and without a save and a very very good chance to bull rush a creature with a save to knock it prone.

Is that a 3rd party spell?


Wolfsnap wrote:
Just to be clear, caster is a 13th level Wizard, not a Sorceror.

I still recommend telekinesis as a daily prep. Your GM may not allow collosal arrows but large ones still do decent damage coupled with flaming arrows and GMW. At your level 26d6 + 39.

Additionally there are other uses for the spell as well.


Wolfsnap wrote:

I need to find a Sor/Wiz spell of 7th level or lower which will debilitate or inflict massive amounts of damage with no save. SR is okay. Ranged touch or touch spells are okay, although ranged touch is preferred.

Any ideas?

EDIT: a reflex save for partial is okay, as long as the partial is really really nasty as well.

Define "massive damage"?

An Empowered Maximized Scorching Ray from the fingertips of a half-orc cross-blooded orc/wilblooded-primal sorcerer will do on average 124 damage without save. You'll have to roll to hit a touch AC tho, but striking with Greater Invis, Greater Heroism, and Elemental Form Air/Fire can mean you hit on anything but a 1.

A similar Intensified Maximized Fireball will hit for ~127 damage, save for 63.

Use a Lightning Bolt version as a witch, and lead with a Quickened Ill Omen to make them roll the save twice.


What Rory says, you want scorching ray with metamagic feats. At caster level 13 that can be a great deal of damage.


Intensified, empowered, maximized, Shocking Grasp...


Wizard in my Kingmaker game is very fond of Sirocco. Does decent damage, but also makes enemies exhausted if they fail the save... and fatigued if they MAKE it.

Suffocate is also nice. Fail fort save? Reduced to -1hp next round. MAKE it? Staggered.


Wolfsnap wrote:
AnnoyingOrange wrote:
Battering blast is a decent 3rd level spell to deal damage to a single target. you can intensify it to deal 7d6 per ball of force, has some fun uses and side effects and you can empower it as well to deal roughly 36-37 damage per ball from range and without a save and a very very good chance to bull rush a creature with a save to knock it prone.
Is that a 3rd party spell?

battering blast

It is from Dungeons of Golarion, so no not 3rd party but neither is it in the core books.

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