Roll with It vs Damage in a Grapple


Rules Questions


In the red corner we have Roll with it , lovely little goblin feat that sends you flying when you get hit "MA I Can Sees Mae HouSE!".
Roll with it

In the Blue corner we have Grapple and damage during a grapple.

Ready.... FIGHT

So the question is this, Roll with it doesn't trigger if someone tries to grapple you as they haven't done damage, however if they during the grapple attack and damage you, would Roll With It activate effectively letting you break the grapple and roll away ?


I'd say no....because I understand getting hit with a greatsword and throwing yourself forward to avoid the cut....but where are you going to go if your being held during the attack?


havoc xiii wrote:
I'd say no....because I understand getting hit with a greatsword and throwing yourself forward to avoid the cut....but where are you going to go if your being held during the attack?

Well if you consider what the feat is doing which is converting damage into movement which is giving you inertia. Enough inertia would overcome a physical force holding you. How much force well I guess that's the grey area.

(the feat is not about avoiding damage the first line says it triggers when you get hit so you've been hit your not dodging out of the way)

Now if your pinned then I totally agree your going no where but grappled is not pinned, not even close.

On a side note roll with it is really nice for avoiding the effect on hit abilities of creatures like, wolf's on bite hit trip attempt etc.


Avoid the cut was a bad choice of words I meant throwing yourself with the blow to avoid as much damage from the cut. Would have been better.....but a lot more words....

I suppose this might be one of those DM decision cases again....I see it as if your being held and punched it'd be harder to "roll with it" ;)


havoc xiii wrote:

Avoid the cut was a bad choice of words I meant throwing yourself with the blow to avoid as much damage from the cut. Would have been better.....but a lot more words....

I suppose this might be one of those DM decision cases again....I see it as if your being held and punched it'd be harder to "roll with it" ;)

if your being held and punched it means your only being held with one hand assuming a humanoid attacker


I'd allow it. Still have to actually make a skill check / roll of any sort. That alone makes it less abusive than teleportation wizard's shift ability.


Am I right in thinking if a monster makes a full attack against you, then you resolve the first attack that hits and if you beat the 10+damage DC then you can roll away and thus avoid any iterative attacks that would have followed ?


Yup, assuming you get enough distance to get out of their melee reach + 5 ft step (if it hasn't been used already) range.

Another thing to keep in mind w/ Roll With It is that OTHER enemies can AoO you, and if you hit a barrier or creature, you're kinda screwed, so that can make it difficult to even be worth attempting at all.

I only really started using it once my Goblin Viv. Alchemist got Wings. "Up" is a direction, after all. ;) And it's so badass to use the enemy's attack to launch yourself skyward.

Silver Crusade

Bruno grapple with thinking and decide this:

Grappled condition prevents grappled creature from moving ("Grappled creatures cannot move..."). Goblin ability based on being able to move normally--if no can move, then no able to use ability. If you decide that pinned condition would nix Roll With It, then grappled condition should do so too as both state creature can not move.

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