Pathfinder Warlock


Pathfinder First Edition General Discussion

Shadow Lodge

Hey does anyone know of a place to find a good warlock transfer into pathfinder from 3.5? I have a player who's character was a warlock in 3.5 and I'm trying to find a good replacement for her for porting over. Also is their one besides that in tome of secrets? Now barring that I'm wondering if their is a way to get something akin to eldritch blast on a magus as we currently have her stated up that way and looking for a good substitute.


You might try this one from Adamant Entertainment, though even they admit it's really more of a support class in nature.

Warlock


Here you do, Doc the Grey. This is my conversion/update of the Warlock to the Pathfinder system. Sort of. It makes some pretty steep changes, but it still plays and feels like a Warlock.

Still has eldritch blast and a host of invocations that alter it or augment it in various ways; but it is now a supernatural ability that ignores spell resistance. Still have energy resitances, DR, and now eldrtich (as opposed to fiendish) resiliance. But it also has eldritch aura (a constant shield of protection that inflicts damage on those who strike the Warlock) and eldritch hands (a weaker form of telekinesis).

Things that the class doesn't have: my vision of a warlock isn't a crafter. He doesn't have imbue item or deceive item any longer. Thing is, the way UMD works in Pathfinder, he doesn't really need it. And that leads to the biggest change:

Remember those utility invocations everyone loved? Shatter, fell flight, the dead walk, see the unseen, etc., etc.? Well, those aren't invocations anymore. I gave the Warlock a spell list of 0-6 levels, just like the bard list, based on Charisma. On the up side, the Warlock's bag of tricks just got bigger; instead of having 12 invocations (utility, blast shape, and eldritch essence) at 20th level, he has eleven invocations at 20th level (all of which are basically Blast Shape and Eldritch Essence) PLUS forty-eight known (zero level through 6th) spells from the Warlock spell list, PLUS one 7th level spell of his choice from the Sorcerer/Wizard/Witch spell list that he adds to his spells known as a 6th level Warlock spell. AND he has at least thirty-three spell slots (if his Charisma is a 16).

Oh the wailing, the wailing! It isn't that bad; you can still use the eldritch blast every round once a round for twenty-four hours straight if you want to. But what you can't do is spam your utility magic willy-nilly. Now, you've got some daily limits on a portion of your powers. And in exchange, your flexibility and versatility have actually increased. So give it a shot. Take a look. And feel free to give me you opinion, good or bad on what you find.

But most of all, I hope you and your player find a class that suits you and that you both have fun.

Master Arminas


doc the grey wrote:
warlock transfer into pathfinder from 3.5?

We just converted

-- all the spell-like invocations to the Pathfinder version of the spells
-- converted the skill list
-- converted the hit dice to d8's

Done.


There are some feats I would suggest allowing to work with the warlock and it's eldritch blast.

Arcane Strike
Deadly Aim
Extra Cantrip or Orison
Dispelling Fist
Shot on the Run


The warlock doesn't really need a conversion as much as other classes do. They'll do fine with just the changes Hrothgar listed.


Cheapy wrote:
The warlock doesn't really need a conversion as much as other classes do. They'll do fine with just the changes Hrothgar listed.

They are incredibly weak in Pathfinder with just the changes Hrotgar listed. Nearly every class got a power boost changing from 3.5 to Pathfinder, why shouldn't the Warlock?

MA


I was appart of a play-test for Radience Houses' Spirits Unbound:Volume 1. It should give you everything you need as far as a Warlock Conversion.

Link below for your convience:
http://paizo.com/products/btpy8tyw?Pact-Magic-Unbound-Vol-1

Sovereign Court

Why would anyone want to play a warlock anyway? That class was broken...


1 person marked this as a favorite.
Hama wrote:
Why would anyone want to play a warlock anyway? That class was broken...

SNORT! Broken, hardly. 9d6 per attack at 20th level is nothing. There were ways to increase in, but only for brief spurts. A fighter in 3.5 (never a powerhouse) could do more damage with a bow! The thing that made the Warlock look over the top was that he was able to spam all of his stuff at will, 24/7. But he only got 12 invocations over the course of his entire career, and anyone who played one recogonized that it was a one-trick pony.

Master Arminas


I'm pretty sure Rite Publishing was working on a Warlock too, though I haven't heard much on it for a while:

LINK


I almost forced one of my players to play a Warlock in 3.5 because it was just a point and shoot sort of class. The guy's been playing for 30 years and he still has to resort to his hand written notes about every class he plays. Drives me nuts.

Shadow Lodge

Cool thanks for hearing everyone's suggestions. I was actually thinking of working on a warlock design of my own that is more in keeping with the pathfinder build ideologies if i get some free time before gen con.

Now on a second note does anyone know of a way to get eldritch blast/eldritch blast like ability with any other class or maybe with the magus? I would think it would be done with some mod to pool strike but I don't know of any that let you do anything near that before 12th.


doc the grey wrote:
Now on a second note does anyone know of a way to get eldritch blast/eldritch blast like ability with any other class or maybe with the magus? I would think it would be done with some mod to pool strike but I don't know of any that let you do anything near that before 12th.

The only way that I know of is to wait til the character is a 10th level arcane caster and select the arcane blast

However, even then, it's still limited in use and doesn't have as good of range as the 3.5 warlock's eldritch blast.

As a side note... It's a little misleading to point to the fact that the warlock only gets 12 invocations over 20 levels since many invocations do more than the work of a single spell. A close look at many of the invocations will show that they often nearly duplicate two spells that are from different schools all rolled into one invocation. Along with the warlock's ability to craft items and deceive items, he really has no shortage of options. Then, throw in all his special abilities that he gains as he levels... Detect Magic (at will); Damage Reduction; fast healing; energy resistance... All he's missing for Pathfinder is the 20th level capstone ability...

Also, consider that if the Extra Invocation feat is allowed, a warlock isn't limited to only 12 invocations. Using Pathfinder's feat progression, I think he could pick up seven more invocations.

Also, while eldritch blast is weak at higher levels, as a first level spell, it's the best there is (as far as damage output).

If it were written up as a spell, it'd look something like this:

Eldritch Blast Spell:
Eldritch Blast
School evocation; Level warlock 1
Casting Time 1 standard action
Components S
Range 60-ft.
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes

You blast your enemies with a searing beam of eldritch energy that deals 1d6 points of eldritch damage plus 1d6 at 3rd level and every two levels thereafter, through 11th level. Add an additional 1d6 points of eldritch damage at 14th level and every 3 levels thereafter to a maximum of 9d6 at twentieth level.

What other first level evocation spell even compares, as far as damage output?

Find a way to let the sorcerer have Eldritch Blast as a 1st level spell and a way to cast it without worrying about running out of it and you'll effectively have as many variations of warlock as there are sorcerer bloodlines. Or find a way to let a magus have it an unlimited number of times per day? Wands?


And it also gets 100% completely shut down by a lesser globe of invulnerability. No spell resistance check, do not pass go, do not collect $200.

MA

Dark Archive

I always loved the Warlock, and encourage new players that want to play a magic-user to play one instead of a class that casts spells in a more traditional manner. It was fast and easy to use, and (for the most part) no invocation was a bad choice. As a DM, having seen many a Warlock in my games post pathfinder, I feel that it is on par with Pathfinder's improvements without doing anything other than what Hrothgar suggested.

It's the perfect point-and-click, ready out of the box class. Why change anything?


master arminas wrote:

And it also gets 100% completely shut down by a lesser globe of invulnerability. No spell resistance check, do not pass go, do not collect $200.

MA

Sure. As a 1st level spell-like ability, eldritch blast does get stopped by the lesser globe... But, so does every other 1st-3rd level spell. That's when he'd have to rely on an alternate tactic. Perhaps, switching to beshadowed blast (4th level spell-like ability which bypasses the lesser globe and is available to a sixth level warlock).

Dark Archive

master arminas wrote:

And it also gets 100% completely shut down by a lesser globe of invulnerability. No spell resistance check, do not pass go, do not collect $200.

As does any other spell of 3rd level or lower. But once the Warlock reaches 8th level, lesser globe of invulnerability becomes a yawn. Globe of Invulnerability proves to be nasty as well until 14th level, but the problem with this argument is that both spells shut down any spell-caster whose spells are also less than 4th and then 7th level.


Goblins Eighty-Five wrote:
...

Exactly!


Also, a sixth level warlock has access to an invocation that allows the warlock to dispel magic, at will, and damage the one benefitting from the magic, at the same time. Voracious Dispelling (4th level spell-like ability).

Dark Archive

Ninja'd!

I was just going to say, Lesser Globe is inviting Voracious Dispelling upon yourself.

I'd, uh, like to say that from my own personal experience, Voracious Dispelling is the first lesser invocation every player takes. Okay, that, or Voidsense.

Sovereign Court

master arminas wrote:
Hama wrote:
Why would anyone want to play a warlock anyway? That class was broken...

SNORT! Broken, hardly. 9d6 per attack at 20th level is nothing. There were ways to increase in, but only for brief spurts. A fighter in 3.5 (never a powerhouse) could do more damage with a bow! The thing that made the Warlock look over the top was that he was able to spam all of his stuff at will, 24/7. But he only got 12 invocations over the course of his entire career, and anyone who played one recogonized that it was a one-trick pony.

Master Arminas

When i said broken, i meant broken in a bad way, not in a good way. I ran a game with one player choosing to be a warlock once, and the only thing that kept him alive was the spider climb invocation, with which he walked on ceilings all the time. And then i introduced some ranged monsters in the game and he died thrice in one session. So yeah...underpowered to the max...

Shadow Lodge

Hrothgar Rannúlfr wrote:
master arminas wrote:

And it also gets 100% completely shut down by a lesser globe of invulnerability. No spell resistance check, do not pass go, do not collect $200.

MA

Sure. As a 1st level spell-like ability, eldritch blast does get stopped by the lesser globe... But, so does every other 1st-3rd level spell. That's when he'd have to rely on an alternate tactic. Perhaps, switching to beshadowed blast (4th level spell-like ability which bypasses the lesser globe and is available to a sixth level warlock).

I think the point he is trying to make is that eldritch blast, the iconic ability of the warlock pretty much gets locked out once you start hitting levels where lesser globe becomes commonplace. Now that being said I'm sure it could be treated as a higher level spell as the character moves up the ranks.

Now on another note my idea for porting them over was to actually remove the invocation system as shown in 3.5 and make it work like rogue talent, rage powers, and fighter bonus feats where you can pick one up every odd level as the system as presented reminds me a lot of the aforementioned with invocations running the gamut from spell-like abilities to on the fly ways to change your eldritch blasts just like sneak attack mods in rogue talents and pretty much all the rage powers for the barbarian. What do you guys think of that?

Dark Archive

doc the grey wrote:
Now that being said I'm sure it could be treated as a higher level spell as the character moves up the ranks.

It already does that. That was the point I was making.


doc the grey wrote:
Now on another note my idea for porting them over was to actually remove the invocation system as shown in 3.5 and make it work like rogue talent, rage powers, and fighter bonus feats where you can pick one up every odd level as the system as presented reminds me a lot of the aforementioned with invocations running the gamut from spell-like abilities to on the fly ways to change your eldritch blasts just like sneak attack mods in rogue talents and pretty much all the rage powers for the barbarian. What do you guys think of that?

I'd be interested to see this treatment. A "PF progression" similar to the classes you mentioned would be refreshing to say the least, and I'd like to see the invocations under such a system...


Oceanshieldwolf wrote:

I'm pretty sure Rite Publishing was working on a Warlock too, though I haven't heard much on it for a while:

LINK

Rite is indeed making a warlock conversion. I think Steve suddenly got swamped with other projects, so it's on the back burner for now. It preserves the non-spellcasting-ness of the Warlock, making it unique compared to most magical classes.

I was able to playtest what they had awhile ago, and it was pretty fun then! Sure surprised the players when they saw the eldritch blasts :)


The Gutter Mage base class in The Great City Player's Guide by 0one Games, and supported by Renegade Class Feats from Rite Publishing seems to be a very playable (albeit urban-oriented) Pathfinderized (Pathfound?) warlock.


1 person marked this as a favorite.
doc the grey wrote:
I think the point he is trying to make is that eldritch blast, the iconic ability of the warlock pretty much gets locked out once you start hitting levels where lesser globe becomes commonplace. Now that being said I'm sure it could be treated as a higher level spell as the character moves up the ranks.

You're right.

However, a warlock isn't limited to only eldritch blast. Beshadowed blast, for example would bypass the globe, deal edritch blast damage, and possibly blind the target. Voracious dispelling would destroy the globe and damage the one using the globe.

Then, there's the higher level blast shapes and essences along with the fact that most casters could only create a lesser globe for a few minutes per day.


Are the 3.5 Warlock's Eldritch Blast and Invocations supernatural or spell-like?


darth_borehd wrote:
Are the 3.5 Warlock's Eldritch Blast and Invocations supernatural or spell-like?

Spell-like ability.

If they were supernatural, it would make them too powerful, in my opinion.

Dark Archive

I realize that my first assessment was a bit off when it comes to Globe of Invulnerability. I was thinking of that spell's level, not the fact that it only works on 4th and lower, meaning a 10th+ level Warlock could override Globe of Invulnerability.

Making Eldritch Blasts Supernatural would indeed make them far too powerful.


Goblins Eighty-Five wrote:

I realize that my first assessment was a bit off when it comes to Globe of Invulnerability. I was thinking of that spell's level, not the fact that it only works on 4th and lower, meaning a 10th+ level Warlock could override Globe of Invulnerability.

Making Eldritch Blasts Supernatural would indeed make them far too powerful.

I was in a group for a while that I had to do that to keep up with everyone else and the encounters.


Eldritch blast was changed in 3.5 errata to make it always equal to a 1st level spell. Only if you applied a higher level blast shape or eldritch essence invocation did it actually become a higher level. If eldritch blast increased as originally written, then then it could never be affected by the meta-spell-like ability feats (i.e. Empower Spell-Like Ability, Maximize Spell-Like Ability, Quicken Spell-Like Ability, etc.).

A lesser globe of invulnerability will completely and totally stop a plain-jane vanilla eldritch blast invoked by 20th-level Warlock.

MA


1 person marked this as a favorite.
master arminas wrote:

Eldritch blast was changed in 3.5 errata to make it always equal to a 1st level spell. Only if you applied a higher level blast shape or eldritch essence invocation did it actually become a higher level. If eldritch blast increased as originally written, then then it could never be affected by the meta-spell-like ability feats (i.e. Empower Spell-Like Ability, Maximize Spell-Like Ability, Quicken Spell-Like Ability, etc.).

A lesser globe of invulnerability will completely and totally stop a plain-jane vanilla eldritch blast invoked by 20th-level Warlock.

MA

Very true (to both the necessity of the eratta and the plain-jane blast from the warlock 20 v. the globe). But, why stick with plain-jane if the higher level invocations are just as easy to use?

Shadow Lodge

Does anyone here remember if eldritch spear increased the lvl of eldritch blast or was it stuck at base level?


Don't think it did since it was also just a 1st level choice. Though a good first level choice if your DM was running Red hand of doom. Makes you feel safer at the bridge at least.


master arminas wrote:

Eldritch blast was changed in 3.5 errata to make it always equal to a 1st level spell. Only if you applied a higher level blast shape or eldritch essence invocation did it actually become a higher level. If eldritch blast increased as originally written, then then it could never be affected by the meta-spell-like ability feats (i.e. Empower Spell-Like Ability, Maximize Spell-Like Ability, Quicken Spell-Like Ability, etc.).

A lesser globe of invulnerability will completely and totally stop a plain-jane vanilla eldritch blast invoked by 20th-level Warlock.

MA

So what's your point? It also shuts down everyone's plain-jane vanilla normal average 1st level spells/spell-like abilities.

It's not like the 3.5 Warlock didn't have options. At 6th level(around the same time a person could use Lesser Globe of Invulnerability) the warlock can has the option for Beshadowed Blast(4th), Hellrime Blast(4th), and Eldritch Chain(4th) to alter his Blast or Voracious Dispelling(4th).

All of those options are just as good as a normal blast plus they add an extra effect to it for no extra cost. So again what exactly is the problem?

That's also IF a caster was using the Globe in the first place.


IF a warlock had those invocations in the first place. They only get twelve over the entire course of their career (unless they spend a feat). And with the exception of vitriolic blast and eldritch chain in the games I played in or ran during 3.5, warlocks preferred utility invocations by far.

MA


1 person marked this as a favorite.
master arminas wrote:

IF a warlock had those invocations in the first place. They only get twelve over the entire course of their career (unless they spend a feat). And with the exception of vitriolic blast and eldritch chain in the games I played in or ran during 3.5, warlocks preferred utility invocations by far.

MA

Was Lesser Globe of Invulnerability used a lot in the games you played? How often were the warlocks shut down and completely ineffective in a combat? If I was playing a warlock and encountering a lot of anti-warlock opposition I would probably start investing in abilities that let me get around them.


master arminas wrote:

IF a warlock had those invocations in the first place. They only get twelve over the entire course of their career (unless they spend a feat). And with the exception of vitriolic blast and eldritch chain in the games I played in or ran during 3.5, warlocks preferred utility invocations by far.

MA

That's a very neat opinion. Doesn't stop the fact that a single 4th level spell (Lesser Globe of Invulnerability) doesn't shut down the Warlock class.

The Globe is a 4th level spell casted by at least a 7th caster.

All of those options you choose to ignore/hand wave away are 4th level spells that a 6th warlock can have.

So why is your IF a warlock had those any more viable than my IF a warlock happens to be fighting a wizard/sorcerer how also happens to be using the globe?

My point is that the Warlock has many options open to him to counter a single spell that might or might not happen.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Pathfinder Warlock All Messageboards

Want to post a reply? Sign in.