Aasamir and Half-Blood Extraction


Rules Questions

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Grand Lodge

So, this is a very queer situation, and would like to know how this would be handled with RAW.

Aasamir, with the alternate racial trait Scion of Humanity, and the Racial Heritage(Half Orc) feat.
Now, someone casts Half-Blood Extraction upon this PC.

What happens?

How are stats effected?

How are feats effected?

Shadow Lodge

Huh, that is an odd one. Not 100% sure I'm following RAW correctly, but as far as I figure:

The Aasimar counts as a half-orc for purposes of spells, so he/she can be targeted, assuming he/she is willing. The spell takes effect.

Quote:
You transform the target half-orc into a full-blooded orc.

The target will physically be transformed into a full orc.

Quote:
The target loses all of its half-orc racial traits

Which you don't have, unless you selected a half-orc racial trait such as Outcast using Racial Heritage, so you lose nothing or next to nothing.

Quote:
and gains the orc racial traits.

+4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma (Net +4 Str, -2 Int), Ferocity, Weapon Familiarity, Darkvision, and Light Sensitivity. Possibly alternate racial traits if the DM allows, Dayrunner being a strong option.

Descriptively speaking, what you get is an orcish aasimar, a full orc with a trace of celestial blood. RAW, they still count as human and half-orc because the Scion of Humanity trait and the Racial Heritage feat are never explicitly lost. That doesn't make sense, but it's about the only part of this whole procedure that actually strains my common sense to think about.

Grand Lodge

Now, I know this is situation that would never occur in most games.

This is still a situation that could occur.


Actually, wouldn't the unfortunate character no longer qualify for the scion of humanity trait, and thus also fail to qualify for the racial heritage feat (and thus lose the benefit of the feat)?

Grand Lodge

Well, if they lose the benefit of the feat, then they become an Orc with an extra, but useless feat.

Is this spell, or the Racial Heritage feat allowed in PFS?

I know you can play an Aasamir with the proper boon.


My brain hurts after reading that.

Edit: That was in response to Weirdo's post.


Actually you no longer need a boon to play an aasimar as of Season 4.


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You become an orc, then have feats you do not qualify for and are not a legal PFS character.

Congratulations. You discovered a way to quit.

Grand Lodge

Do mental stats change? I figured they stayed, much like Reincarnate.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:

So, this is a very queer situation, and would like to know how this would be handled with RAW.

Aasamir, with the alternate racial trait Scion of Humanity, and the Racial Heritage(Half Orc) feat.
Now, someone casts Half-Blood Extraction upon this PC.

What happens?

How are stats effected?

How are feats effected?

Absolutely nothing would happen. Asimars are not half-blooded races. They're full blooded members of their base race with a bit of infusion in their veins.

Grand Lodge

They are still legal targets for the spell.

Silver Crusade RPG Superstar 2014 Top 16

blackbloodtroll wrote:
Do mental stats change? I figured they stayed, much like Reincarnate.

You would definitely take all of the stat changes of an Orc, so yes the mental stats would each go down by two. No, the spell is not legal for PFS.

PFS additional sources wrote:
... all half-orc spells except half-blood extraction are legal for play...

Grand Lodge

Ah, so this situation will never occur in PFS.


blackbloodtroll wrote:
They are still legal targets for the spell.

I would think the spell would turn them into an orc. It would strip out both of the feats that you mention since the Orc no longer qualifies for them and it would strip out any Assimar only traits as well since the character no longer qualifies for them.

Since they qualify for the spell as an Aasimar, given the feat and trait combo's you post above, I would treat all the Aasimar traits as half orc traits for the purpose of the spell. Seems to be the fairest way to treat the spells result.

Seems a waste of a perfectly good Aasimar to me though.

Grand Lodge

If used after taking levels in Aasamir, Human, or Half-Orc archetypes, you would not lose the abilities of those class levels.

Liberty's Edge

blackbloodtroll wrote:

So, this is a very queer situation, and would like to know how this would be handled with RAW.

Aasamir, with the alternate racial trait Scion of Humanity, and the Racial Heritage(Half Orc) feat.
Now, someone casts Half-Blood Extraction upon this PC.

What happens?

How are stats effected?

How are feats effected?

Where is Racial Heritage (Half-Orc)? I can't seem to find this entry.

WW.

Grand Lodge

Racial Heritage.
I simply noted the chosen race.

Grand Lodge

Ah, there's the issue - half-orc is not a valid race for racial heritage - it is already a half-and-half race.

EDIT: you could choose Racial Heritage (orc), but that invalidates the spell use anyway.


Lamplighter wrote:

Ah, there's the issue - half-orc is not a valid race for racial heritage - it is already a half-and-half race.

EDIT: you could choose Racial Heritage (orc), but that invalidates the spell use anyway.

I don't know about that... Half-Orc is listed as a race, and is humanoid. If they weren't their own race, they would be listed as a racial archetype of Human, would they not?

Grand Lodge

Lamplighter wrote:

Ah, there's the issue - half-orc is not a valid race for racial heritage - it is already a half-and-half race.

EDIT: you could choose Racial Heritage (orc), but that invalidates the spell use anyway.

Read the feat. I posted a link to it. Half-Orc is a viable choice.

Ninja'd.

Liberty's Edge

Hrm, so using Racial Heritage you are also considered to be Half-Orc as that is a valid subtype of humanoid.

Edit:
Hrm I wouldn't allow(I think) it because of this:

Half-Orc
Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.

I wouldn't let you be considered a true half-orc without having "orc" subtype, and if you already had orc subtype you wouldn't be an aasimar to begin with.

I dunno, I'm on the fence, I guess if I was a GM it would come down to intent, though I'd heavily lean on a no to this, it smacks of bad mojo.

Liberty's Edge

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Although honestly, mechanically, I think it works...even if it is a headache to figure out.

Ninja:

Although if I was DMing a game and a player pulled this, I would say it all works and thank him for the new NPC he created for me. As Orc is not a player race. :P

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Winterwalker wrote:

Although honestly, mechanically, I think it works...even if it is a headache to figure out.

Ninja:

Although if I was DMing a game and a player pulled this, I would say it all works and thank him for the new NPC he created for me. As Orc is not a player race. :P

This. Especially if he ignored the strong hint I'd give as my only warning.

Grand Lodge

Orc is as much a player race as Aasamir.

Liberty's Edge

blackbloodtroll wrote:
Orc is as much a player race as Aasamir.

Not a core race, and typically seem as a 'monster' race, and then only if the GM allows it.

Why not just ask to play an Orc, and skip all this math and nonsense? That's the ultimate end for this build isn't it?

When a player fights this hard to be right, even if he is, it's not usually for the right reasons.

i.e. random player says: "I just don't want to be a full blooded Orc, I found a way to get wings, spell resistance, flying and be an Orc woo!"

Again, I agree you've found an interesting loophole to start Aasimar and end up Orc by what is really abusing the system, and abusing it hard. :)

As a player I applaud your power move, as a GM I would never allow it to go this far.

Grand Lodge

I just realized this may allow one to stack racial archetypes.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:
I just realized this may allow one to stack racial archetypes.

And Winterwalk just showed you the most excellent kibosh to that notion.

Grand Lodge

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Well, a GM can disallow anything, so it's irrelevant.

I also just realized a wizard can cast Half-Blood Extraction on his familiar.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

He could cast the spell on a slice of apple pie.

The end result would be the same....no effect.


blackbloodtroll wrote:

Well, a GM can disallow anything, so it's irrelevant.

I also just realized a wizard can cast Half-Blood Extraction on his familiar.

If his familiar is a half orc...?

Grand Lodge

Familiar Desciption wrote:


Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Gilfalas wrote:
blackbloodtroll wrote:

Well, a GM can disallow anything, so it's irrelevant.

I also just realized a wizard can cast Half-Blood Extraction on his familiar.

If his familiar is a half orc...?

He's trying to cheese the "share spells" mechanic.

Silver Crusade RPG Superstar 2014 Top 16

blackbloodtroll wrote:

Well, a GM can disallow anything, so it's irrelevant.

I also just realized a wizard can cast Half-Blood Extraction on his familiar.

Like I said in the other thread, it would have no effect on the familiar since the spell description specifically says "the target half-orc". You have to be considered a half-orc for the effect, not just to be a target of the spell.

Grand Lodge

Hmm, yes, quite right.
Then again, it was ruled you could cast Enlarge Person on your familiar.
Still, most likely, it does not work.

That's what Polymorph Any Object is for.

Liberty's Edge

blackbloodtroll wrote:

Hmm, yes, quite right.

Then again, it was ruled you could cast Enlarge Person on your familiar.
Still, most likely, it does not work.

That's what Polymorph Any Object is for.

lets see the math using a cat as a familiar:

Cat base to Orc

Same Kingdom, both are from the animal kingdom. +5
Same Class, both are mammals +2
Not the same size +0
They are not related +0
They would not have the same Int (orcs are smarter) +0

So no, you couldn't do this either actually, as you need to have at least +9 in mods to make it permanent.

Ironically though, you could go Orc to Kitten, and make him one adorable little fellow with a bad attitude. I'd even allow the kitten to keep some of his prior perks like Orc Ferocity and Weapon Familiarity for kicks.


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It's almost as if the designers never have Racial Heritage feat in mind when they design things, wow!


blackbloodtroll wrote:

Hmm, yes, quite right.

Then again, it was ruled you could cast Enlarge Person on your familiar.
Still, most likely, it does not work.

I was under the impression that that ruling only applied to a Summoner and their Eidolon since it has the unique exemption of being a valid target for spells that can affect the Summoner even if the Edolon's race/type does not match the spell limitations.

Or did I miss something?


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blackbloodtroll wrote:

Racial Heritage.

I simply noted the chosen race.

I believe some of the others are correct.

Half-Orc is NOT a legal target for the Racial Heritage feat.

Half orc is not a legal subtype of the humanoid type.

Humanoid (orc) is.
Humanoid (human) is.

Half orcs are, by nature of their racial description, both of these subtypes Humanoid (human, orc).

There is no such thing as a Humanoid (half-orc). It is not a valid subtype.

Liberty's Edge

Gilfalas wrote:
blackbloodtroll wrote:

Hmm, yes, quite right.

Then again, it was ruled you could cast Enlarge Person on your familiar.
Still, most likely, it does not work.

I was under the impression that that ruling only applied to a Summoner and their Eidolon since it has the unique exemption of being a valid target for spells that can affect the Summoner even if the Edolon's race/type does not match the spell limitations.

Or did I miss something?

You're correct.

Base Spell says:
Target: one humanoid creature

Which is trumped by the special rules for summoners casting summoner spells ala:

Share Spells (Ex)

1.) The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself.

and

2.) A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.

This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

So if casting summoner spells, Eidolons, for the most part, can be valid targets for those spells. Evil if they wouldn't normally be so if a Wizard cast the same spell.

Grand Lodge

Subtype is irrelevant to the feat. Read the feat.

Liberty's Edge

blackbloodtroll wrote:
Subtype is irrelevant to the feat. Read the feat.

So can I ask what the point of all this is? What will this character be/have at level 1? I'm kinda curious now as to the motivation behind this scenario.


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blackbloodtroll wrote:
Subtype is irrelevant to the feat. Read the feat.

I read the feat, and don't agree at all.

It says choose another humanoid race. There's even a convenient link to what a 'humanoid' is defined as withing the pathfinder system... It is this definition that causes type and subtype to come into play as all humanoids have to have a subtype to match their race.

Half-orc get to be part of two different humanoid race subtypes (due to their orc blood racial trait) they are not a specific humanoid race of their own (as the rules define races).

You are allowed to select just one racial category of humanoid, you don't get two, so half races are not an option for the feat.

Yes, one can argue this both ways, but its not cut and dry. Just based on the confusion allowing the half races causes, its easy to see why many would go with one interpretation over the other, and easy to justify it within the rules. =)

Shadow Lodge

Assuming that Half-Orc is a valid choice for Racial Heritage, this is why I think it could work:

Paladin of Baha-who? wrote:
My brain hurts after reading that.

Failure of imagination, comrade.

If the end result confuses you, remember you can have a half-celestial orc. Why not an orcish aasimar in which the celestial blood has thinned through generations of orcs?

For the process: Aasimar + half orc – half-orc + full orc = Aasimar + full orc.

FiddlersGreen wrote:
Actually, wouldn't the unfortunate character no longer qualify for the scion of humanity trait, and thus also fail to qualify for the racial heritage feat (and thus lose the benefit of the feat)?
Umbral Reaver wrote:
You become an orc, then have feats you do not qualify for and are not a legal PFS character.

Except that you never lose your Aasimar racial traits or any racial identity other than half-orc. Therefore, you don't lose Scion of Humanity. Therefore, you still count as human when qualifying for Racial Heritage.

The only thing that Half Blood Extraction explicitly extracts is your half-orc racial traits. By common sense, also the half-orc racial identity in general, in which case Half-Blood Extraction used in this way replaces the usual benefits of Racial Heritage with Orc traits.

LazarX – As bbt said, they're still legal spell targets. The spell should at least take effect.

bbt wrote:
Do mental stats change? I figured they stayed, much like Reincarnate.

Actually, the fact that it's classified as a polymorph spell might support the idea that mental stats don't change, as polymorph spells generally don't affect mental properties.

However, given the text of the spell, I'd call this an exception. “Gain orc racial traits” includes all physical and mental traits, both strengths and weaknesses. You are not given the body of an orc; you are transformed into an orc. It would have been much too easy for the developers to say “all physical orc racial traits” for me to assume this was the intended meaning over “all traits.” It seems much more likely to me that the polymorph descriptor was used lightly and that the general polymorph rules were not intended to override the specific case of this spell (Baleful Polymorph being another specific case of a polymorph spell which is clearly capable of changing mental stats).

But at this point I might be going from RAW to RAI. With that in mind, The Big But:

Half-blood Extraction wrote:
You transform the target half-orc into a full-blooded orc. 

If this is read as a technical description of the spell rather than as fluff text, “transform (target) into a full-blooded orc” could be read as “the end result is a full orc” regardless of the fact that the second sentence does not mention the loss of any non-half-orc abilities. In this case, you would indeed lose all Aasimar traits and would no longer be racially considered anything other than a half-orc.

Therefore, this again comes down to your DM.

If I were in the position of DM, I would allow the concept if not the exact resulting stats. An Aasimar who also had a trace of orcish blood (through Racial Heritage, whether Orc or Half-orc was selected) could seek out someone to magically extract their human heritage, leaving only the orcish and celestial blood. For balance reasons, this would not give you all the traits of both races – I'd use the race creation rules in the ARG as a starting point, perhaps allowing a bit of a boost such as an extra skill bonus to account for the 3,000 gold cost of the spell. From a fluff point of view, the surge of orcish blood would effectively overshadow some of the aasimar traits.

Not sure how I'd handle racial archetype stacking. I haven't played with those yet and don't know whether they'd have the potential to get ridiculous or broken if stacked.

The Exchange RPG Superstar 2010 Top 16

So, it's not a legal spell in PFS. Never let that stop a good argument!

Umbral Reaver wrote:
You become an orc, then have feats you do not qualify for and are not a legal PFS character. Congratulations. You discovered a way to quit.

Well, at least until the end of the scenario, when the effects of the spell would end.


a race is a race is a race :)

doesn't matter what subraces it may be

A Half-Elf and Half-Orc are just as races as humans or dwarves, that they are called half-this or half-that doesn't make them a "non-race". They are humanoid, and a race, not plants, not animals, not rocks, not plastic.

Some here ride upon the "Half-naming" of the race, but a half-elf could just as well be called "feyborn" or "elfling"

both aasimars and half-orcs are races, not templates


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Ryu Kaijitsu wrote:

a race is a race is a race :)

doesn't matter what subraces it may be

I'd say it does when the description says 'pick a humanoid race' and you're playing a game where the rules have a specific definition of what a humanoid is.

Now we're bumping up against interpretation, which was my point. If you don't like the cheese or the headache or what-have-you, that crops up from using some new feats/spell/ability et al on half-<whatevers> that have multiple subtypes ... its easy to rule, within the RAW, against the option. Its just as easy, to rule the other way too.

Some are focusing on the word 'race'... and since half-orcs show up in the race section of the manual, they must be a race, neh?

Others (myself included) are focusing on the word humanoid. Which has a specific definition that IMO precludes half-orcs as a valid choice.

Mileage may vary. Opinions definitely do!

Shadow Lodge

Chris Mortika wrote:
So, it's not a legal spell in PFS. Never let that stop a good argument!

This situation might come up in a home game, which doesn't have to stick with PFS rules. It's good to have second opinions when the player and DM are discussing whether it's allowed and how it would work in the home game.

Liberty's Edge

Even if he did take Racial Heritage, and picked (somehow) a subtype of human that doesn't exist in game, and if we are going to fine tooth comb the rules, wouldn't the scion alternate ability trump the Racial Heritage? He had that first and it states:

Scion of Humanity
Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

I'd say this precedes it and when the spell is cast he simple isn't a half-orc, as this states he is a native outsider, and human.

Grand Lodge

@EvilMinion: Are you saying Half-Orc and Half-Elves are not races, or that they are not humanoids?
I cannot see how you deem them an inappropriate choice for Racial Heritage. Being able to choose any of the core races is not only RAW, but most certainly RAI as well.

Liberty's Edge

blackbloodtroll wrote:

@EvilMinion: Are you saying Half-Orc and Half-Elves are not races, or that they are not humanoids?

I cannot see how you deem them an inappropriate choice for Racial Heritage. Being able to choose any of the core races is not only RAW, but most certainly RAI as well.

I see where you're going with that question, but half-elf and half-orc are not subtypes. So when you pick a race in this regards, you also add it's racial subtype as in the example of the dwarf, gaining the "dwarf" subtype.

Seeing as there is no racial subtype of half-elf or half-orc, you can't very well add it when choosing a humanoid race. I'd say Elf or Orc no problem though.

I think that is what I am hung up on. And until you explain how that works to me, I'm fairly sure you can't do it.

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